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Imperfection Has Its Charms

   (18 reviews)
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4 Screenshots

About This File

Since I am waiting on a few people before the Speed of Doom megawad project can be continued any further, I've decided to spend my time dusting off my old maps. The mapset used to be for zdoom, now it is playable on any limit-removing port with the Plutonia Iwad. These are very very early maps of mine, including my first map which is on map03. I fixed it to make it more compatible with most ports, made it more playable and fun, added shortcuts here and there. The design is very old school, and occasionally primitive, hence the title 'Imperfection has its charms.' Some of you may recognise the designs of several maps or played them before. Partial layouts of Map02 and Map07 is remade in Speed of Doom. A spruced up version of Map04 occupies the Map13 slot in NewDoom Community Project 2. There is no difficulty settings unfortunately, I would consider these maps to be challenging and not exactly for the faint of hearts. Enjoy!


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Played this with BrutalDoomv2.0.It was a lot more fun that way,but the maps them selves were cool as well.

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Guest

  
It is NOT playable with ANY limit removing port. Just level one had inoperable switches and bridges that can't be walked under.

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Guest

  
Pretty good, if a bit flawed. Worth playing if you're a fan of Joshy's mapping style, but his later works in Speed of Doom and Resurgence are more impressive.

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Unknown date

  
The first six maps aren't bad at all, maybe 3-3.5 star quality, but I'm giving this 5 stars because I just loved the final three. From a good challenge to basic yet sufficient architecture, those maps really showed the meat of what oldschool dooming was about to me. Map08 at times even reminded me of the midsection of AV, and Map09 was a good ending. That being said, the only map I didn't like at all in the whole set was 05; it was too dark. Good work, can't wait for SOD!

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Unknown date

  
That was awesome! 5/5

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Unknown date

  
note: actually it's a "boom-compatible" wad. no just "limit-removing"! (so it's unplayable in doom+ or jdoom). and I found here nothing "oldschool" - it looks and plays like all these common shitty maps from various community projects. meh.

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Unknown date

  
Grand!

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Unknown date

  
This mapset feels oldschool... In both qualities and flaws, unfortunately. Many maps are cramped, too dark, involve pointless switchhunting and backtracking without any new monsters to fight or changes in the architecture. Note quality vary a lot between different maps so it's worth checking them all if you like classic doom gameplay. 3/5

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Unknown date

  
map design, difficult is as good as plutonia. but I found elevator error in map 04. it is not lifted.

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Unknown date

  
Very old school and fun. Good stuff. 4/5

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Unknown date

  
looks like ass plays like dicks

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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