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Mini-level megawad

   (49 reviews)
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About This File

A megawad which was 95% finished two years ago. Never got around to adding the final touches until now. The levels are relatively small, hence the name. Other than that, there's no link between them. Some are horrible, some are good. I had planned to add customized level names, rearrange the soundtracks and some other tidbits but have never done so.


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vdgg

  

A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).

 

Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.

 

Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.

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Gato606

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Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad

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Guest

  
While the author has managed to include some decent maps, this mapset overall gives me the impression that little thought was put into the design and thing placements. Some maps even make heavy use of cut+paste. Certainly not deserving of the praise I'm seeing here.

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Guest

  
Played up to dead simple. Which was impossible without cheating so gave up. (Played with Brutal Doom Sperglord Edition) The Big Robb

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Guest

Unknown date

  
4/5 Pretty darn good. Just got through a whole playtest of this in coop mode online. Seems all the levels are coop compatible. Pretty fun and the challenge only gets more and more crazy as the maps progress.

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Guest

Unknown date

  
Preety good 4/5

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Guest

Unknown date

  
Great work! It was fun to play through it. The only bad thing left to say is that the author forgot to "Lower Unpegged" the doortracks, and some textures are misaligned. That violates the good atmossphere a bit. Otherwise I can recommend this .wad to every DooMer who enjoys fast and action-packed levels 4/5!

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Guest

Unknown date

  
lvl 19 is hardcore.

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Guest

Unknown date

  
nice mapset, reminds me to HR 5/5

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NuMetalManiak

Unknown date

  
very nice HR-style megawad with nice short levels. some are insane in combat. my only complaint would be damaging floors especially on MAP26.

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Guest

Unknown date

  
At first its easy going and fun and doesent keep you running around looking for switches or keys with normal amount monsters then near the end much too many monsters The maps are not too bad looking.

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Guest

Unknown date

  
alright, but chock full of monsters on some levels.

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Guest

Unknown date

  
Love it! Only at map08, but I've enjoyed every one so far. 4.5/5

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Guest

Unknown date

  
awesom wad, nice reminder of doom and doom2, one problem I have is some odd clipping problems (mirror) effect and not enough dark rooms, seems too bright but I think the effort and awesome levels designs defo desserve a 4!

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Guest

Unknown date

  
As the author says himself, qualify varies a lot during the megawad. The first few maps are easy and cramped, but it gets better, some of the later maps being rather challenging despite a low monster count. Some maps pull off their theme surprinsingly well with low detail (especially map17). As for bugs, there's some minor HoMs here and there, and none of the doortraks seems to be unpegged. Definitely worth a play. 4/5

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Guest

Unknown date

  
The later levels are extremely furious in terms of fights, and therefore only appear to an audience interested in super-hard fights. The earlier maps or solid, small levels, with a fair challenge, worth a play for just about anyone I think.

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Guest

Unknown date

  
game play just to difficult. either take days to complete a level or cheat.

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Guest

Unknown date

  
Muy bien al principio, pero en los niveles finales abusa de los monstruos. Me canse de jugar.

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Guest

Unknown date

  
Short, fun levels! 5/5

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Guest

Unknown date

  
MAP24 and later levels are too hard to beat, I cheated/skiped them, sorry. :p But most levels are good I think, fun to play. 4/5 -playerlin

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Guest

Unknown date

  
Its pretty darn good. 4 stars

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Guest

Unknown date

  
Every map in here is extremely small and action packed. The quality varies, and so does the gameplay. The latter maps do provide huge fights (lol map22), but I do like this! Worth a play. 5/5 - Moti

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Guest

Unknown date

  
I have played it with a friend in co-op ... one word: awesome! it deserves a five, however I'm giving it a four and a half because there are some details left, like you mentioned in the description, that need to be taken care of ...

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Guest

Unknown date

  
not pretty,but fun.[at least until I got to map 22]After that[on HMP]I was done for. Still,4.5[5]/5-d.d.k oop

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Guest

Unknown date

  
Really fun... Very much like an old school megawad -lack of detail (yet, usually good looking levels) and plenty of action. Definitely worth your time.

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  • File Reviews

    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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