Scythe X. Episodes 1-2

   (123 reviews)
Sign in to follow this  
Followers 0

4 Screenshots

Author

Erik Alm

About This File

The third installment of the Scythe series. This will be released on an episode basis.

Credits

Doom2 by: id software. Textures by: NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team Raven Software Rogue Entertainment DooMAD Sprites: idsoftware 3DRealms Neoworm Vader Ghastly_dragon Mike12 The Ultimate Doomer Music: Paul Corfiatis map03,04,05,06,08,title,intermission Bloodskull map01,02 Joe Beahan map07 Stewboy map09 Jared Boice (www.mfiles.co.uk) map10 Graphics: Jimmy91 (titlepic, interpic) Testers: Esselfortium Hobbs vdgg whiteboy567 Erik Alm (yes, I probably did by far the most testing of this one) Use3D

Base

New levels from scratch

Build Time

Around 2 months

Editors Used

Doombuilder 1 (thank you Gherkin/CodeImp), Zennnode, ZDBSP(map04-07), slumped, whacked

Bugs

Texture alignment bugs. Probably other bugs too.




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Unknown date

  • 5
  
Awesome! I found the new monsters a little stupid though... still 5/5

Share this review


Link to review

Unknown date

  • 4
  
Good quality maps, but most of the music was pretty bad IMO, and the grey tech panel theme of the first two levels looked a little ugly, otherwise, excellent stuff as always

Share this review


Link to review

Unknown date

  • 5
  
Very good looking and cool new monsters 5/5

Share this review


Link to review

Unknown date

  • 3
  
The new enemies are interesting, and I like what Erik's doing with the glowy green and dark metal color scheme of the levels.

Share this review


Link to review

Unknown date

  • 5
  
Most wads on Doomworld are 'play and throw away' or worse, this however is one that will go into my collection. I cannot wait for the rest of the set. 10/5

Share this review


Link to review

Unknown date

  • 5
  
Superb gameplay, i really like it! Thanks for all the hard work. 5/5

Share this review


Link to review

Unknown date

  • 5
  
This is one of those wads which I will keep on my Computer 5/5

Share this review


Link to review

Unknown date

  • 5
  
wonderful~ fun!!

Share this review


Link to review

Unknown date

  • 5
  
So good I played it thrice. 5/5 -Huy Pham

Share this review


Link to review

Unknown date

  • 5
  
Episodic content, for all its upsides, doesn't address the massive blue balls one gets once they're done and are stuck waiting for the rest. Then you replay Scythe 2. Erik Alm may well be a magnificent bastard and advertising genius. 5/5

Share this review


Link to review

Unknown date

  • 5
  
Awesome!! Fucking awesome!!! But I hate those new monsters last section on map10...they're kick my ass... :( 4.5/5 for that defect. But it still 5/5 for Doomworld rating system, isn't it? :p -playerlin

Share this review


Link to review

Unknown date

  • 4
  
Decent quality overall, have yet to notice a stand-out flaw in design. 4 out of 5, for now: hopes to see more in Episode 3 (including those new monsters I saw at the end of Episode 2).

Share this review


Link to review

Unknown date

  • 5
  
Phenomenal maps, hopefully they get finished ;)

Share this review


Link to review

Unknown date

  • 5
  
Amazing 10 map but amazing!

Share this review


Link to review

Unknown date

  • 5
  
Erik Alm is GOD. This is the only conclusion you can come to after seeing the levels. Only a GOD can create something this perfect... even Jesus is jealous.

Share this review


Link to review

Unknown date

  • 2
  
So far it looks to be the worst Scythe for me. The levels aren't aesthetically pleasing, and the gameplay is uninspired. And the music is shit. 2/5

Share this review


Link to review

Unknown date

  • 3
  
^ Dang, I disagree. This is the best "Scythe" for me, by far. Excellent graphics, awesome music, great game play, and tons of originality. It's highly entertaining and loads of fun, all the while making you bust your butt to survive the maps. Personally, I'd rather see more "Scythe" WADs like this one. My only complaint is that it feels unfinished. I hope episode 3 comes out soon. 4.5/5

Share this review


Link to review

Unknown date

  • 4
  
Short to medium-sized mapset. Layout is overall good, but misses a wow-factor. Texture use is ok but varies too little, it gets monotonous after some maps. Same counts for decoration. Gameplay @ UV starts good, but gets after a while dominated by very predictable monster popups. At the end the levels look, besides the layout differences, quite identical, which makes the set imho too large. Overall: 4/5, but not interesting enough for a replay.

Share this review


Link to review

Unknown date

  • 5
  
Not as superb as the first two installments. However, the author manages yet again to create super-detailed maps with great lay-out and an atmosphere that I don't experience a lot when playing WADs. I'm hoping for the last 20 maps to be released, but I highly doubt it.

Share this review


Link to review

Unknown date

  • 5
  
Wow, Scythe, Scythe 2 and now this one?! Very good wads Erik Alm!!! The ultimate! 10/5 (Okay, fine, 5/5) Killer11223346

Share this review


Link to review

Unknown date

  • 5
  
Great atmosphere, good design, awesome gameplay, short levels, the kind of doom multiWADs I enjoy playing! 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included. Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it.  Overall waste of time, but not terrible. Just below average of 95 wads.
    • By TheV1perK1ller · Posted
      Pretty decent WAD by UltimateLorenzo. Overall I really dig the use of custom monsters and the addition of the Plasma Shotgun and Nailgun - they fit in quite nicely.   As for the maps themselves, I love the detailing put in each level. A lot of hard work has been put in to make these levels pop. The first five maps were excellent, the next three were tedious in that you pretty much have to shotgun everything pretty much (if done on Pistol-Start), and the final five was also quiet good, taking on a more 'Quake' style in appearance.   What's the deal with MAP13 though? No weapons to take on 250+ monsters? Obviously not meant to be Pistol Started. Good if this was made into a full-fledged megawad, but this is still certainly worthy of a playthrough.
    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]