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Sand Chain

   (48 reviews)
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A small map for Doom II, but loaded with quality!


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Erick

·

  

There honestly isn't much to talk about this WAD, it is pretty much a WAD of abysmal quality and has many errors that makes up the entire level. It's just a single "hallway" with missing textures everywhere after the level start, you can pretty much go outside the map, and there just isn't much to it. No point in touching this nor talking about it, a lot has already been said about it and exaggerating about isn't helpful either.

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geo

  

Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.

 

* slow clap * You've done it. You've found a new twist on terrible.

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CountArchvile

  

Terrence For fucks sake...

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Doomkid

  

Pure waste.

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Chipchase

  

Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.

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Guest

Unknown date

  
Whoa.... my eyes, this has to be the singlemost WORST map for doom ever conceived. A tunnel of HOM that is all you get here, and a noclip wall problem that lets you run into infinity. At the end of the tunnel occupied by shotgunners you get to a wall with 3 switches, Ta-Da! End of map. This is pure garbage of the worst kind avoid this one like the plague! 0/5

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Guest

Unknown date

  
I think this was on purpose.

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Guest

Unknown date

  
Terrible. 0/5

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Guest

Unknown date

  
Garbage. 0 stars

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Guest

Unknown date

  
Um... how this did get past? This is worse than wow.wad! You don't even know how to create a map! You didn't even playtest it obliviously! This is a piece of garbage. -1/1000

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Guest

Unknown date

  
pure crap and even worse! The good side is that there is no time to crate rating. How did doom builder let you make this? Even a retard can make good maps with doom builder! Which goes to show how much you suck at making maps even if you did use doom builder. 1994 is here again :( 0/5 stars -z34chris

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Guest

Unknown date

  
I thought it was funny

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Guest

Unknown date

  
You mis-spelt your name buddy - it should be TRASHMAN......

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Guest

Unknown date

  
CACOWARD MATERIAL!!! From the gripping, emotional storyline, to the badass graphics and difficult bosses, this WAD is a jewel among modern creations. 5/5

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Guest

Unknown date

  
Either he's really bad or just a newbie mapper. But since this is his only published wad I have to guess he's a amatuer. My advice is to play more maps to get ideas and read the doom builder manual and learn how to use doom builder to it's full potential.

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Guest

Unknown date

  
WHERE THE HELL IS THE LOADED WITH QUALITY THAT I EXPECTED WHEN DOWNLOADING THIS.... you have dissapointed me Ashman please take your map back and put it in the TRASHMAN, I mean trash can. 0/5

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Guest

Unknown date

  
Worst map ever. Is this even a map?

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Guest

Unknown date

  
I'm rating this minus one million stars! Might be better to review id=15857 instead.

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Guest

Unknown date

  
The exit was pretty creative

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Guest

Unknown date

  
This is awesome, please make more.

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Guest

Unknown date

  
Interesting visual effect, otherwise garbage. I've played worse wads, at least this one is short. 2 stars.

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Guest

Unknown date

  
worst wad ever. it allows you to run in any direction for ever. but at least it doesn't flash and/or make annoying sounds

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Guest

Unknown date

  
If the purpose of this is to demonstrate some quirks of the Doom engine, then fair enough, though it's nothing original. If it is an attempt to create a decent map, then it is awful. If it is a "joke", then it is pathetic.

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Guest

Unknown date

  
As said above, the exit was creative. I actually had to think there for a second.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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