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GoldenEyeDoom2 TC (for Doom2 v1.9 and deh source Ports)

   (19 reviews)
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(brief) GoldenEye Doom2 TC


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Unknown date

  
map design is very simple. no.2 gun is too powerful. too easy.

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Unknown date

  
it's Missing some Guns,Most notably the Klobb,and the Multiplayer Shotgun,but for those who haven't played the Real GoldenEye,it's Surprisingly Good! -Zevik666

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Unknown date

  
The Skulltag 007 Goldeneye is better IMO

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Unknown date

  
And the other is that the story is long, and sounds real, the best thing is there are a lot of stages. I appreciate this game

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Unknown date

  
definatly meh. its nice you got the graphics and all to work but all it is is graphics ....you didnt make any levels at all. Which i find lame. all that work and you could have tried to create some goldeneye inspired levels... :-(. Missed oppertunity.

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Unknown date

  
This could be good but it needs far more work.

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Unknown date

  
At first, it looked faithful to the original, although a bit lacking... Then I met revenants on the plane escape map. What ? There's also lots of bugs, some missing textures, and just plain disappointing stuff like Trevelyan being an immobile sprite that served no purpose. 2/5

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Unknown date

  
The map design sucks... weapons/musics/graph ics/sounds are OK... some effects sucks, just like a DOOM 2 PWAD with shitload of Goldeneye graphics/sounds/musi cs etc... this shit just take 2 years work, I can't believe... /facepalm 2/5 -playerlin

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Unknown date

  
Could've been nice but OMG the map design and such. Incomplete frames. It looks so 1995. To quote the doomworld review (newstuff 355) "at least the chairs explode". And that's what is good about it.

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Unknown date

  
I don't have that game anymore and haven't played it in a long time, so this wad was really fun to play even though it's pretty easy. It brought back many memories.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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