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Claws of the Enraged Beast

   (19 reviews)

Guest

1 Screenshot

About This File

Scars of the Wounded Prey just wasn't hard enough. So this wad outdoes it in every aspect. Jumping and crouching required. Choice of "Tough" and "Slaughter!" flavours. Picking Slaughter! will almost definitely get you owned at some point. Try with a friend, then you can dish out (and take) twice as much pain!


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Guest

Unknown date

  
Looks good, plays well, but not nearly as hard as the description says. I got through on first playthrough without deaths on Slaughter!, and I'm not a doom god. It's challenging but not more than most other wads. Jumping and crouching are only required to find secrets, there's no annoying platform parts. Music was tedious, different tastes and all that I guess. Overall a fun map that should be worth a try for just about anyone. 4/5

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Guest

Unknown date

  
Pretty good action packed level. But not legendary material, so 4/5.

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Guest

Unknown date

  
Not awesome. Not horrible. Eh. 3/5 lawa001

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Guest

Unknown date

  
Solid work, but nothing spectacular IMO. 3/5

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Guest

Unknown date

  
Nice. 4/5

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Guest

Unknown date

  
A typical Phobus map, looks great with lots of clever creative design ideas you've probably never seen before or would think of in a million years. Plays well and is an enjoyable challenge though not too difficult or memorable. The music was really irritating, and you missed pegging the door texture on the automap secret. Definitely worth a look, good quick fun blast. 4/5

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Guest

Unknown date

  
What others said. 4/5

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Guest

Unknown date

  
Final battle was pretty tedious. Some traps had weak battles and ones that shouldn't use tough monsters, did that. Layout wise this is of course cool and non-linear, the whole thing actually is linked together and requires backtracking. I'll give this a 4/5. Quicky2 is still my favorite out of the four. - Moti

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Guest

Unknown date

  
Challenging! I did it with some effort (without cheating but only excessive saving) in Slaughter mode. 5/5 - Optimus

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Guest

Unknown date

  
Awesome map, but the final battle sucks. Too easy to get stuck by spiderdemon room if you're not running fast. 4/5 -playerlin

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Guest

Unknown date

  
Very nice level I have to say and I like how the gameplay was. It was very action packed and awesome as a whole. Nice work. -Alando1

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Guest

Unknown date

  
A fun map with lots of unusual design. There's a few tight areas where wall detail makes them more annoying than they need to, but fortunately it's nothing game-breaking.

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Guest

Unknown date

  
Nice job, nice music. Managed to get through Slaughter on first run. I must admit I did IDCLIP at the soul sphere secret but that's only because I was 20 mins in and thought it was unfair (I jumped in expecting a lift). Gripes: At one point I thought I'd gone the wrong way as there were lots of monsters all facing the other way, unlucky for them. Got stuck in the detail a couple of times in the side tunnels of the spiderdemon room which was annoying. 4*

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Guest

Unknown date

  
another wad with sectors, actors, and gravity 6/98,587,486 (that's good!)

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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