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cato_01

   (14 reviews)
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All skills are implemented...


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Unknown date

  
UV is like impossible... even I cheat(I use resurrect cheat on GZDoom), I always die in some seconds. lower diffaulty is ok but, hmm... whatever. And secret areas too hard to find. 1.5/5 -playerlin

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Unknown date

  
Big bland marble rooms with monsters randomly scattered. "Balancing" for lower difficulties was seemingly done by dividing the number of monsters by 2 and calling it a day. Even on UV it's more tedious than challenging. No matter how hard I look I can't find anything nice to say about it... 2/5

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Unknown date

  
gameplay > detail, lighting, decorations. Each monster and item was precisely placed for each skill after much testing. HMP is UV, and UV was meant to be nearly impossible.

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Guest

Unknown date

  
very good.. need to know bfg secret tough

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Guest

Unknown date

  
Gameplay sucked, architecture just happened to be worse. UV was nowhere near impossible, only a matter of minutes on a first playthrough. Just a poorly done map that isn't fun in any way..

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Guest

Unknown date

  
Typical autist (nofi) map which can be played @ UV only when you have complete knowledge about *every* map detail, and then preconstruct a precise route to go. This violates one of the key aspects of any level: it must be some discovery/adventure. The missing but essential lines on the automap make it even more lame. Overall: this is Doom as it's *not* meant to be, thus 1 for the effort. Note: demos work with PRBoom+, but not (G)ZDoom.

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Unknown date

  
If Belial tested and gave advice, why didn't he record a demo. :( I guess you can archvile jump out the window to get a megasphere, and open a hidden wall then ride the lift and shoot a piece of wall near an archvile platform to open the bfg. But I'm not sure which order to do the tasks and what ammo to use when.

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Guest

Unknown date

  
Looks bad, playes worse. Avoid. 0/5

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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