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Generic Techbase

   (15 reviews)
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3 Screenshots

About This File

My first upload, and my first map that I felt is worth sharing. A blue-and-silverish kind of techbase. Criticism and comments would be appreciated!


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Pig things, cacodemons + pain elemental. Single shotgun. Screw you. Delete file.

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Unknown date

  
Pretty decent for a first map, though each room feels like it's a separate section all stuck together to make one level. Starts off a bit too easy, I don't think I took damage until the teleport after the red key. 3/5

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An enjoyable map. Sometimes bland, and indeed not too hard, but I don't see it as a bad thing. Having to fight a PE with only a shotgun is kind of boring though, and against the archvile it'd be nicer if detail didn't get in the way (moving up and down because of these borders). 4/5

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Unknown date

  
i liked this one, it was a fun, short map! 4/5

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Unknown date

  
Really good, just a little short. 4/5

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Unknown date

  
Pretty Decent for a first map. Game play was easy, but spot on. Detail had a more modern vanilla feel or so. No SSG at start is always a plus. Despite everything good about this map, its still average at best, but keep up the good work. ***

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Unknown date

  
It flowed surprisingly well.

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Unknown date

  
This is dated August 2009. It's a generic... futuristic office-style level with a very small sunny outdoorsy bit that feels too happy for Doom. The gameplay is decent overall, with a couple of good fights, although oddly structured (arch-vile near the beginning, the "big fight" in the middle, easy ending). Design, layout, detailing etc are all vintage 1995, but solid.

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Unknown date

  
Lives up to it's name.

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Unknown date

  
I think the name for this map is too self-effacing :p. I liked it, even though I wasn't sure that I would. You used primarily blue and silver tech textures, but mixed them in a way that turned out to be strangely beautiful and original. The "shell" of the facility was well designed, fairly complex, but the interior could be a little more multi-faceted (structure-wise), if that makes sense. The battles were surprisingly good, sometimes a bit tough. Overall, this is a pretty good first map. 3.5/5

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Unknown date

  
Damn good for a first upload. 4/5 Keep it up!

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I have to say this was pretty good. Very fluent level. Gameplay was challenging and fair at the same time and was fun as well. This is pretty good for your first map. My father would've loved this wad if he were still alive today. Overall, I'd like to see another map by you since you've got the hang of level building pretty well. Keep up the good work. -Alando1

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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