Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Claws of the Enraged Beast

   (19 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Scars of the Wounded Prey just wasn't hard enough. So this wad outdoes it in every aspect. Jumping and crouching required. Choice of "Tough" and "Slaughter!" flavours. Picking Slaughter! will almost definitely get you owned at some point. Try with a friend, then you can dish out (and take) twice as much pain!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Looks good, plays well, but not nearly as hard as the description says. I got through on first playthrough without deaths on Slaughter!, and I'm not a doom god. It's challenging but not more than most other wads. Jumping and crouching are only required to find secrets, there's no annoying platform parts. Music was tedious, different tastes and all that I guess. Overall a fun map that should be worth a try for just about anyone. 4/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good action packed level. But not legendary material, so 4/5.

Share this review


Link to review
Guest

Unknown date

  
Not awesome. Not horrible. Eh. 3/5 lawa001

Share this review


Link to review
Guest

Unknown date

  
Solid work, but nothing spectacular IMO. 3/5

Share this review


Link to review
Guest

Unknown date

  
Nice. 4/5

Share this review


Link to review
Guest

Unknown date

  
A typical Phobus map, looks great with lots of clever creative design ideas you've probably never seen before or would think of in a million years. Plays well and is an enjoyable challenge though not too difficult or memorable. The music was really irritating, and you missed pegging the door texture on the automap secret. Definitely worth a look, good quick fun blast. 4/5

Share this review


Link to review
Guest

Unknown date

  
What others said. 4/5

Share this review


Link to review
Guest

Unknown date

  
Final battle was pretty tedious. Some traps had weak battles and ones that shouldn't use tough monsters, did that. Layout wise this is of course cool and non-linear, the whole thing actually is linked together and requires backtracking. I'll give this a 4/5. Quicky2 is still my favorite out of the four. - Moti

Share this review


Link to review
Guest

Unknown date

  
Challenging! I did it with some effort (without cheating but only excessive saving) in Slaughter mode. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Awesome map, but the final battle sucks. Too easy to get stuck by spiderdemon room if you're not running fast. 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Very nice level I have to say and I like how the gameplay was. It was very action packed and awesome as a whole. Nice work. -Alando1

Share this review


Link to review
Guest

Unknown date

  
A fun map with lots of unusual design. There's a few tight areas where wall detail makes them more annoying than they need to, but fortunately it's nothing game-breaking.

Share this review


Link to review
Guest

Unknown date

  
Nice job, nice music. Managed to get through Slaughter on first run. I must admit I did IDCLIP at the soul sphere secret but that's only because I was 20 mins in and thought it was unfair (I jumped in expecting a lift). Gripes: At one point I thought I'd gone the wrong way as there were lots of monsters all facing the other way, unlucky for them. Got stuck in the detail a couple of times in the side tunnels of the spiderdemon room which was annoying. 4*

Share this review


Link to review
Guest

Unknown date

  
another wad with sectors, actors, and gravity 6/98,587,486 (that's good!)

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×