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Doom 2 Reloaded

   (307 reviews)
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32 Level Megawad for use with Doom2. Hopefully a fun packed collection of mainly small to medium sized maps.


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pc234

  

This is a fairly decent megawad; good level concepts, and funny secret levels. For me, though, it's a three. Not cause it's overrated or anything, but because it's very one-timey. I actually got stuck on some levels because of this.
Overall, it's a good wad if you like taking chances and looking at architecture and the neat little touches the author put in the levels.

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Anidrex_1009

  

Quite satisfactory with simple but entertaining representations of the levels, with a good plan that manages to fulfill the idea of '' reinventing '' the original Doom 2 bases, entertaining and nostalgic, I like it a lot.

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Gato606

  

Overall, a nice and enjoyable megawad

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tempdecal.wad

·

  

Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.

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trrobin

  

An excellent re-imagining of Doom2 with quite a bit of difficulty progression and nice finely-honed map detailing, all while being reminiscent of the original game. This is definitely a favourite.

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R1ck

  

Took me a while finishing this megawad. I dig the city maps. Good for reference although map 30 is just another Icon of Sin clone. Maybe that's what trending that time. Not a fan of map29 as well. I spent like 2 days to figure out where should I go. 4*

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Viscra Maelstrom

  

really well-designed and pretty-looking starbases and city-levels in here. the music pack on DSDA makes this mod a lot more enjoyable too. it falls flat at the end with a kind of lackluster Hell episode though, and even on HMP the gameplay is a bit tedious. but for the first two thirds of the mod, it's really enjoyable to see all the pretty texture-work and level-design, and it's still fairly enjoyable to play. stick to HMP and lower, don't bother with UV, and you might find something to like if you craved Doom 2 to have a more realistic set of starbases and urban cities.

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DoomKnight1984

  

Except for that one level wherein you have to use your fists to avoid Arch-Viles, this megawad is a good alternative to the original levels of Doom 2. 

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YouAreTheDemons

  
If you're looking for an alternate universe version of Doom 2, look elsewhere. On the other hand, if you're looking for a version of Doom 2 made using more modern methods, this is just what you've been asking for!

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Zapzop

  
Great megawad. There is a sense of progression in it, and city levels now actually look like cities. This is how Doom 2 should have been. 5/5

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valkiriforce

  
I think some of the early maps were some of the weakest, but the rest were fantastic - and map 32 was crazy good if you enjoy puzzles. Pretty solid for a one-man effort and interesting that it seems to be his only work as far as I know.

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Flammable

  
Mostly awesome, there were a couple of stupid moments, but mostly fine. Flammable4444 02.09.15

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Guest

  
Simply among the best of Doom 2 megawad.

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Guest

  
Holy crap I had fun with this one it's an amazing megawad recommended with brutal doom have fun with it :)

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Guest

  
wow i´like Doom 2 + the mod wow cangruleillons

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purist

  
Don't think of this as a re-imagining of Doom 2 like I did - not unless you'd happily wish away Doom 2's frantic gameplay and abstract design for sedate battles and utilitarian architecture. Considering it on it's merits this is a pretty solid WAD, which gets progressively better as it goes on, has few serious flaws and the occasional cool trick up it's sleeve. Plus, it's a one-man vanilla compatible megawad, which is always cool.

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JudgeDeadd

  
A mixed bag. It's got some mediocre levels, some good ones as well as some outright duds. The third, Hellish episode is especially good, and a handful of earlier maps are very enjoyable as well. Most maps seem to be relatively easy but there's a sudden difficulty spike for MAP29 and MAP30.

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yakfak

  
DWMegawad club is currently acting very sniffy about this level set but I think it's aces! always thought MAP 29 was a masterpiece in particular

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Guest

  
Not really getting what people see in this. Its not bad, but theres barely any maps that standout to me.

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litwr

  
One of the best wad! Its level 32 is absolutely unique and very brilliant

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StoneMason

  
Pretty good. But could've really used some custom music.

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Unknown date

  
There are some maps which are questionable (map18 with stealth, poor architecture in map24, insane secret hunt in map32), but especially the middle episode with its amazing city maps make D2R highly enjoyable. When using PSX music/sfx, you can gain another considerable atmosphere bonus. The levels fit the original Doom II storyline, map sequence actually makes sense and you feel like accomplishing something. Outstanding one-man project anyone should play. 5/5 - NightFright

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Unknown date

  
Very difficult to judge as a whole. MAP21-29 are great, MAP30 is as bad as any other Icon of Sin fight and a lot of the earlier maps ranged from awful to alright. I guess on the whole that makes it average. Took so long to beat I honestly can't remember half of what I've done. 3* - Phobus

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Unknown date

  
This badboy used to be hugely popular on zdaemon (still is, just not as much), I must have played through this pack about 10 times if I add all the time spent playing together. :) 5/5 - very fun, nice new textures, interesting secrets and fights. Difficult to see anything bad about it. Loved the last episode!

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Unknown date

  
Running through it with AEoD and damn, this is tons of fun.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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