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Friendly Cooperatives

   (9 reviews)
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About This File

Marines that you can spawn to assist you when you are in a jam.


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Unknown date

  
^Consider this... Your an idiot! ... ... This works fine in GZDoom (failed in Scoredoom) and I'm not the author. Very handy in tricky situations - let them take the flack while you collect goodies. This is actually a good time waster - watching the different characters battle it out. I created an arena for them and watched from behind bullet proof glass - still can't find my socks after laughing them off! 4/5

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Unknown date

  
Worked just fine for me, and this is a great wad! works like a charm and the allie AI is better than the average zdoom AI. 5/5

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Unknown date

  
I liked it

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Unknown date

  
This is actually a great wad. Its funny when they get owned and go right back to get owned again. Overpowered at first, but quickly outclassed on hell revealed type maps. This is pretty cool except they cant go off ledges so I had to constantly respawn them.-----The thing I liked most was that each had their own personality to them. One was slow but strong, another purposly went close up. Too cool. MUST DOWNLOAD

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Unknown date

  
dusnt work... so an author comment above, btw good concept tho

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Unknown date

  
MARINE EXPRESS, DUMBASS.

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Unknown date

  
I had a lot of fun with this wad. I set it to Go 2 It and just spawned them where need be and beat the level on UV, after a while of course. They do some pretty funny things, but they're a bit stupid. If there is an unreachable enemy that is, say, on a ledge but not within gunshot, they will run to the wall and jump contiuously at it. They have pretty good AI most of the time though. Not bad, worth a download. 4/5

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Unknown date

  
excellent concept. But does not work for me either. i got this error on both ZDoom and GZDoom... Script error, "FRNDCOOP.WAD:DECOR ATE" line 2005: "player.weaponslot " is an unknown actor property

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Unknown date

  
I am having the same problems as the previous comment. Any ideas to resolve this?

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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