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GoldenEyeDoom2 TC (for Doom2 v1.9 and deh source Ports)

   (19 reviews)
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7 Screenshots

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(brief) GoldenEye Doom2 TC


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Guest

Unknown date

  
map design is very simple. no.2 gun is too powerful. too easy.

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Guest

Unknown date

  
it's Missing some Guns,Most notably the Klobb,and the Multiplayer Shotgun,but for those who haven't played the Real GoldenEye,it's Surprisingly Good! -Zevik666

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Guest

Unknown date

  
The Skulltag 007 Goldeneye is better IMO

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Guest

Unknown date

  
And the other is that the story is long, and sounds real, the best thing is there are a lot of stages. I appreciate this game

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Guest

Unknown date

  
definatly meh. its nice you got the graphics and all to work but all it is is graphics ....you didnt make any levels at all. Which i find lame. all that work and you could have tried to create some goldeneye inspired levels... :-(. Missed oppertunity.

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Guest

Unknown date

  
This could be good but it needs far more work.

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Guest

Unknown date

  
At first, it looked faithful to the original, although a bit lacking... Then I met revenants on the plane escape map. What ? There's also lots of bugs, some missing textures, and just plain disappointing stuff like Trevelyan being an immobile sprite that served no purpose. 2/5

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Unknown date

  
The map design sucks... weapons/musics/graph ics/sounds are OK... some effects sucks, just like a DOOM 2 PWAD with shitload of Goldeneye graphics/sounds/musi cs etc... this shit just take 2 years work, I can't believe... /facepalm 2/5 -playerlin

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Unknown date

  
Could've been nice but OMG the map design and such. Incomplete frames. It looks so 1995. To quote the doomworld review (newstuff 355) "at least the chairs explode". And that's what is good about it.

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Unknown date

  
I don't have that game anymore and haven't played it in a long time, so this wad was really fun to play even though it's pretty easy. It brought back many memories.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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