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Killing Adventure

   (102 reviews)
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10 Screenshots

About This File

This is an all new a 32 level episode for doom2. You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new music. The first 11 levels are on the ground and then you go into space before heading into a vivid colorful world of beauty. Many arch guys and barons and blue enemies and demons will try and stop you but you have plenty of firepower to protect you. It took me 4 months to make this and I back this up on my memory card everytime I made a level. Thailand monsoon lightning struck powerline and my laptop was fried but got it replace with warranty. After that I finish off the Killing Adventure and I drew the pictuers and the titlepic and got it scanned at my cousins house. Took me 3 hours to figure out but got it into doom finaly. I hope you enjoy the killing adventure and I also made the skys too.


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JudgeDeadd

  

Not really that funny, and not particularly fun.

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Xyzzy01

  
Noice

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Nems

  
Good shit.

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sandmanbrasil

  
That's really fun to play

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Combinebobnt

  
not funny and not good

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stavros_sk

  
Not a bad episode for those who want to play something simple. The levels are short and simply designed and it also contains some really nice calming music. It gets 4 stars because of the music.

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Guest

  
Completed kills 100%, awesome wad!

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Guest

Unknown date

  
This is a typical wad by Ruba, this time a megawad, it seems. The maps are all half-decent, but I must say the intermission texts are a must read. 2/5, +1 for those awesome story texts that gave me a good laugh. (3/5) - Moti. Also, I don't give 5/5 to every wad I see, Mr. trolling dipshit. ;)

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Guest

Unknown date

  
The best map in here was Grey and Easy = archvile jump.

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Guest

Unknown date

  
1 star for re-creating an immature person's first map very accurately, but that is all this mod is worth. I played the first two or three maps, and quit.

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Guest

Unknown date

  
Funny and MAP31 is pretty good.

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Guest

Unknown date

  
This is one of Ruba's better maps, but that's not saying much. That's like saying the shit I took yesterday was better than the shit I took the day before. Yeah, it's an AVGN-fanboy comment. Sue me.

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Guest

Unknown date

  
I agree with Optimus. Simply a Masterpiece!

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Guest

Unknown date

  
ruba ,like terry, is mapping god 5/5

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Guest

Unknown date

  
Sort-of jokewad. Author shows a lot of technical skills, and knows how to create ambiance. But he is not good in creating a good map layout, and the gameplay of these maps is, nofi, almost hilariously poor. Which is súch a pity... Overall average: small meh instead of awful because of the amount of work.

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Guest

Unknown date

  
I fucking love Ruba.

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Guest

Unknown date

  
the intermission screens are full of typos. there should be some sort of patch made to correct these errors.

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Guest

Unknown date

  
This is basically Paul Corfiatis' New Adventure, but executed better. 3/5 because it's still no mock 2.

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Guest

Unknown date

  
The hilarous thing is that this is more fun to play than a lot of serious projects that come out.

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Guest

Unknown date

  
5/5 would cum again.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

a very mixed reception shows how people feel about this one. the more professional players want something that doesn't have a story shat out of a buffalo's anus and not filled with typos, weirdly-textured maps, and pictures of George W. Bush in some maps. yet when you play this, you can easily tell this is not a megawad to take seriously. it sort of straddles the lines of being a jokewad due to some of the things I mentioned, but each of the maps is entirely playable without cheating and if you get past the design quirks and other shit guess what, it's a load of fun gameplay wise. many of the maps have some different themes, like MAP11 and MAP17 dealing with lots of verticality, while MAP18 has several arch-viles and MAP29 having literally a hundred demons. we got some full-blown slaughtermaps too in MAP13 and MAP31. there's a bit of repetitiveness in these maps, and quite a few with SS soldiers which just don't fit, but you can expect to have some silly fun with this set.

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Guest

Unknown date

  
Vomit nothing funny .....

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Guest

Unknown date

  
This wad is hardly a challenge, but some levels are quite fun. A nice break from all those serious difficult-as-hell wads. Some levels are a bit boring and repetitive though. Music isn't too bad. I had a few good chuckles reading the intermission texts and those strangely worded misspelled level titles. Map design could be more interesting, but as I said, it was nonetheless quite fun.

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Guest

Unknown date

  
It's not that great. The maps range from average to bland. Also, what the hell is up with the story? It's really weird. You sure like to state the fact that you like women alot and are not gay. Are you trying to compensate for something?

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Guest

Unknown date

  
Some maps are good/decent, but not all, and it may to hard in UV diffculty. Map30 is NOT fun I think, 35 archvile in a room, it pain my ass. Intermission texts are funny. 2.5/5 -playerlin

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  • File Reviews

    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
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