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Killing Adventure

   (103 reviews)
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10 Screenshots

About This File

This is an all new a 32 level episode for doom2. You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new music. The first 11 levels are on the ground and then you go into space before heading into a vivid colorful world of beauty. Many arch guys and barons and blue enemies and demons will try and stop you but you have plenty of firepower to protect you. It took me 4 months to make this and I back this up on my memory card everytime I made a level. Thailand monsoon lightning struck powerline and my laptop was fried but got it replace with warranty. After that I finish off the Killing Adventure and I drew the pictuers and the titlepic and got it scanned at my cousins house. Took me 3 hours to figure out but got it into doom finaly. I hope you enjoy the killing adventure and I also made the skys too.


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Guest

Unknown date

  
Some maps are good/decent, but not all, and it may to hard in UV diffculty. Map30 is NOT fun I think, 35 archvile in a room, it pain my ass. Intermission texts are funny. 2.5/5 -playerlin

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Guest

Unknown date

  
Very good 5/5! But there is one bug: you cannot see with the invulnerability! I use ZDoom.

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Guest

Unknown date

  
It's so random I actually enjoyed it. 3/5

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Guest

Unknown date

  
Better than Terry 4/5

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Guest

Unknown date

  
Horrible, maybe play it for the novelty.

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Guest

Unknown date

  
This wad isn't the great from a level design point of view or looks wise, it breaks many hidden rules about doom mapping, but yet it is very fun to play, great for speedrunning anyway which will always make me happy. 4 stars as i'm being kind.

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Guest

Unknown date

  
I give him 2 stars for being creative and coming up with some interesting scenarios. The "theme" is too random and whimsical for a 32 level megawad.

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Guest

Unknown date

  
Loved the first map where the crusher crushes the barrels and takes the Caco's health down to less than 5% making them easy targets for the pistol. Ruba should stop using Nazi's and Commander Keens in his/her levels. Lotsa copy and paste. as you'd expect from this author. Map31 was epic, lol! - Much better than Ruba's old wads. Intermission text screens are indeed interesting! - 2 Stars out of 5

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Guest

Unknown date

  
A work of genius.

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Guest

Unknown date

  
Good. Best music ever. Levels are simple and exciting. 5/5

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Guest

Unknown date

  
Somebody told me this was a jokewad, but I didn't laugh at all. Was more like boring. 3/5 - Kristus

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nub_hat

Unknown date

  
great wad for speedrunning, definitely my favorite

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Guest

Unknown date

  
Very yes!

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Guest

Unknown date

  
There is nothing funny about this wad, therefore it it not a joke wad. It just sucks, and the texts arent funny either. 1 star for this horrible wad. Can't give it 0 because it actually had some gameplay. Not much, but, meh...

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Guest

Unknown date

  
This isn't even funny, Scuba Steve pick better wads for the Cacoawards, this hardly counts as a Jokewad.

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Guest

Unknown date

  
For a joke wad, some of these maps are actually fun to play. 4/5

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Guest

Unknown date

  
I really cant tell if Ruba is just trolling, A master Mock wad maker, or just plain sucks....screw it, you gotta play this to find out.

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Guest

Unknown date

  
... Simply vomit. 0/5. -Rogue

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Guest

Unknown date

  
i thought jokewads are supposed to be funny. this was just stupid, boring and quite disturbing.

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Guest

Unknown date

  
shitty maps, shitty graphics, shitty music. judging from your writings in the intermission texts, you are a disturbed little man. seek help. 0/5

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Guest

Unknown date

  
esta bueno se be pero n se puede bajar

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MajorRawne

Unknown date

  
I pushed out a colossal turd while listening to jaunty music, do I get an award too? Seriously I'm dismayed that some people are churning out dozens of tiny, gimmicky maps strung together by a crap story, and I can't get one fecking map done.

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Guest

Unknown date

  
We don't need to hear about some one taking a crap. I think this wad was just fine.

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Memfis

Unknown date

  
Dynamic and exciting gameplay, great music selection, level design with a good bit of humor, hilarious misc stuff (pictures, intermission texts, readme, etc). This is so enjoyable.

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Guest

Unknown date

  
A Masterpiece!!! 5/5 - Optimus

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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