Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Scythe X. Episodes 1-2

   (135 reviews)

4 Screenshots

About This File

The third installment of the Scythe series. This will be released on an episode basis.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Lovely stuff. I hope there'll be an update soon! ;)

Share this review


Link to review
Guest

Unknown date

  
When it comes to one-man megawads, Erik Alm is king. This, the first two Scythes, and the two levels he contributed to Plutonia 2, they're his best accomplishments so far. Design and gameplay is top notch. Can't wait until it's released as a full 32-level megawad, but I bet it's gonna have levels with AV/HR slaughter, hopefully not as brutal as Scythe 2. Scythe X truly deserves a Cacoward. (5/5) T-Rex

Share this review


Link to review
Guest

Unknown date

  
Absolutley awesome!The level design is so good,and theres even a couple more monsters to fight!Bring on more episodes!

Share this review


Link to review
Guest

Unknown date

  
A great atmospheric map set. I get the impression that this scythe will be the most creepy of the lot, but I hope not to see hell again in episode 3 (hell has already received favoritism, jeez). I wasn't too crazy about maps 5, 7, and 8, and the final arena in map 10 perhaps should have had a place or pillars to use for cover. I really liked the other maps. I hope to be put out of my comfort zone more often in the slimy, harsh landscape of episode 2 :))). Thanks yet again, Erik!

Share this review


Link to review
Guest

Unknown date

  
WOW best Sythe PERIOD

Share this review


Link to review
Guest

Unknown date

  
Erik Alm combines great visuals with smoothly flowing gameplay, but I couldn't help thinking that some of the early maps have gone to waste because they're over so quickly, and they're also very easy. The only remotely challenging maps are 8 and 9. I would like to see what the author can do with those custom monsters that appeared at the end of map 10, they are...interesting. 4/5

Share this review


Link to review
Guest

Unknown date

  
I dont know. As I really enjoyed Scythe 1 and most of Scythe 2, these episodes didnt do it for me. Good gameplay yes, but the levels looks amazingly bland coming from Erik, and there is something I cannot put my finger on. Overall; good, but nothing more, unfortunately. 3*

Share this review


Link to review
Guest

Unknown date

  
Erik you are a sexy beast. 5s all around! -Mek

Share this review


Link to review
Guest

Unknown date

  
There's a lot mappers can learn from Erik's maps. Everything revolves around gameplay. The levels have a fantastic flow, battles are very challenging but winnable. The theme consistency, attention to detail, superb texturing and architecture are just breathtaking. The levels are short but action packed - just the way I like them, for there are few things that I hate more than long boring maps full of backtracking. That's why I love the Scythe series. Thank you Erik. 5/5

Share this review


Link to review
Guest

Unknown date

  
Excellent ... now will the level names end up in the deh file when this is complete ?

Share this review


Link to review
Guest

Unknown date

  
Great mapset. Erik delivers quality once again.

Share this review


Link to review
Guest

Unknown date

  
Awesome! I found the new monsters a little stupid though... still 5/5

Share this review


Link to review
Guest

Unknown date

  
Good quality maps, but most of the music was pretty bad IMO, and the grey tech panel theme of the first two levels looked a little ugly, otherwise, excellent stuff as always

Share this review


Link to review
Guest

Unknown date

  
The texturing SUCKS. Erik Alm, what did you smoke when you textured this? Big disappointment after Scythe2. 2/5

Share this review


Link to review
Guest

Unknown date

  
Very good looking and cool new monsters 5/5

Share this review


Link to review
Guest

Unknown date

  
The new enemies are interesting, and I like what Erik's doing with the glowy green and dark metal color scheme of the levels.

Share this review


Link to review
Guest

Unknown date

  
Most wads on Doomworld are 'play and throw away' or worse, this however is one that will go into my collection. I cannot wait for the rest of the set. 10/5

Share this review


Link to review
Guest

Unknown date

  
Superb gameplay, i really like it! Thanks for all the hard work. 5/5

Share this review


Link to review
Guest

Unknown date

  
This is one of those wads which I will keep on my Computer 5/5

Share this review


Link to review
Guest

Unknown date

  
wonderful~ fun!!

Share this review


Link to review
Guest

Unknown date

  
So good I played it thrice. 5/5 -Huy Pham

Share this review


Link to review
Guest

Unknown date

  
Episodic content, for all its upsides, doesn't address the massive blue balls one gets once they're done and are stuck waiting for the rest. Then you replay Scythe 2. Erik Alm may well be a magnificent bastard and advertising genius. 5/5

Share this review


Link to review
Guest

Unknown date

  
Awesome!! Fucking awesome!!! But I hate those new monsters last section on map10...they're kick my ass... :( 4.5/5 for that defect. But it still 5/5 for Doomworld rating system, isn't it? :p -playerlin

Share this review


Link to review
Guest

Unknown date

  
Decent quality overall, have yet to notice a stand-out flaw in design. 4 out of 5, for now: hopes to see more in Episode 3 (including those new monsters I saw at the end of Episode 2).

Share this review


Link to review
Guest

Unknown date

  
Phenomenal maps, hopefully they get finished ;)

Share this review


Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
×