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Killing Adventure

   (101 reviews)
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10 Screenshots

About This File

This is an all new a 32 level episode for doom2. You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new music. The first 11 levels are on the ground and then you go into space before heading into a vivid colorful world of beauty. Many arch guys and barons and blue enemies and demons will try and stop you but you have plenty of firepower to protect you. It took me 4 months to make this and I back this up on my memory card everytime I made a level. Thailand monsoon lightning struck powerline and my laptop was fried but got it replace with warranty. After that I finish off the Killing Adventure and I drew the pictuers and the titlepic and got it scanned at my cousins house. Took me 3 hours to figure out but got it into doom finaly. I hope you enjoy the killing adventure and I also made the skys too.


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Xyzzy01

  
Noice

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Nems

  
Good shit.

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sandmanbrasil

  
That's really fun to play

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Combinebobnt

  
not funny and not good

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stavros_sk

  
Not a bad episode for those who want to play something simple. The levels are short and simply designed and it also contains some really nice calming music. It gets 4 stars because of the music.

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Guest

  
Completed kills 100%, awesome wad!

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Guest

Unknown date

  
This is a typical wad by Ruba, this time a megawad, it seems. The maps are all half-decent, but I must say the intermission texts are a must read. 2/5, +1 for those awesome story texts that gave me a good laugh. (3/5) - Moti. Also, I don't give 5/5 to every wad I see, Mr. trolling dipshit. ;)

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Guest

Unknown date

  
The best map in here was Grey and Easy = archvile jump.

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Guest

Unknown date

  
1 star for re-creating an immature person's first map very accurately, but that is all this mod is worth. I played the first two or three maps, and quit.

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Guest

Unknown date

  
Funny and MAP31 is pretty good.

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Guest

Unknown date

  
This is one of Ruba's better maps, but that's not saying much. That's like saying the shit I took yesterday was better than the shit I took the day before. Yeah, it's an AVGN-fanboy comment. Sue me.

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Guest

Unknown date

  
I agree with Optimus. Simply a Masterpiece!

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Guest

Unknown date

  
ruba ,like terry, is mapping god 5/5

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Guest

Unknown date

  
Sort-of jokewad. Author shows a lot of technical skills, and knows how to create ambiance. But he is not good in creating a good map layout, and the gameplay of these maps is, nofi, almost hilariously poor. Which is súch a pity... Overall average: small meh instead of awful because of the amount of work.

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Guest

Unknown date

  
I fucking love Ruba.

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Guest

Unknown date

  
the intermission screens are full of typos. there should be some sort of patch made to correct these errors.

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Guest

Unknown date

  
This is basically Paul Corfiatis' New Adventure, but executed better. 3/5 because it's still no mock 2.

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Guest

Unknown date

  
The hilarous thing is that this is more fun to play than a lot of serious projects that come out.

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Guest

Unknown date

  
5/5 would cum again.

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NuMetalManiak

Unknown date

  
I thought it was good at first, and then it wasn't that good the second time playing. good for speedrunning though.

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Guest

Unknown date

  
Vomit nothing funny .....

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Guest

Unknown date

  
This wad is hardly a challenge, but some levels are quite fun. A nice break from all those serious difficult-as-hell wads. Some levels are a bit boring and repetitive though. Music isn't too bad. I had a few good chuckles reading the intermission texts and those strangely worded misspelled level titles. Map design could be more interesting, but as I said, it was nonetheless quite fun.

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Guest

Unknown date

  
It's not that great. The maps range from average to bland. Also, what the hell is up with the story? It's really weird. You sure like to state the fact that you like women alot and are not gay. Are you trying to compensate for something?

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Guest

Unknown date

  
Some maps are good/decent, but not all, and it may to hard in UV diffculty. Map30 is NOT fun I think, 35 archvile in a room, it pain my ass. Intermission texts are funny. 2.5/5 -playerlin

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Guest

Unknown date

  
Very good 5/5! But there is one bug: you cannot see with the invulnerability! I use ZDoom.

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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