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Killing Adventure

   (102 reviews)
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10 Screenshots

About This File

This is an all new a 32 level episode for doom2. You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new music. The first 11 levels are on the ground and then you go into space before heading into a vivid colorful world of beauty. Many arch guys and barons and blue enemies and demons will try and stop you but you have plenty of firepower to protect you. It took me 4 months to make this and I back this up on my memory card everytime I made a level. Thailand monsoon lightning struck powerline and my laptop was fried but got it replace with warranty. After that I finish off the Killing Adventure and I drew the pictuers and the titlepic and got it scanned at my cousins house. Took me 3 hours to figure out but got it into doom finaly. I hope you enjoy the killing adventure and I also made the skys too.


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Guest

Unknown date

  
Typical Ruba quality - not awful, awful, but below average. Pass unless you're really bored. 2/5

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Guest

Unknown date

  
What exactly were you on when you made this? 1/5

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Guest

Unknown date

  
Some sort of post-modern joke wad

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Guest

Unknown date

  
Ruba, you have outdone yourself! What was that for a time, when you were a newbi here and no one liked your maps, but now: you have a creation that is worth for the cacoaward that you earned. Everytime you play these levels, think about what happens on earth and with our enemies. We are saved! 5/5

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Unknown date

  
I expect typical Ruba bashing from others, but I generally like his maps. From what I've played, this seems to be my favourite bunch of maps from him (along with qrumpi.wad map01). Every map is maxable from a pistol start (except map30?) and I thought some were really fun/interesting. Seemed to work fine with prboom+ complevel 9 (some stuff didn't work right in complevel2).

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Unknown date

  
it sucks! this wad is a joke wad i say for doom fans that need a laugh, but if you want a real doom wad than this is crap! I'm 11 and i can make better levels than that. yes it is sorta good in a way, but my opinion is that this wad goes to the birds, my intentions arent mean, but it was sorta a waste of my time, suggestion, at least put in 1 really good level.

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Unknown date

  
This isn't even funny, Scuba Steve pick better wads for the Cacoawards, this hardly counts as a Jokewad. 0/5 and 0/5 on this being Caco'ed.

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Unknown date

  
This is a great, hecktic and insane .wad! The only way to get through it is either god mode or multi player, but it traps you sometimes when there are 20 arch viles at your only respawn point.

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Unknown date

  
I love this wad! 5/5 It's like salting your wounds on a sad day! "Happy Face"

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Unknown date

  
I'm very impressed with how good the levels are considering this is a joke wad. Most jokewads deliberately misalign textures and create HOMs. This one actually creates levels that look good. Sure the enemy placement and texture selection is purposely bad, but there was still effort put in to making these levels. I was laughing at the random metallic things outside on level 3...

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Unknown date

  
Best Mockawad winner yet.. Except Mock 2: The 8Speed of Stupid.. the last map with the shitting icon of sins was entertaining..

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Unknown date

  
Teh gratest wod of thim al!!!!!!!!

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Unknown date

  
I wondered what happened to Ruba. I can barely take one map from this rubbish author, never mind a whole 32! I think I'll pass.

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Unknown date

  
Actually, most the maps in here were pretty decent, with a couple that stunk. The intermission story texts are a must-read.

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Unknown date

  
Hey, cool work here. There is new music, new titlepic, and 32 maps. I cant really find here something bad. -Archfile 4/5

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Unknown date

  
A Good Time If Your Bored. It Passed My Time Well. I Also Love The Music Selection From VGMusic.com. (4/5)- Admiral Xolzo

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Unknown date

  
Ruba: genius comedian, or stupidity personified? You decide!

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Unknown date

  
It's probably the author's best work, not that that's saying much. But a certain audience might actually enjoy it. Others will hate it just like any other Ruba wad. If you're really bored or want to try something that isn't very serious and doesn't have much production value, this isn't the worst thing you can try.

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Unknown date

  
Greatest WAD of the past 10 years.

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  • File Reviews

    • By MuratMikal · Posted
      My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/
      I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).
    • By Gokuma · Posted
      Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.   And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN     {     haha = 154;     }          SCRIPT 23 (void)     {     haha+=1;     printbold (d:haha);     }      SCRIPT 22 (void)     {     haha+=10;     printbold (d:haha);     } SCRIPT 21 (void)     {     haha+=100;     printbold (d:haha);     } SCRIPT 26 (void)     {     haha-=1;     printbold (d:haha);     } SCRIPT 25 (void)     {     haha-=10;     printbold (d:haha);     }      SCRIPT 24 (void)     {     haha-=100;     printbold (d:haha);     } SCRIPT 27 (void)     {     printbold (d:haha);     Thing_Spawn (random(3,6), haha, 0, 7);         }
    • By JudgeDeadd · Posted
      A cool ZDoom mapset with well-balanced new monsters, good music, and of course the star of the show: the new arsenal. I'm not the fan of the difficulty at some spots (did I miss something in map04 or is it meant to be an ammo-starved slog?) but when you've got the full arsenal at your disposal, the gameplay becomes really fun.
    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in (almost) any order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greeted by locked doors that serve as a reminder that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to dull rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
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