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Happy Time Circus ][

   (80 reviews)
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Unknown date

  
Strange, creepy, completely original, this WAD is epic compared to its predecessor. It's level of detail is impeccable, and there was a lot of thought put into the structures. It's definitely chilling at times, even if it's a complete odd-ball of a concept. But, really, it's far to complicated to get through. I found myself lost most of the time, and unable to figure out the next step. It doesn't help that this WAD's singular map is GIGANTIC.

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The first one was more or less unplayable (I recall over-the-top difficulty and being unable to proceed after a few minutes due to a door that wouldn't open) and ridiculously maze-like, so I can't possibly entertain the notion of recommending the sequel. Sorry guys. 2/5 - wavelength

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Unknown date

  
Niiiiice. Very well done. Very creepy and cool. The first level has a strong Silent Hill vibe, and the circus is just perfect. Thanks for making this game.

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Guest

Unknown date

  
Spookalicious as shit 4/5

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Unknown date

  
So scary :)

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Guest

Unknown date

  
Are you afraid of the clowns ? 6/5

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Unknown date

  
Very creepy, very good map design, especially the power lines. Only critisism is gameplay involves a lot of running around searching and at times not knowing what to do. I give it an honest 4/5 -r_rr

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Unknown date

  
Epic Fail! 0*

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It certainly is a lot scarier than the previous one. Perhaps a little too scary? It is a little too long, though.

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Scary, nice, amazing, well-done - but I can't get more than 3/5 because pissed me off really, because of the difficulty. Seriously, it's a good WAD but I suffered a lot because of the amount of monsters and the lack of health. - Katamori

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Unknown date

  
A very well done, creepy mod. Sometimes it is hard to find where to go, and what to do, and some battles are dangerously reptetive and difficult, yet still a very fun play. 4* -Starscream

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To Those who cannot understand English, Fluffy must be taken to the portal, where it says for those who won't die... Then this wad has a lot of work put into. It is a FANTASTIC job. But it was TOO LONG for nothin', so you end up confused, often. Would have been better in multiple levels. It's hard too, considering the little weapons you have to start the thing. PFL

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  • File Reviews

    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
    • By NoXion · Posted
      Some decent gameplay ideas here. The idea of the level itself being an enemy is perhaps most exemplified by the room with the large crusher taking up the most of the middle. In each corner that room is a lantern, and these are solid objects that you have to negotiate while passing through this room, as they force you to move into the zone of the crusher. Early on I got a little careless and was crushed to death. From that point I took the map a little more cautiously.

      The experience of the level is marred somewhat by the back-and-forth travelling one has to do to complete it. I get that the point was to keep the player running through the gauntlet of the traps, but some bits of it were tedious in a way that I don't think the author intended. The doors are poorly marked; the yellow key door is just a carved face. Some areas are needlessly cramped, the starting area especially. This isn't to say that there aren't any areas in this level where cramped surroundings do work; there's a room that's full of imps past one of the teleporters that's a fun little skirmish, although you have to be very good at dodging. And I noticed an error in one of the traps:



      But overall I had fun. 
    • By chlef · Posted
      Yeah, doesn't merit a 5, but it is a very good small map.
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