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Mini-level megawad

   (49 reviews)
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About This File

A megawad which was 95% finished two years ago. Never got around to adding the final touches until now. The levels are relatively small, hence the name. Other than that, there's no link between them. Some are horrible, some are good. I had planned to add customized level names, rearrange the soundtracks and some other tidbits but have never done so.


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vdgg

  

A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).

 

Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.

 

Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.

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Gato606

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Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad

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Guest

  
While the author has managed to include some decent maps, this mapset overall gives me the impression that little thought was put into the design and thing placements. Some maps even make heavy use of cut+paste. Certainly not deserving of the praise I'm seeing here.

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Guest

  
Played up to dead simple. Which was impossible without cheating so gave up. (Played with Brutal Doom Sperglord Edition) The Big Robb

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Guest

Unknown date

  
4/5 Pretty darn good. Just got through a whole playtest of this in coop mode online. Seems all the levels are coop compatible. Pretty fun and the challenge only gets more and more crazy as the maps progress.

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Guest

Unknown date

  
Preety good 4/5

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Guest

Unknown date

  
Great work! It was fun to play through it. The only bad thing left to say is that the author forgot to "Lower Unpegged" the doortracks, and some textures are misaligned. That violates the good atmossphere a bit. Otherwise I can recommend this .wad to every DooMer who enjoys fast and action-packed levels 4/5!

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Guest

Unknown date

  
lvl 19 is hardcore.

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Guest

Unknown date

  
nice mapset, reminds me to HR 5/5

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NuMetalManiak

Unknown date

  
very nice HR-style megawad with nice short levels. some are insane in combat. my only complaint would be damaging floors especially on MAP26.

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Guest

Unknown date

  
At first its easy going and fun and doesent keep you running around looking for switches or keys with normal amount monsters then near the end much too many monsters The maps are not too bad looking.

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Guest

Unknown date

  
alright, but chock full of monsters on some levels.

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Guest

Unknown date

  
Love it! Only at map08, but I've enjoyed every one so far. 4.5/5

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Guest

Unknown date

  
awesom wad, nice reminder of doom and doom2, one problem I have is some odd clipping problems (mirror) effect and not enough dark rooms, seems too bright but I think the effort and awesome levels designs defo desserve a 4!

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Guest

Unknown date

  
As the author says himself, qualify varies a lot during the megawad. The first few maps are easy and cramped, but it gets better, some of the later maps being rather challenging despite a low monster count. Some maps pull off their theme surprinsingly well with low detail (especially map17). As for bugs, there's some minor HoMs here and there, and none of the doortraks seems to be unpegged. Definitely worth a play. 4/5

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Guest

Unknown date

  
The later levels are extremely furious in terms of fights, and therefore only appear to an audience interested in super-hard fights. The earlier maps or solid, small levels, with a fair challenge, worth a play for just about anyone I think.

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Guest

Unknown date

  
game play just to difficult. either take days to complete a level or cheat.

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Guest

Unknown date

  
Muy bien al principio, pero en los niveles finales abusa de los monstruos. Me canse de jugar.

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Guest

Unknown date

  
Short, fun levels! 5/5

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Guest

Unknown date

  
MAP24 and later levels are too hard to beat, I cheated/skiped them, sorry. :p But most levels are good I think, fun to play. 4/5 -playerlin

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Guest

Unknown date

  
Its pretty darn good. 4 stars

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Guest

Unknown date

  
Every map in here is extremely small and action packed. The quality varies, and so does the gameplay. The latter maps do provide huge fights (lol map22), but I do like this! Worth a play. 5/5 - Moti

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Guest

Unknown date

  
I have played it with a friend in co-op ... one word: awesome! it deserves a five, however I'm giving it a four and a half because there are some details left, like you mentioned in the description, that need to be taken care of ...

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Guest

Unknown date

  
not pretty,but fun.[at least until I got to map 22]After that[on HMP]I was done for. Still,4.5[5]/5-d.d.k oop

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Guest

Unknown date

  
Really fun... Very much like an old school megawad -lack of detail (yet, usually good looking levels) and plenty of action. Definitely worth your time.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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