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Happy Time Circus ][

   (80 reviews)
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Guest

Unknown date

  
5/5 Awesome

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Guest

Unknown date

  
Best WAD I've played this year. This reeks of atmosphere and is such an improvement over the first one. The transitions between the clown dimension and reality are much smoother and isn't as dull as the first. The new enemies are great, I haven't seen them all but I can't wait to progress further to find out what freaky shiz is in store for me. Oh and, TITLEPIC of the year anyone? - Cutman

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Guest

Unknown date

  
Hmm, could be a great Halloween special. Works with Skulltag as well.

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Guest

Unknown date

  
^There is something called skill level, and this wad has it. I finished it in UV and was hard, but there a lot of wads harder.

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Guest

Unknown date

  
I dont know how to kill the rabbit. Anyone knows?

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Guest

Unknown date

  
I only just started the level when I saw how dark the skies and the atmosphere was. Then I found some bloodied skull thing in the corner of a yard and thought "that's gonna wake up, I know it" Shat myself and quit immediately.

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Guest

Unknown date

  
Awesome atmosphere and designs. But I feel some monsters kick my ass... :3 BTW, titlepic is damn funny! :D 4.5/5 -playerlin

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Guest

Unknown date

  
Yeah, yeah, nice... but it's a puzzle level. Folks, DOOM is an action game!

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Guest

Unknown date

  
Constantly crashed for me on both Zdoom and Gzdoom. It has the atmosphere, i admit that. but without being able to play it fully, and im sure im not the only one having a crash. I love this authors other maps though. just wish i could play this one =(

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Guest

Unknown date

  
Pretty good, scary in places, mostly creepy and a few shockers. Fits in with the last happy time circus. Enjoyed some of the zdoom effects and the one-time teleports that temporarily send you to the clown dimension. Also loved the Doom telephone poles complete with transformers. A little long and has a lot of exploration. 3 stars -z34chris

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Guest

Unknown date

  
This is, without a doubt, THE SCARIEST wad ever. PROTIP: play on GZDoom with all the shader settings and texture filters and whatnot at max, effects volume raised up to .7 or .8, sector lighting mode set to "Doom", crosshair turned off, and HUD entirely hidden. Prepare to shit bricks.

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Unknown date

  
When I first saw this, I thought it was another demented, twisted carnival like the Happy Fun Time/morbidly twisted carnival and made by the same person. Let's just say, I've now have gotten a fear of carnivals and clowns all together again.

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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
I had to manually fix the rabbit Fluffy so it spawned an actor which revives the rabbit, therefore still allowed it to be shootable, and could still trigger the script to banish it to hell. It does take time to figure out, but overall, it's just this big-ass lovable clown-murdering simulation that just makes me go nuts, especially when the mobs start to come out from many places at certain checkpoints. 5/5 -Major Cooke

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Unknown date

  
its awesome but I got to a certain point in the level and Gzdoom crashed on me don't know exactly what caused it. What sucks about that is I forgot to save my game cause I'm so used to those autosaves and there weren't any. What I did see was epic though loved the tribute to Evil Dead II and Killer Klowns from Outer Space two of my all time favorite movies. It would be perfect if you added some autosaves that way in case Gzdoom crashes you won't have to start all over again.

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Unknown date

  
I'm not afraid of clowns. Regular ones, not the creepy as hell ones in this. Nice move on scaring the players by making a monster that is out of their control to kill (I sometimes have nightmares of something that can kill me in god mode and can't be hit, only time freeze also didn't work against him). Scarier than the last, scariest of them all. I also liked the evil dead references. It was a nice, well-deserved comic relief.

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Unknown date

  
This was one hell of a long level but excellent detail. I like the suspence and creativity. Unfortunately, when playing it on Skulltag, that giant bunny rabbit head that bounces around is annoying after you kill it the first time and can't die the second time. It kept getting in my line of site. But overall, I think this was a good wad. Just need to fix that rabbit head and it will be even better. Not bad at all. -Alando1

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Guest

Unknown date

  
Impressive TC. 5/5

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Guest

Unknown date

  
This wad is not frightening because there are only like 1 or 2 "screamer monsters" (darn rabbit head), but it does manage to startle the player 'cause of the dark atmosphere and the creepy moments in the alternate dimension. The new weapons and enemies are awesome, but this level is TOO DAMN BIG AND INTRICATE. I haven't finished it yet, but i've already spent 3 hours on this wad. But it's okay, it is a lot better than the first one. 4/5

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Unknown date

  
I voted 5, but how do you beat that rabbit head? I played in zdoom 231.

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Guest

Unknown date

  
a good break from imps and revenants and archviles and large maze bases :)

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Guest

Unknown date

  
Very very funny, better than the first part, and that was funny too. 5/5

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Unknown date

  
sucked... completely sucked

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Unknown date

  
The rabbit is killed taking it to the portal. Along with Unloved, the best horror-wad I've seen, much better than the first part, which was also very good. The sound and the traps are frightening.You are a master Shitbag 6/5

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Unknown date

  
Wow, masterpiece. 5/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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