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Sand Chain

   (48 reviews)
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A small map for Doom II, but loaded with quality!


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Erick

·

  

There honestly isn't much to talk about this WAD, it is pretty much a WAD of abysmal quality and has many errors that makes up the entire level. It's just a single "hallway" with missing textures everywhere after the level start, you can pretty much go outside the map, and there just isn't much to it. No point in touching this nor talking about it, a lot has already been said about it and exaggerating about isn't helpful either.

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geo

  

Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.

 

* slow clap * You've done it. You've found a new twist on terrible.

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CountArchvile

  

Terrence For fucks sake...

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Doomkid

  

Pure waste.

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Chipchase

  

Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.

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Guest

Unknown date

  
Whoa.... my eyes, this has to be the singlemost WORST map for doom ever conceived. A tunnel of HOM that is all you get here, and a noclip wall problem that lets you run into infinity. At the end of the tunnel occupied by shotgunners you get to a wall with 3 switches, Ta-Da! End of map. This is pure garbage of the worst kind avoid this one like the plague! 0/5

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Guest

Unknown date

  
I think this was on purpose.

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Guest

Unknown date

  
Terrible. 0/5

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Guest

Unknown date

  
Garbage. 0 stars

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Guest

Unknown date

  
Um... how this did get past? This is worse than wow.wad! You don't even know how to create a map! You didn't even playtest it obliviously! This is a piece of garbage. -1/1000

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Guest

Unknown date

  
pure crap and even worse! The good side is that there is no time to crate rating. How did doom builder let you make this? Even a retard can make good maps with doom builder! Which goes to show how much you suck at making maps even if you did use doom builder. 1994 is here again :( 0/5 stars -z34chris

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Guest

Unknown date

  
I thought it was funny

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Guest

Unknown date

  
You mis-spelt your name buddy - it should be TRASHMAN......

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Guest

Unknown date

  
CACOWARD MATERIAL!!! From the gripping, emotional storyline, to the badass graphics and difficult bosses, this WAD is a jewel among modern creations. 5/5

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Guest

Unknown date

  
Either he's really bad or just a newbie mapper. But since this is his only published wad I have to guess he's a amatuer. My advice is to play more maps to get ideas and read the doom builder manual and learn how to use doom builder to it's full potential.

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Guest

Unknown date

  
WHERE THE HELL IS THE LOADED WITH QUALITY THAT I EXPECTED WHEN DOWNLOADING THIS.... you have dissapointed me Ashman please take your map back and put it in the TRASHMAN, I mean trash can. 0/5

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Guest

Unknown date

  
Worst map ever. Is this even a map?

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Guest

Unknown date

  
I'm rating this minus one million stars! Might be better to review id=15857 instead.

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Guest

Unknown date

  
The exit was pretty creative

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Guest

Unknown date

  
This is awesome, please make more.

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Guest

Unknown date

  
Interesting visual effect, otherwise garbage. I've played worse wads, at least this one is short. 2 stars.

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Guest

Unknown date

  
worst wad ever. it allows you to run in any direction for ever. but at least it doesn't flash and/or make annoying sounds

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Guest

Unknown date

  
If the purpose of this is to demonstrate some quirks of the Doom engine, then fair enough, though it's nothing original. If it is an attempt to create a decent map, then it is awful. If it is a "joke", then it is pathetic.

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Guest

Unknown date

  
As said above, the exit was creative. I actually had to think there for a second.

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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