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The transport tycoon's epic fall

   (20 reviews)
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7 Screenshots

About This File

You'll fight trough some transport disaster's areas and urban zones. Map made for a Doom/Boom format tournament that was canceled.

Story: The main computer of a transport Company has become crazy, making all the vehicles crash and opening portals form where monsters come through, because the owner has installed Windows. You have to find it and desactivate it


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Guest

  
Great and nice looking wad.

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Guest

Unknown date

  
A huge city-like map with strange structures. The map has 520~ monsters, while half of the monster count is imps at the last part of the map. The map itself is pretty strange but well-made, I finished it with 2 monsters lacking. Not Aluqah's best work, but still a very nice map that should be played once. 4/5 - Moti

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Unknown date

  
4/5

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Guest

Unknown date

  
not enough armo

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Unknown date

  
Fun stuff that I love. Wacky designed real life things in doom, broken cars, airplanes, train wreckages, a city and a funny last room. Also: WAD makers, show mercy with those archvilles! Please :) 5/5 - Optimus

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Unknown date

  
Simply amazing use of realistic architecture and a blast to play! Hell, this just might be worthy of a caco! 5/5!

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Unknown date

  
Aluqah's map always have a certain unique atmosphere to them, and this one is no different. Another fun map.

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Unknown date

  
That was pretty damn fun. I love the atmosphere and map design 5/5

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Unknown date

  
Some kind of night city map (although some structures are mind baffling), with large outdoor areas. Gameplay seems random at best, with monsters scattered around haphazardly. Looking at the spanish text file, it looks like jumping is not intended at all. 3/5

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Unknown date

  
This is dated September 2009. It's an entertaining large-scale map that feels like the ultimate evolution of UAC_DEAD, what with all the crashed trucks etc. The early window / rocket puzzle was a bit obtuse though. Gameplay divides neatly into about four mini-zones, generally not very hard despite 500-ish baddies (you have lots of ammo), plus an "80's action film" ending in a plush mansion. Overall great fun, a bit nostalgic as well.

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Unknown date

  
This was amazing.

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Unknown date

  
Not just a map,it's an adventure!Good for killing 45 min. to an hour.Not Aluquah's best,but it has some interesting scenery.With no difficulty settings,ITYTD will cover your ammo needs and then some.4/5

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Unknown date

  
COOL - 5 - but thing 192 can't teleport in the map because of sector 1382

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Unknown date

  
Eh, alright. Enjoyed more towards the end of the level, found the first half plain and boring. Highlights include the bus yard with revenants and chaingunners, and the imp swarm at the end city, but other than that - average. Only if you've got nothing better to do.

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Unknown date

  
a nice city\transport map... 3.9 out of 5 spambot checked!

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Unknown date

  
Very nice. 5/5

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Unknown date

  
I have to say this is one of the greatest single map wads I've played. Nicely designed yet still has that classic feel like the wads from the 90's. There's a lot of creativity and the gameplay was incredible; starting off easy then becoming difficult as you progress. Now that is what I call an awesome wad! Ultimately fun and enjoyable. This is literaly a work of art. Keep up the good work! 5/5 -Alando1

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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