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Blindside2! (BLSIDE2.WAD from DM2BS2.ZIP)

   (11 reviews)
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2 Screenshots

About This File

". . . Human dirtbag . . . So you played the original level, and now you're coming back for more punishment ? You must like living in HELL . . . We won't let you down !!! . . . "

If you've never played this .WAD, then please, read on . . .

The planet you crashed on is definitely evil ! And you can't go back. Your ship looks like it was sent to the 'Cuisinart People' for a major chew. You find your way into the only structure in sight, but much to your dismay, the exit behind you is sealed. The only way out is ahead, which doesn't look good . . .

You are ambushed at every corner. Does it ever end ?? Quick ! Duck into a passageway ! Safe now, but one wrong move, and you're HISTORY ! You read in an ancient tome that there are clues to guide you, sometimes forged into the very walls themselves ! Imagine that ?! You remember an Oracle like that not too long ago, as a matter of fact . . . All you have to do is be sharp, and you may get out of this alive . . .

Well . . . are you game ? ? ? ? ?


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Guest

Unknown date

  
One of the best parts of these old wads are the text files. Makes me remember the good old days :)

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Guest

Unknown date

  
I'm sure I've played this before (downloaded from here?!?). Anyway! This is a typical not-so-good, but playable 1996 wad. I got about half way through and became so bored, I deleted it and went looking for something better. 2/5

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Guest

Unknown date

  
Scott Harper made some great maps. Thanks to him and to RL for uploading it. Please continue to do so.

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Guest

Unknown date

  
This level is what classic Dooming is all about: hyperactive textfiles, not-so-pretty design, and tough non-linear gameplay. It's like if Sandy Petersen made a Plutonia map! The best AND worst part is the crazy hexagonal lift section since it goes so fast and you're bound to die from all the chaingunners. Anyone who hates this wad needs to go back to playing Halo. 5/5

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Unknown date

  
So many lifts resulting in motion sickness.2*

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Guest

Unknown date

  
I liked this, I think it's from one of the heroes wads.

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Guest

Unknown date

  
Decent map, and to the guy above, it looks like some modified version of heroes2.wad Map02.

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Guest

Unknown date

  
God

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Guest

Unknown date

  
Had that 1995 Doom2 wad feeling. It's a pitty it's so confusing and also a bit hard. Although the hexagon lifts are epic but yes too many lifts. Too confusing. 2.5/5 - Optimus

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Unknown date

  
Excellent map. Scott Harper's creations are all worth playing. The honeycomb section is great.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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