Scythe X. Episodes 1-2

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4 Screenshots

Author

Erik Alm

About This File

The third installment of the Scythe series. This will be released on an episode basis.

Credits

Doom2 by: id software. Textures by: NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team Raven Software Rogue Entertainment DooMAD Sprites: idsoftware 3DRealms Neoworm Vader Ghastly_dragon Mike12 The Ultimate Doomer Music: Paul Corfiatis map03,04,05,06,08,title,intermission Bloodskull map01,02 Joe Beahan map07 Stewboy map09 Jared Boice (www.mfiles.co.uk) map10 Graphics: Jimmy91 (titlepic, interpic) Testers: Esselfortium Hobbs vdgg whiteboy567 Erik Alm (yes, I probably did by far the most testing of this one) Use3D

Base

New levels from scratch

Build Time

Around 2 months

Editors Used

Doombuilder 1 (thank you Gherkin/CodeImp), Zennnode, ZDBSP(map04-07), slumped, whacked

Bugs

Texture alignment bugs. Probably other bugs too.




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galileo31dos01

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Done on HMP/continuous/saves.

 

Echoing what Spectre01 said, this is a fantastic set of classic Scythe maps. As short as it is, I had quite a lot of fun revisiting Alm's style. The maps are all beautifully designed with tech/space ambients, small layouts for short gameplay. You can also see at the end what could have been the theme of the next episode(s). The music selection is neat, with map 10 having my favourite one (I just love mysterious tracks c:).

 

For combat and monster placement, it's obvious that the wad is unfinished, the two episodes are clearly early combat against low and mid-tiers, presenting a few instances of high-tiers, something that the other Scythe's did too. Not the whole bestiary shows up, there are even some surprises, which emphasizes the wad's absense of further episodes (Circle of Death crashes the moment you wake the arachnotrons up). It's still great quality though, provides easy to medium fights, some teleport traps and a few lock-ins in darkness. 

 

Secret-wise, Alm used mostly the same kind of textures (or similar ones) to use as switches. It's not always intuitive as to which "specific texture" opens the secret, so I had to wall-hump a bit. Regardless, always generous rewards. 

 

Can't pick favourite maps, as all play more or less the same, probably map 10 which was hilarious at first and then, the surprises. 

 

Yeah, this needs more maps! But we get what we get, and I highly recommend it, at least to encourage Alm to make the megawad... uh, whatever XD. My rate is 10/10.

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Unknown date

  • 2
   0 of 2 members found this review helpful 0 / 2 members
The texturing SUCKS. Erik Alm, what did you smoke when you textured this? Big disappointment after Scythe2. 2/5

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The_SloVinator

  • 5
  

Played on UV.

 

The Good

Brilliant details & textures, challenging & fair difficulty.

 

The Bad

Sad this won't ever be completed. It's nearly 10 years old.

 

In summation

Play it! Ten maps of goodness!

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Spectre01

  • 5
  
Fantastic start to what could have been a legendary megawad. Hopefully Mr. Alm gets around to finish it.

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NuMetalManiak

  • 5
  
*waits for new episodes and collapses*
1 person likes this

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  • 5
  
very good level

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Budoka

  • 4
  
Pure eye candy as usual with the scythe series, although it doesn't reach the immersion level of Scythe 2. Of course, the gameplay is high quality, with one caveat: whereas the first two Scythes are known to be amongst the most grueling megawads out there (I'm ignoring super-slaughter collections like Sunder or Chillax as those target a niche audience),most of this one is two easy. Only the last 2 maps throw on brutal challenges out of nowhere (do consider that I had to utterly butcher MAP10 to clear it).

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  • 4
  
It's a shame that Erik Alm didn't end up finishing this. Feels like Scythe 1's gameplay mixed with 2's aesthetics. Great overall.
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Unknown date

  • 5
  
Good short (or barely medium) levels with quality gameplay/architectur e and fitting music. Erik delivers once more, good luck on future episodes! 4.5(5)/5

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Unknown date

  • 5
  
I'M WAITING FOR THE SEQUELS AND THEN SCYTHE LEGENDS, THEN SCYTHE BATTLE NETWORK. Joking aside, this is love in WAD form. ***** ~CSon

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Unknown date

  • 3
  
this was an outstanding wad had fun playing it i really like the space like feel to it and Erik should really consider making more of these great MEGAWADS there really good.

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Unknown date

  • 5
  
Outstanding quality levels, very fun gameplay, surprisingly tough challenges at times, well hidden and clever secrets, interesting new monsters, amazing work with themes... the list just goes on. 5*, no questions. -Phobus

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Unknown date

  • 5
  
awesome wad!!! erik is the master 5/5 is a shame that is incomplete

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Unknown date

  • 5
  
Great level design, great gameplay, nice music, and perfect pacing. It doesn't get much better than this folks! The atmosphere is great too. The last map had my heart racing! Lighting in Software mode is orgasmic.

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Unknown date

  • 5
  
Man, I love how Erik Alm just keeps outdoing himself. This tiny collection of excellent maps needs to be completed, considering it has the potential to become one of the best wads of all time. Looks like the Scythe series keep getting better, the first Scythe was awesome, Scythe 2 was even better (legendary status), and this one would be utter perfection if it was complete. The map design is so superb I can't even describe it. It's been way too long since he started this wad, I hope we'll see more of it.

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Unknown date

  • 5
  
It's rare to find such a great balance of wonderful aesthetic and architecture, with fun (fair-minded) gameplay. Great music, too.

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Unknown date

  • 3
  
A disappointment compared to the first two parts. Only ten maps. Design is very beautiful, but gameplay and difficulty are a bit poor. Only maps 8 and 9 are very good. 3/5

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Unknown date

  • 5
  
Maps 01-05 were all pretty awesome, but 06-10 made me fucking cream my jeans. Goddamn.

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Unknown date

  • 5
  
Just finished testing the wad (ie passing through in god mode :P) A really great wad I can barely wait for the whole thing *¬*

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Unknown date

  • 1
  
The levels themselves are very "meh". Very gray and dark most of the time, except for the last 2 levels. The layouts were also very meh. It was also incredibly easy. I know it was only a few levels, but I was able to blow through them on UV in about 45 minutes with zero deaths. I miss the "Man against all Hell" feeling of the previous scythes. The music was pretty grating too. I had to turn it off after a few levels. This one doesn't live up to the scythe name. So far.

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Unknown date

  • 3
  
These maps just don't do much for me. the theme is too monotonous, the battles are not particularly memorable, the health is too skimpy, and the powerups are too rare. I like more variety in all accounts. 2/5 NT

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Unknown date

  • 5
  
Erik Alm strikes yet again. This is just superbly honed gameplay and design through and through. I can only hope that he releases more wads in the future because he is one of the most consistant of all. 5/5 no question. -TRRobin

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Unknown date

  • 4
  
Great mapset. I have no idea why, but I think it lacks the x-factor of the other two Scythes. "Technically" there's nothing wrong with it though, and I can't think of any kind of rational reason why I think it isn't as good as the other two. =p 4/5

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Unknown date

  • 5
  
Well, as always with this, i am going to love it and try it. 5/5 for win!

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Doomkid

Unknown date

  • 5
  
What a treat, I never knew there was another Scythe!

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  • File Reviews

    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
    • By DyingCamel · Posted
      Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!
    • By jwilliams051197 · Posted
      These maps suck, please put more effort.
    • By Summer Deep · Posted
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