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Mini-level megawad

   (49 reviews)
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About This File

A megawad which was 95% finished two years ago. Never got around to adding the final touches until now. The levels are relatively small, hence the name. Other than that, there's no link between them. Some are horrible, some are good. I had planned to add customized level names, rearrange the soundtracks and some other tidbits but have never done so.


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vdgg

  

A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).

 

Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.

 

Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.

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Gato606

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Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad

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Guest

  
While the author has managed to include some decent maps, this mapset overall gives me the impression that little thought was put into the design and thing placements. Some maps even make heavy use of cut+paste. Certainly not deserving of the praise I'm seeing here.

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Guest

  
Played up to dead simple. Which was impossible without cheating so gave up. (Played with Brutal Doom Sperglord Edition) The Big Robb

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Guest

Unknown date

  
4/5 Pretty darn good. Just got through a whole playtest of this in coop mode online. Seems all the levels are coop compatible. Pretty fun and the challenge only gets more and more crazy as the maps progress.

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Guest

Unknown date

  
Preety good 4/5

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Guest

Unknown date

  
Great work! It was fun to play through it. The only bad thing left to say is that the author forgot to "Lower Unpegged" the doortracks, and some textures are misaligned. That violates the good atmossphere a bit. Otherwise I can recommend this .wad to every DooMer who enjoys fast and action-packed levels 4/5!

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Guest

Unknown date

  
lvl 19 is hardcore.

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Guest

Unknown date

  
nice mapset, reminds me to HR 5/5

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NuMetalManiak

Unknown date

  
very nice HR-style megawad with nice short levels. some are insane in combat. my only complaint would be damaging floors especially on MAP26.

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Guest

Unknown date

  
At first its easy going and fun and doesent keep you running around looking for switches or keys with normal amount monsters then near the end much too many monsters The maps are not too bad looking.

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Guest

Unknown date

  
alright, but chock full of monsters on some levels.

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Guest

Unknown date

  
Love it! Only at map08, but I've enjoyed every one so far. 4.5/5

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Guest

Unknown date

  
awesom wad, nice reminder of doom and doom2, one problem I have is some odd clipping problems (mirror) effect and not enough dark rooms, seems too bright but I think the effort and awesome levels designs defo desserve a 4!

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Guest

Unknown date

  
As the author says himself, qualify varies a lot during the megawad. The first few maps are easy and cramped, but it gets better, some of the later maps being rather challenging despite a low monster count. Some maps pull off their theme surprinsingly well with low detail (especially map17). As for bugs, there's some minor HoMs here and there, and none of the doortraks seems to be unpegged. Definitely worth a play. 4/5

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Guest

Unknown date

  
The later levels are extremely furious in terms of fights, and therefore only appear to an audience interested in super-hard fights. The earlier maps or solid, small levels, with a fair challenge, worth a play for just about anyone I think.

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Guest

Unknown date

  
game play just to difficult. either take days to complete a level or cheat.

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Guest

Unknown date

  
Muy bien al principio, pero en los niveles finales abusa de los monstruos. Me canse de jugar.

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Guest

Unknown date

  
Short, fun levels! 5/5

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Guest

Unknown date

  
MAP24 and later levels are too hard to beat, I cheated/skiped them, sorry. :p But most levels are good I think, fun to play. 4/5 -playerlin

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Guest

Unknown date

  
Its pretty darn good. 4 stars

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Guest

Unknown date

  
Every map in here is extremely small and action packed. The quality varies, and so does the gameplay. The latter maps do provide huge fights (lol map22), but I do like this! Worth a play. 5/5 - Moti

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Guest

Unknown date

  
I have played it with a friend in co-op ... one word: awesome! it deserves a five, however I'm giving it a four and a half because there are some details left, like you mentioned in the description, that need to be taken care of ...

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Guest

Unknown date

  
not pretty,but fun.[at least until I got to map 22]After that[on HMP]I was done for. Still,4.5[5]/5-d.d.k oop

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Guest

Unknown date

  
Really fun... Very much like an old school megawad -lack of detail (yet, usually good looking levels) and plenty of action. Definitely worth your time.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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