Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Mini-level megawad

   (49 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

A megawad which was 95% finished two years ago. Never got around to adding the final touches until now. The levels are relatively small, hence the name. Other than that, there's no link between them. Some are horrible, some are good. I had planned to add customized level names, rearrange the soundtracks and some other tidbits but have never done so.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

vdgg

  

A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).

 

Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.

 

Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.

Share this review


Link to review
Gato606

·

  

Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad

Share this review


Link to review
Guest

  
While the author has managed to include some decent maps, this mapset overall gives me the impression that little thought was put into the design and thing placements. Some maps even make heavy use of cut+paste. Certainly not deserving of the praise I'm seeing here.

Share this review


Link to review
Guest

  
Played up to dead simple. Which was impossible without cheating so gave up. (Played with Brutal Doom Sperglord Edition) The Big Robb

Share this review


Link to review
Guest

Unknown date

  
4/5 Pretty darn good. Just got through a whole playtest of this in coop mode online. Seems all the levels are coop compatible. Pretty fun and the challenge only gets more and more crazy as the maps progress.

Share this review


Link to review
Guest

Unknown date

  
Preety good 4/5

Share this review


Link to review
Guest

Unknown date

  
Great work! It was fun to play through it. The only bad thing left to say is that the author forgot to "Lower Unpegged" the doortracks, and some textures are misaligned. That violates the good atmossphere a bit. Otherwise I can recommend this .wad to every DooMer who enjoys fast and action-packed levels 4/5!

Share this review


Link to review
Guest

Unknown date

  
lvl 19 is hardcore.

Share this review


Link to review
Guest

Unknown date

  
nice mapset, reminds me to HR 5/5

Share this review


Link to review
NuMetalManiak

Unknown date

  
very nice HR-style megawad with nice short levels. some are insane in combat. my only complaint would be damaging floors especially on MAP26.

Share this review


Link to review
Guest

Unknown date

  
At first its easy going and fun and doesent keep you running around looking for switches or keys with normal amount monsters then near the end much too many monsters The maps are not too bad looking.

Share this review


Link to review
Guest

Unknown date

  
alright, but chock full of monsters on some levels.

Share this review


Link to review
Guest

Unknown date

  
Love it! Only at map08, but I've enjoyed every one so far. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
awesom wad, nice reminder of doom and doom2, one problem I have is some odd clipping problems (mirror) effect and not enough dark rooms, seems too bright but I think the effort and awesome levels designs defo desserve a 4!

Share this review


Link to review
Guest

Unknown date

  
As the author says himself, qualify varies a lot during the megawad. The first few maps are easy and cramped, but it gets better, some of the later maps being rather challenging despite a low monster count. Some maps pull off their theme surprinsingly well with low detail (especially map17). As for bugs, there's some minor HoMs here and there, and none of the doortraks seems to be unpegged. Definitely worth a play. 4/5

Share this review


Link to review
Guest

Unknown date

  
The later levels are extremely furious in terms of fights, and therefore only appear to an audience interested in super-hard fights. The earlier maps or solid, small levels, with a fair challenge, worth a play for just about anyone I think.

Share this review


Link to review
Guest

Unknown date

  
game play just to difficult. either take days to complete a level or cheat.

Share this review


Link to review
Guest

Unknown date

  
Muy bien al principio, pero en los niveles finales abusa de los monstruos. Me canse de jugar.

Share this review


Link to review
Guest

Unknown date

  
Short, fun levels! 5/5

Share this review


Link to review
Guest

Unknown date

  
MAP24 and later levels are too hard to beat, I cheated/skiped them, sorry. :p But most levels are good I think, fun to play. 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Its pretty darn good. 4 stars

Share this review


Link to review
Guest

Unknown date

  
Every map in here is extremely small and action packed. The quality varies, and so does the gameplay. The latter maps do provide huge fights (lol map22), but I do like this! Worth a play. 5/5 - Moti

Share this review


Link to review
Guest

Unknown date

  
I have played it with a friend in co-op ... one word: awesome! it deserves a five, however I'm giving it a four and a half because there are some details left, like you mentioned in the description, that need to be taken care of ...

Share this review


Link to review
Guest

Unknown date

  
not pretty,but fun.[at least until I got to map 22]After that[on HMP]I was done for. Still,4.5[5]/5-d.d.k oop

Share this review


Link to review
Guest

Unknown date

  
Really fun... Very much like an old school megawad -lack of detail (yet, usually good looking levels) and plenty of action. Definitely worth your time.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×