Got this wad while browsing randomly a Doom shovelware cd i own at home.
Conceptually is a lovely map based a brutalist style architecture and simple, open layout, gameplay is pretty easy and messy, just a bunch of monsters small groups (like a group of shotgunners surrounding the building, lost souls in close rooms). Bleeding sectors and a exit hidden in a dark border area it's the cherry pie to all.
This is less than mediocre to begin with, but then it commits the ultimate in vulgarity - hitting you with pain elementals hidden behind cacos when you only have a single shotgun and pistol. This "trick" was annoying the first time it was pulled. Nowadays it's like fingernails on a blackboard and my only response is to quit game and file the map in the "not worth playing" folder for future reference.
The architecture had a theme and it did well expressing the theme, methinks. Simple, but effective.
The details were small touches, and the ducts of blood were especially clever.
The texturing was similarly suitable. If it meant a lot of brown and red, hey, that's what Doom supplied. Also, it was thematically necessary. Seek out other themes if you want something else.
Because I was looking at the textures, I saw a few places where the textures should've been varied a little so those mis-alignments could be hidden, but it was a first map and not everybody thinks of such things when they begin.
Thematically, It would've been better with different enemies, like hooded and cloaked cultists and mutilated monsters. E.g perhaps try with pwads which copy enemies from Hexen or the like.
It is more about its theme than stuffing the map with enemies: as was explained in the Read Me.
A fun recreation of Doom II's OG levels. Most maps are pretty decent, steps up more in the challenge, and gives a feeling of deja-vu in these reimagined yet familiar maps. I would dare say this is an underrated release that came out of 2017, a year that was really popping off in Doom content.
However, my praise of this megawad ends there. The reason why I didn't give it a higher rating is b/c even though the author of the wad says it's a boom megawad in the thread, some maps seem like they've been tested only in zdoom-based ports b/c some have some softlocks in certain areas of maps if you're not playing in a ZDoom port. The midis are awful, I went into SLADE myself to take em out b/c I couldn't stand em anymore.
Otherwise, it's an okie-dokie wad. Play it in GZDoom as a word of caution, maybe load in some mods if you wish to spice things up a bit, too.