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Killing Adventure

   (103 reviews)
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10 Screenshots

About This File

This is an all new a 32 level episode for doom2. You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new music. The first 11 levels are on the ground and then you go into space before heading into a vivid colorful world of beauty. Many arch guys and barons and blue enemies and demons will try and stop you but you have plenty of firepower to protect you. It took me 4 months to make this and I back this up on my memory card everytime I made a level. Thailand monsoon lightning struck powerline and my laptop was fried but got it replace with warranty. After that I finish off the Killing Adventure and I drew the pictuers and the titlepic and got it scanned at my cousins house. Took me 3 hours to figure out but got it into doom finaly. I hope you enjoy the killing adventure and I also made the skys too.


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Guest

Unknown date

  
Some maps are good/decent, but not all, and it may to hard in UV diffculty. Map30 is NOT fun I think, 35 archvile in a room, it pain my ass. Intermission texts are funny. 2.5/5 -playerlin

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Guest

Unknown date

  
Very good 5/5! But there is one bug: you cannot see with the invulnerability! I use ZDoom.

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Guest

Unknown date

  
It's so random I actually enjoyed it. 3/5

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Guest

Unknown date

  
Better than Terry 4/5

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Guest

Unknown date

  
Horrible, maybe play it for the novelty.

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Guest

Unknown date

  
This wad isn't the great from a level design point of view or looks wise, it breaks many hidden rules about doom mapping, but yet it is very fun to play, great for speedrunning anyway which will always make me happy. 4 stars as i'm being kind.

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Guest

Unknown date

  
I give him 2 stars for being creative and coming up with some interesting scenarios. The "theme" is too random and whimsical for a 32 level megawad.

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Guest

Unknown date

  
Loved the first map where the crusher crushes the barrels and takes the Caco's health down to less than 5% making them easy targets for the pistol. Ruba should stop using Nazi's and Commander Keens in his/her levels. Lotsa copy and paste. as you'd expect from this author. Map31 was epic, lol! - Much better than Ruba's old wads. Intermission text screens are indeed interesting! - 2 Stars out of 5

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Guest

Unknown date

  
A work of genius.

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Guest

Unknown date

  
Good. Best music ever. Levels are simple and exciting. 5/5

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Guest

Unknown date

  
Somebody told me this was a jokewad, but I didn't laugh at all. Was more like boring. 3/5 - Kristus

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nub_hat

Unknown date

  
great wad for speedrunning, definitely my favorite

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Guest

Unknown date

  
Very yes!

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Guest

Unknown date

  
There is nothing funny about this wad, therefore it it not a joke wad. It just sucks, and the texts arent funny either. 1 star for this horrible wad. Can't give it 0 because it actually had some gameplay. Not much, but, meh...

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Guest

Unknown date

  
This isn't even funny, Scuba Steve pick better wads for the Cacoawards, this hardly counts as a Jokewad.

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Guest

Unknown date

  
For a joke wad, some of these maps are actually fun to play. 4/5

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Guest

Unknown date

  
I really cant tell if Ruba is just trolling, A master Mock wad maker, or just plain sucks....screw it, you gotta play this to find out.

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Guest

Unknown date

  
... Simply vomit. 0/5. -Rogue

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Guest

Unknown date

  
i thought jokewads are supposed to be funny. this was just stupid, boring and quite disturbing.

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Guest

Unknown date

  
shitty maps, shitty graphics, shitty music. judging from your writings in the intermission texts, you are a disturbed little man. seek help. 0/5

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Guest

Unknown date

  
esta bueno se be pero n se puede bajar

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MajorRawne

Unknown date

  
I pushed out a colossal turd while listening to jaunty music, do I get an award too? Seriously I'm dismayed that some people are churning out dozens of tiny, gimmicky maps strung together by a crap story, and I can't get one fecking map done.

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Guest

Unknown date

  
We don't need to hear about some one taking a crap. I think this wad was just fine.

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Memfis

Unknown date

  
Dynamic and exciting gameplay, great music selection, level design with a good bit of humor, hilarious misc stuff (pictures, intermission texts, readme, etc). This is so enjoyable.

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Guest

Unknown date

  
A Masterpiece!!! 5/5 - Optimus

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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