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Advanced engine needed : GZDoom 1.2.01 or later (OpenGL only)
Primary purpose : Single play
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Title : Demons of Problematique 2
Filename : dop2.pk3
Release date : 20th september 2009
Author : Dennis "Exl" Meuwissen
Description : An obvious sequel to Demons of Problematique. No
cutscenes (aside from the ending), no new
weapons, no new monsters, just Doom. With some
fancy effects.
Be sure to turn up the music volume to above the
SFX volume. Music is used sparingly but serves a
purpose other than just background noise. There
are plenty of ambient sounds to provide
atmosphere during regular play.
If you are masochistic enough to want to subject
yourself to the Nightmare! difficulty level, you
can do so by entering the Hard level teleporter
from the backside.
Requires GZDoom using it's OpenGL renderer,
using the software renderer will not work.
Looks best with dynamic lights enabled, shader
options turned on and fog enabled. It was
designed specifically for these settings, so the
appearance of levels may not be the same if some
of these one of these settings are disabled.
Additional Credits to : Graphics:
Raven Software
Rogue Entertainment
Team Eternal
Gothic Crew
Adelusion
Dario Casali
Iikka Keranen
Thomas Moeller
Matthias Worch
EarthQuake
Remedy Entertainment
"Jekyll Grim Payne"
Music:
Challenge, The Unfilled Void,
Mountain Air - Rich H (Xenogenocide)
Handsome Butter - "VegetarianMeat"
Doom Intro - Per Kristian
Sound:
Rogue Entertainment
Raven Software
Playtesting:
ArmouredBlood
DooMAD
Eternus
Gez
Patrick
Phml
And anyone else that I might have forgotten
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* What is included *
New levels : 5
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP05
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch.
Build Time : About 3 months.
Editor(s) used : Doom Builder 2, Adobe CS3, Audacity, 7zip,
PNGOUT, WavPad, GoldWave.
Known Bugs : None that are known.
May Not Run With... : ZDoom, GZDoom or Skulltag using the software
renderer. There will be missing 3d floors and
texture errors, severely impacting the WAD's
visual performance.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames