Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Heroes' Tales

   (40 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

The project from iddqd.ru the community, basis of which are maps, made in a speed- mapping course, on which only 4 hours were allowed (each speedmapping contest - 4 hours length). The first speedmapping contest ("Nature"), most maps from which are in this megawad, was in 2008.26.01. The second speedmapping contest ("Hell") has taken place on 2008.02.02. The third ("City") and the fourth ("Boss-level") speed- mapping contests were onto 2009.08.03 and 2009.18.07. Not all maps, made in those contests, are being present in this megawad because of different reasons. Those which are present - they have been re-worked (mostly - correcting bugs and testing the balance of weapons & monsters, the maps` basic geometry and their ideas have remained as they were in the beginning). However, since the end of the last speedmapping contest the maps`quantity was less than 32, community has decided to finish wad in an initiative order - as a result, it has turned out even more, than it was expected (33 maps). New maps were built in a course of various time, however the general rule was not spending more time to build a map than for a week. However, 3 exceptions were made - map 21 (originally built for another project), map 10 & 28 (were made in course of 2 weeks). The general storyline has been developed on a course of unifying all maps into one megawad, however, wad`s story wasn`t meant to be wad`s strongest point - each map can be considered as separate "history", by desire. Certainly, all maps were balanced for completing them "from scratch" and for speedrun.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×