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Friendly Cooperatives

   (9 reviews)
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About This File

Marines that you can spawn to assist you when you are in a jam.


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Unknown date

  
^Consider this... Your an idiot! ... ... This works fine in GZDoom (failed in Scoredoom) and I'm not the author. Very handy in tricky situations - let them take the flack while you collect goodies. This is actually a good time waster - watching the different characters battle it out. I created an arena for them and watched from behind bullet proof glass - still can't find my socks after laughing them off! 4/5

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Unknown date

  
Worked just fine for me, and this is a great wad! works like a charm and the allie AI is better than the average zdoom AI. 5/5

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Unknown date

  
I liked it

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Unknown date

  
This is actually a great wad. Its funny when they get owned and go right back to get owned again. Overpowered at first, but quickly outclassed on hell revealed type maps. This is pretty cool except they cant go off ledges so I had to constantly respawn them.-----The thing I liked most was that each had their own personality to them. One was slow but strong, another purposly went close up. Too cool. MUST DOWNLOAD

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Unknown date

  
dusnt work... so an author comment above, btw good concept tho

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Unknown date

  
MARINE EXPRESS, DUMBASS.

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Unknown date

  
I had a lot of fun with this wad. I set it to Go 2 It and just spawned them where need be and beat the level on UV, after a while of course. They do some pretty funny things, but they're a bit stupid. If there is an unreachable enemy that is, say, on a ledge but not within gunshot, they will run to the wall and jump contiuously at it. They have pretty good AI most of the time though. Not bad, worth a download. 4/5

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Unknown date

  
excellent concept. But does not work for me either. i got this error on both ZDoom and GZDoom... Script error, "FRNDCOOP.WAD:DECOR ATE" line 2005: "player.weaponslot " is an unknown actor property

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Unknown date

  
I am having the same problems as the previous comment. Any ideas to resolve this?

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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