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The Court of the Crimson King (For Doom 2)

   (11 reviews)
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3 Screenshots

About This File

Guess who the Crimson King turns out to be ??

This level was originally intended as a single player level with a linear plot line. I then modified it to offer an interesting setting for Coop & DeathMatch players as well. (Lots of nooks and crannies, a chainsaw & other weapons, no dead-ends)

This is my first level, so I would welcome any comments or suggestions. (Be kind!)


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Walter confetti

  

IT JUST WORKS!

Ok, with that stupid jojoke out of the way, we can start talking about this map:

 

It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
A typical 1995 map with no challenge at all!

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Guest

Unknown date

  
Meh. Two stars, at most - the King Crimson reference in the title is the best part about this 1995 WAD.

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Guest

Unknown date

  
One of the first pwads I played. I loved it back then. Many thanks to RL for digging it out and making it available again.

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Guest

Unknown date

  
Lay-out and design was ok,but the gameplay was lacking.

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Guest

Unknown date

  
There's certainly no need for any strafe jumps - otherwise I (and most other players back then) would have found this wad unplayable when it was released. There's a glide and a switch trick that might speed things along, and a bit of straferunning means you can skip some of the ledgerunning too. But it's fully playable "straight".

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Guest

Unknown date

  
Placing a strafe jump behind a switch was mean. Decent for '95. 3/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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