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Happy Time Circus ][

   (80 reviews)
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Guest

Unknown date

  
5/5 Awesome

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Guest

Unknown date

  
Best WAD I've played this year. This reeks of atmosphere and is such an improvement over the first one. The transitions between the clown dimension and reality are much smoother and isn't as dull as the first. The new enemies are great, I haven't seen them all but I can't wait to progress further to find out what freaky shiz is in store for me. Oh and, TITLEPIC of the year anyone? - Cutman

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Guest

Unknown date

  
Hmm, could be a great Halloween special. Works with Skulltag as well.

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Guest

Unknown date

  
^There is something called skill level, and this wad has it. I finished it in UV and was hard, but there a lot of wads harder.

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Guest

Unknown date

  
I dont know how to kill the rabbit. Anyone knows?

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Guest

Unknown date

  
I only just started the level when I saw how dark the skies and the atmosphere was. Then I found some bloodied skull thing in the corner of a yard and thought "that's gonna wake up, I know it" Shat myself and quit immediately.

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Guest

Unknown date

  
Awesome atmosphere and designs. But I feel some monsters kick my ass... :3 BTW, titlepic is damn funny! :D 4.5/5 -playerlin

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Guest

Unknown date

  
Yeah, yeah, nice... but it's a puzzle level. Folks, DOOM is an action game!

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Guest

Unknown date

  
Constantly crashed for me on both Zdoom and Gzdoom. It has the atmosphere, i admit that. but without being able to play it fully, and im sure im not the only one having a crash. I love this authors other maps though. just wish i could play this one =(

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Guest

Unknown date

  
Pretty good, scary in places, mostly creepy and a few shockers. Fits in with the last happy time circus. Enjoyed some of the zdoom effects and the one-time teleports that temporarily send you to the clown dimension. Also loved the Doom telephone poles complete with transformers. A little long and has a lot of exploration. 3 stars -z34chris

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Guest

Unknown date

  
This is, without a doubt, THE SCARIEST wad ever. PROTIP: play on GZDoom with all the shader settings and texture filters and whatnot at max, effects volume raised up to .7 or .8, sector lighting mode set to "Doom", crosshair turned off, and HUD entirely hidden. Prepare to shit bricks.

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Unknown date

  
When I first saw this, I thought it was another demented, twisted carnival like the Happy Fun Time/morbidly twisted carnival and made by the same person. Let's just say, I've now have gotten a fear of carnivals and clowns all together again.

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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
I had to manually fix the rabbit Fluffy so it spawned an actor which revives the rabbit, therefore still allowed it to be shootable, and could still trigger the script to banish it to hell. It does take time to figure out, but overall, it's just this big-ass lovable clown-murdering simulation that just makes me go nuts, especially when the mobs start to come out from many places at certain checkpoints. 5/5 -Major Cooke

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Unknown date

  
its awesome but I got to a certain point in the level and Gzdoom crashed on me don't know exactly what caused it. What sucks about that is I forgot to save my game cause I'm so used to those autosaves and there weren't any. What I did see was epic though loved the tribute to Evil Dead II and Killer Klowns from Outer Space two of my all time favorite movies. It would be perfect if you added some autosaves that way in case Gzdoom crashes you won't have to start all over again.

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Unknown date

  
I'm not afraid of clowns. Regular ones, not the creepy as hell ones in this. Nice move on scaring the players by making a monster that is out of their control to kill (I sometimes have nightmares of something that can kill me in god mode and can't be hit, only time freeze also didn't work against him). Scarier than the last, scariest of them all. I also liked the evil dead references. It was a nice, well-deserved comic relief.

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Unknown date

  
This was one hell of a long level but excellent detail. I like the suspence and creativity. Unfortunately, when playing it on Skulltag, that giant bunny rabbit head that bounces around is annoying after you kill it the first time and can't die the second time. It kept getting in my line of site. But overall, I think this was a good wad. Just need to fix that rabbit head and it will be even better. Not bad at all. -Alando1

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Guest

Unknown date

  
Impressive TC. 5/5

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Guest

Unknown date

  
This wad is not frightening because there are only like 1 or 2 "screamer monsters" (darn rabbit head), but it does manage to startle the player 'cause of the dark atmosphere and the creepy moments in the alternate dimension. The new weapons and enemies are awesome, but this level is TOO DAMN BIG AND INTRICATE. I haven't finished it yet, but i've already spent 3 hours on this wad. But it's okay, it is a lot better than the first one. 4/5

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Unknown date

  
I voted 5, but how do you beat that rabbit head? I played in zdoom 231.

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Guest

Unknown date

  
a good break from imps and revenants and archviles and large maze bases :)

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Guest

Unknown date

  
Very very funny, better than the first part, and that was funny too. 5/5

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Guest

Unknown date

  
sucked... completely sucked

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Unknown date

  
The rabbit is killed taking it to the portal. Along with Unloved, the best horror-wad I've seen, much better than the first part, which was also very good. The sound and the traps are frightening.You are a master Shitbag 6/5

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Guest

Unknown date

  
Wow, masterpiece. 5/5

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  • File Reviews

    • By elend · Posted
      Great megawad that re-imagines Doom 2 how it should have been: With recognizably earth like settings. The maps look generally very realistic with some really good Doom cute furniture and the occasional funny vignette. Gameplay stays classic and imho on the easier side, which is a welcome treat in times of slaughtermaps and too much actual mapping, thus not having enough times to actually play Doom. This is no Sandy Peterson or overly hellish WAD mind you. You do get some hellish hellscapes in later maps, but the majority is earth-like and rather corridor focused. Enemy encounters are on the traditional side as well, with almost nothing standout, except that weird "Warehouse Siege" map that features what felt like 1,000 Archviles. I did not know how to progress there and had to cheat in the end, other than that you can pretty traditional encounters which means a shotgunner around the corner, and a pinky in the sewer, etc.   Even so, the really great design and occasional custom textures make this a standout WAD that traditionalists definitely want to check out.
    • By funduke · Posted
      This turns the game into a third-person shooter with a fox as the main actor. It also adds cool sound clips.   I give it five stars, because turning the game into a third person shooter by just exchanging the weapon graphics is cool and works very good. It's not that i stay with it for a longer time, but it has my intellectual respect!   Greetings Funduke
    • By Sir Hattington · Posted
      Warp to MAP32, enable noclip, and walk forward.
    • By P41R47 · Posted
      Just ended this megawad.
      Its fast pumping action on really short and moderatelly challenging maps. i really like it, and the soundtrack is one of the best!!!

      Thank you Paul Cofiatis for this megawad. Hope you can give us more awesome and entertaining mapsets like this one.
    • By Swalzi · Posted
      If John Romero claimed this map as his. I'd believe him until how I found out how to reach the blue key on the ledge.

      I'm stealing that trick.
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