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cato_01

   (14 reviews)
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All skills are implemented...


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Guest

Unknown date

  
UV is like impossible... even I cheat(I use resurrect cheat on GZDoom), I always die in some seconds. lower diffaulty is ok but, hmm... whatever. And secret areas too hard to find. 1.5/5 -playerlin

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Guest

Unknown date

  
Big bland marble rooms with monsters randomly scattered. "Balancing" for lower difficulties was seemingly done by dividing the number of monsters by 2 and calling it a day. Even on UV it's more tedious than challenging. No matter how hard I look I can't find anything nice to say about it... 2/5

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Guest

Unknown date

  
gameplay > detail, lighting, decorations. Each monster and item was precisely placed for each skill after much testing. HMP is UV, and UV was meant to be nearly impossible.

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Guest

Unknown date

  
very good.. need to know bfg secret tough

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Guest

Unknown date

  
Gameplay sucked, architecture just happened to be worse. UV was nowhere near impossible, only a matter of minutes on a first playthrough. Just a poorly done map that isn't fun in any way..

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Guest

Unknown date

  
Typical autist (nofi) map which can be played @ UV only when you have complete knowledge about *every* map detail, and then preconstruct a precise route to go. This violates one of the key aspects of any level: it must be some discovery/adventure. The missing but essential lines on the automap make it even more lame. Overall: this is Doom as it's *not* meant to be, thus 1 for the effort. Note: demos work with PRBoom+, but not (G)ZDoom.

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Guest

Unknown date

  
If Belial tested and gave advice, why didn't he record a demo. :( I guess you can archvile jump out the window to get a megasphere, and open a hidden wall then ride the lift and shoot a piece of wall near an archvile platform to open the bfg. But I'm not sure which order to do the tasks and what ammo to use when.

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Guest

Unknown date

  
Looks bad, playes worse. Avoid. 0/5

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