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Scythe X. Episodes 1-2

   (135 reviews)

4 Screenshots

About This File

The third installment of the Scythe series. This will be released on an episode basis.


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Guest

Unknown date

  
Lovely stuff. I hope there'll be an update soon! ;)

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Guest

Unknown date

  
When it comes to one-man megawads, Erik Alm is king. This, the first two Scythes, and the two levels he contributed to Plutonia 2, they're his best accomplishments so far. Design and gameplay is top notch. Can't wait until it's released as a full 32-level megawad, but I bet it's gonna have levels with AV/HR slaughter, hopefully not as brutal as Scythe 2. Scythe X truly deserves a Cacoward. (5/5) T-Rex

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Guest

Unknown date

  
Absolutley awesome!The level design is so good,and theres even a couple more monsters to fight!Bring on more episodes!

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Guest

Unknown date

  
A great atmospheric map set. I get the impression that this scythe will be the most creepy of the lot, but I hope not to see hell again in episode 3 (hell has already received favoritism, jeez). I wasn't too crazy about maps 5, 7, and 8, and the final arena in map 10 perhaps should have had a place or pillars to use for cover. I really liked the other maps. I hope to be put out of my comfort zone more often in the slimy, harsh landscape of episode 2 :))). Thanks yet again, Erik!

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Guest

Unknown date

  
WOW best Sythe PERIOD

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Guest

Unknown date

  
Erik Alm combines great visuals with smoothly flowing gameplay, but I couldn't help thinking that some of the early maps have gone to waste because they're over so quickly, and they're also very easy. The only remotely challenging maps are 8 and 9. I would like to see what the author can do with those custom monsters that appeared at the end of map 10, they are...interesting. 4/5

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Guest

Unknown date

  
I dont know. As I really enjoyed Scythe 1 and most of Scythe 2, these episodes didnt do it for me. Good gameplay yes, but the levels looks amazingly bland coming from Erik, and there is something I cannot put my finger on. Overall; good, but nothing more, unfortunately. 3*

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Guest

Unknown date

  
Erik you are a sexy beast. 5s all around! -Mek

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Guest

Unknown date

  
There's a lot mappers can learn from Erik's maps. Everything revolves around gameplay. The levels have a fantastic flow, battles are very challenging but winnable. The theme consistency, attention to detail, superb texturing and architecture are just breathtaking. The levels are short but action packed - just the way I like them, for there are few things that I hate more than long boring maps full of backtracking. That's why I love the Scythe series. Thank you Erik. 5/5

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Guest

Unknown date

  
Excellent ... now will the level names end up in the deh file when this is complete ?

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Guest

Unknown date

  
Great mapset. Erik delivers quality once again.

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Guest

Unknown date

  
Awesome! I found the new monsters a little stupid though... still 5/5

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Guest

Unknown date

  
Good quality maps, but most of the music was pretty bad IMO, and the grey tech panel theme of the first two levels looked a little ugly, otherwise, excellent stuff as always

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Guest

Unknown date

  
The texturing SUCKS. Erik Alm, what did you smoke when you textured this? Big disappointment after Scythe2. 2/5

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Guest

Unknown date

  
Very good looking and cool new monsters 5/5

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Guest

Unknown date

  
The new enemies are interesting, and I like what Erik's doing with the glowy green and dark metal color scheme of the levels.

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Guest

Unknown date

  
Most wads on Doomworld are 'play and throw away' or worse, this however is one that will go into my collection. I cannot wait for the rest of the set. 10/5

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Guest

Unknown date

  
Superb gameplay, i really like it! Thanks for all the hard work. 5/5

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Guest

Unknown date

  
This is one of those wads which I will keep on my Computer 5/5

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Guest

Unknown date

  
wonderful~ fun!!

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Guest

Unknown date

  
So good I played it thrice. 5/5 -Huy Pham

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Guest

Unknown date

  
Episodic content, for all its upsides, doesn't address the massive blue balls one gets once they're done and are stuck waiting for the rest. Then you replay Scythe 2. Erik Alm may well be a magnificent bastard and advertising genius. 5/5

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Guest

Unknown date

  
Awesome!! Fucking awesome!!! But I hate those new monsters last section on map10...they're kick my ass... :( 4.5/5 for that defect. But it still 5/5 for Doomworld rating system, isn't it? :p -playerlin

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Unknown date

  
Decent quality overall, have yet to notice a stand-out flaw in design. 4 out of 5, for now: hopes to see more in Episode 3 (including those new monsters I saw at the end of Episode 2).

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Guest

Unknown date

  
Phenomenal maps, hopefully they get finished ;)

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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