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Cursed Black Diamond

   (15 reviews)
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About This File

This is Black Diamond Ranch's remade twin brother with a new Deathmatch area fit for 2-4 players.


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Guest

Unknown date

  
There was a bug with a open only once door (and close) triggered by switch, but if you didn't cross it you could not finish. The trap at the end was unfair (Revs.) Otherwise short but ok. Nice music.

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Unknown date

  
Good Job! -Flesh

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Unknown date

  
This is dated October 2009. It's a compact techbase in an updated E1 style. You fight 71 baddies; there are essentially only two battles. The difficulty level is schizo, in the sense that almost all of the level is easy, but the final battle veers into Alien Vendetta territory, with a brutal close-quarters ambush in a confined space. What there was of the level was good, and it's a shame there wasn't more.

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Unknown date

  
Short level, not too hard. Detailing is OK, music is good but I don't like it's loudly. :p 3/5 -playerlin

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Unknown date

  
i liked it. the music fit well with the techbase. a great start for a megawad. 4/5 -JOKER

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Unknown date

  
CURSES! Died right at the end with the ambush! Oh well. The detail was great, the music was great and the game play, while exceptionally hard, was awesome. Well done! Five stars! -Nixot

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Unknown date

  
Not bad but rather short.

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Unknown date

  
Actually, I tried to make it vary time length with the difficulties set and the attitude/speed of the players. So this might get mixed thoughts. -Impboy

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Unknown date

  
Coulda been a little harder.Would make a nice start to an episode/megawad. 3*

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Unknown date

  
not bad

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Unknown date

  
A short techbase with about 80 monsters on UV, rather easy. It's alright I suppose, the kind of map you play once. 3/5

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Unknown date

  
ok 3/5

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Unknown date

  
Pretty fun. Nice Detail. 3/5 - HPL

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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