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Happy Time Circus ][

   (80 reviews)
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Guest

Unknown date

  
5/5 Awesome

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Guest

Unknown date

  
Best WAD I've played this year. This reeks of atmosphere and is such an improvement over the first one. The transitions between the clown dimension and reality are much smoother and isn't as dull as the first. The new enemies are great, I haven't seen them all but I can't wait to progress further to find out what freaky shiz is in store for me. Oh and, TITLEPIC of the year anyone? - Cutman

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Guest

Unknown date

  
Hmm, could be a great Halloween special. Works with Skulltag as well.

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Guest

Unknown date

  
^There is something called skill level, and this wad has it. I finished it in UV and was hard, but there a lot of wads harder.

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Guest

Unknown date

  
I dont know how to kill the rabbit. Anyone knows?

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Guest

Unknown date

  
I only just started the level when I saw how dark the skies and the atmosphere was. Then I found some bloodied skull thing in the corner of a yard and thought "that's gonna wake up, I know it" Shat myself and quit immediately.

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Guest

Unknown date

  
Awesome atmosphere and designs. But I feel some monsters kick my ass... :3 BTW, titlepic is damn funny! :D 4.5/5 -playerlin

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Guest

Unknown date

  
Yeah, yeah, nice... but it's a puzzle level. Folks, DOOM is an action game!

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Guest

Unknown date

  
Constantly crashed for me on both Zdoom and Gzdoom. It has the atmosphere, i admit that. but without being able to play it fully, and im sure im not the only one having a crash. I love this authors other maps though. just wish i could play this one =(

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Guest

Unknown date

  
Pretty good, scary in places, mostly creepy and a few shockers. Fits in with the last happy time circus. Enjoyed some of the zdoom effects and the one-time teleports that temporarily send you to the clown dimension. Also loved the Doom telephone poles complete with transformers. A little long and has a lot of exploration. 3 stars -z34chris

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Guest

Unknown date

  
This is, without a doubt, THE SCARIEST wad ever. PROTIP: play on GZDoom with all the shader settings and texture filters and whatnot at max, effects volume raised up to .7 or .8, sector lighting mode set to "Doom", crosshair turned off, and HUD entirely hidden. Prepare to shit bricks.

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Unknown date

  
When I first saw this, I thought it was another demented, twisted carnival like the Happy Fun Time/morbidly twisted carnival and made by the same person. Let's just say, I've now have gotten a fear of carnivals and clowns all together again.

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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
I had to manually fix the rabbit Fluffy so it spawned an actor which revives the rabbit, therefore still allowed it to be shootable, and could still trigger the script to banish it to hell. It does take time to figure out, but overall, it's just this big-ass lovable clown-murdering simulation that just makes me go nuts, especially when the mobs start to come out from many places at certain checkpoints. 5/5 -Major Cooke

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Unknown date

  
its awesome but I got to a certain point in the level and Gzdoom crashed on me don't know exactly what caused it. What sucks about that is I forgot to save my game cause I'm so used to those autosaves and there weren't any. What I did see was epic though loved the tribute to Evil Dead II and Killer Klowns from Outer Space two of my all time favorite movies. It would be perfect if you added some autosaves that way in case Gzdoom crashes you won't have to start all over again.

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Unknown date

  
I'm not afraid of clowns. Regular ones, not the creepy as hell ones in this. Nice move on scaring the players by making a monster that is out of their control to kill (I sometimes have nightmares of something that can kill me in god mode and can't be hit, only time freeze also didn't work against him). Scarier than the last, scariest of them all. I also liked the evil dead references. It was a nice, well-deserved comic relief.

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Unknown date

  
This was one hell of a long level but excellent detail. I like the suspence and creativity. Unfortunately, when playing it on Skulltag, that giant bunny rabbit head that bounces around is annoying after you kill it the first time and can't die the second time. It kept getting in my line of site. But overall, I think this was a good wad. Just need to fix that rabbit head and it will be even better. Not bad at all. -Alando1

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Guest

Unknown date

  
Impressive TC. 5/5

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Guest

Unknown date

  
This wad is not frightening because there are only like 1 or 2 "screamer monsters" (darn rabbit head), but it does manage to startle the player 'cause of the dark atmosphere and the creepy moments in the alternate dimension. The new weapons and enemies are awesome, but this level is TOO DAMN BIG AND INTRICATE. I haven't finished it yet, but i've already spent 3 hours on this wad. But it's okay, it is a lot better than the first one. 4/5

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Unknown date

  
I voted 5, but how do you beat that rabbit head? I played in zdoom 231.

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Guest

Unknown date

  
a good break from imps and revenants and archviles and large maze bases :)

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Guest

Unknown date

  
Very very funny, better than the first part, and that was funny too. 5/5

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Guest

Unknown date

  
sucked... completely sucked

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Unknown date

  
The rabbit is killed taking it to the portal. Along with Unloved, the best horror-wad I've seen, much better than the first part, which was also very good. The sound and the traps are frightening.You are a master Shitbag 6/5

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Unknown date

  
Wow, masterpiece. 5/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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