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Scythe X. Episodes 1-2

   (125 reviews)
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The third installment of the Scythe series. This will be released on an episode basis.


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Nems

  

I know I'm going to sound like a broken record at this point but, once again, the use of death exits really kills my enjoyment of this WAD. I accept and realize that the Scythe series in general just ain't for me though and that's okay. What's sad about this installment is that we'll probably never see the final product materialize. I think that's a damn shame. However, what's offered here is still good.

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Rook

  

The final, sadly unfinished entry in the Scythe series is a WAD I enjoyed very much with the exception of the final two maps. MAP09 has slightly obtuse progression and very little health even on HMP, while MAP10 is admittedly atmospheric but represents an aggressive step up in difficulty which I found very jarring.

 

These maps aside, Erik Alm did a superb job here. These are small, intense but not excessively difficult maps with a broadly tech-oriented theme. Because this was intended as the start of a megawad the higher-tier monsters and weapons are barely used, but the encounters are all very thoughtfully designed. It's a testament to the quality of Scythe X that I almost completed it in a single sitting.

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The_SloVinator

  

Played on UV.

 

The Good

Brilliant details & textures, challenging & fair difficulty.

 

The Bad

Sad this won't ever be completed. It's nearly 10 years old.

 

In summation

Play it! Ten maps of goodness!

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Echoing what Spectre01 said, this is a fantastic set of classic Scythe maps. As short as it is, I had quite a lot of fun revisiting Alm's style. The maps are all beautifully designed with tech/space ambients, small layouts for short gameplay. You can also see at the end what could have been the theme of the next episode(s). The music selection is neat, with map 10 having my favourite one (I just love mysterious tracks c:).

 

For combat and monster placement, it's obvious that the wad is unfinished, the two episodes are clearly early combat against low and mid-tiers, presenting a few instances of high-tiers, something that the other Scythe's did too. Not the whole bestiary shows up, there are even some surprises, which emphasizes the wad's absense of further episodes (Circle of Death crashes the moment you wake the arachnotrons up). It's still great quality though, provides easy to medium fights, some teleport traps and a few lock-ins in darkness. 

 

Secret-wise, Alm used mostly the same kind of textures (or similar ones) to use as switches. It's not always intuitive as to which "specific texture" opens the secret, so I had to wall-hump a bit. Regardless, always generous rewards. 

 

Can't pick favourite maps, as all play more or less the same, probably map 10 which was hilarious at first and then, the surprises. 

 

Yeah, this needs more maps! But we get what we get, and I highly recommend it, at least to encourage Alm to make the megawad... uh, whatever XD. My rate is 10/10.

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Spectre01

  
Fantastic start to what could have been a legendary megawad. Hopefully Mr. Alm gets around to finish it.

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NuMetalManiak

  
*waits for new episodes and collapses*

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Guest

  
very good level

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Budoka

  
Pure eye candy as usual with the scythe series, although it doesn't reach the immersion level of Scythe 2. Of course, the gameplay is high quality, with one caveat: whereas the first two Scythes are known to be amongst the most grueling megawads out there (I'm ignoring super-slaughter collections like Sunder or Chillax as those target a niche audience),most of this one is two easy. Only the last 2 maps throw on brutal challenges out of nowhere (do consider that I had to utterly butcher MAP10 to clear it).

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Guest

  
It's a shame that Erik Alm didn't end up finishing this. Feels like Scythe 1's gameplay mixed with 2's aesthetics. Great overall.

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Guest

Unknown date

  
Good short (or barely medium) levels with quality gameplay/architectur e and fitting music. Erik delivers once more, good luck on future episodes! 4.5(5)/5

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Guest

Unknown date

  
I'M WAITING FOR THE SEQUELS AND THEN SCYTHE LEGENDS, THEN SCYTHE BATTLE NETWORK. Joking aside, this is love in WAD form. ***** ~CSon

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Guest

Unknown date

  
this was an outstanding wad had fun playing it i really like the space like feel to it and Erik should really consider making more of these great MEGAWADS there really good.

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Guest

Unknown date

  
Outstanding quality levels, very fun gameplay, surprisingly tough challenges at times, well hidden and clever secrets, interesting new monsters, amazing work with themes... the list just goes on. 5*, no questions. -Phobus

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Guest

Unknown date

  
awesome wad!!! erik is the master 5/5 is a shame that is incomplete

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Guest

Unknown date

  
Great level design, great gameplay, nice music, and perfect pacing. It doesn't get much better than this folks! The atmosphere is great too. The last map had my heart racing! Lighting in Software mode is orgasmic.

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Guest

Unknown date

  
Man, I love how Erik Alm just keeps outdoing himself. This tiny collection of excellent maps needs to be completed, considering it has the potential to become one of the best wads of all time. Looks like the Scythe series keep getting better, the first Scythe was awesome, Scythe 2 was even better (legendary status), and this one would be utter perfection if it was complete. The map design is so superb I can't even describe it. It's been way too long since he started this wad, I hope we'll see more of it.

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Guest

Unknown date

  
It's rare to find such a great balance of wonderful aesthetic and architecture, with fun (fair-minded) gameplay. Great music, too.

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Guest

Unknown date

  
A disappointment compared to the first two parts. Only ten maps. Design is very beautiful, but gameplay and difficulty are a bit poor. Only maps 8 and 9 are very good. 3/5

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Guest

Unknown date

  
Maps 01-05 were all pretty awesome, but 06-10 made me fucking cream my jeans. Goddamn.

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Guest

Unknown date

  
Just finished testing the wad (ie passing through in god mode :P) A really great wad I can barely wait for the whole thing *¬*

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Guest

Unknown date

  
The levels themselves are very "meh". Very gray and dark most of the time, except for the last 2 levels. The layouts were also very meh. It was also incredibly easy. I know it was only a few levels, but I was able to blow through them on UV in about 45 minutes with zero deaths. I miss the "Man against all Hell" feeling of the previous scythes. The music was pretty grating too. I had to turn it off after a few levels. This one doesn't live up to the scythe name. So far.

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Guest

Unknown date

  
These maps just don't do much for me. the theme is too monotonous, the battles are not particularly memorable, the health is too skimpy, and the powerups are too rare. I like more variety in all accounts. 2/5 NT

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Unknown date

  
Erik Alm strikes yet again. This is just superbly honed gameplay and design through and through. I can only hope that he releases more wads in the future because he is one of the most consistant of all. 5/5 no question. -TRRobin

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Guest

Unknown date

  
Great mapset. I have no idea why, but I think it lacks the x-factor of the other two Scythes. "Technically" there's nothing wrong with it though, and I can't think of any kind of rational reason why I think it isn't as good as the other two. =p 4/5

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Unknown date

  
Well, as always with this, i am going to love it and try it. 5/5 for win!

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  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
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