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Doom 2 Reloaded

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32 Level Megawad for use with Doom2. Hopefully a fun packed collection of mainly small to medium sized maps.


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pc234

  

This is a fairly decent megawad; good level concepts, and funny secret levels. For me, though, it's a three. Not cause it's overrated or anything, but because it's very one-timey. I actually got stuck on some levels because of this.
Overall, it's a good wad if you like taking chances and looking at architecture and the neat little touches the author put in the levels.

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Anidrex_1009

  

Quite satisfactory with simple but entertaining representations of the levels, with a good plan that manages to fulfill the idea of '' reinventing '' the original Doom 2 bases, entertaining and nostalgic, I like it a lot.

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Gato606

  

Overall, a nice and enjoyable megawad

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tempdecal.wad

·

  

Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.

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trrobin

  

An excellent re-imagining of Doom2 with quite a bit of difficulty progression and nice finely-honed map detailing, all while being reminiscent of the original game. This is definitely a favourite.

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R1ck

  

Took me a while finishing this megawad. I dig the city maps. Good for reference although map 30 is just another Icon of Sin clone. Maybe that's what trending that time. Not a fan of map29 as well. I spent like 2 days to figure out where should I go. 4*

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Viscra Maelstrom

  

really well-designed and pretty-looking starbases and city-levels in here. the music pack on DSDA makes this mod a lot more enjoyable too. it falls flat at the end with a kind of lackluster Hell episode though, and even on HMP the gameplay is a bit tedious. but for the first two thirds of the mod, it's really enjoyable to see all the pretty texture-work and level-design, and it's still fairly enjoyable to play. stick to HMP and lower, don't bother with UV, and you might find something to like if you craved Doom 2 to have a more realistic set of starbases and urban cities.

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DoomKnight1984

  

Except for that one level wherein you have to use your fists to avoid Arch-Viles, this megawad is a good alternative to the original levels of Doom 2. 

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YouAreTheDemons

  
If you're looking for an alternate universe version of Doom 2, look elsewhere. On the other hand, if you're looking for a version of Doom 2 made using more modern methods, this is just what you've been asking for!

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Zapzop

  
Great megawad. There is a sense of progression in it, and city levels now actually look like cities. This is how Doom 2 should have been. 5/5

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valkiriforce

  
I think some of the early maps were some of the weakest, but the rest were fantastic - and map 32 was crazy good if you enjoy puzzles. Pretty solid for a one-man effort and interesting that it seems to be his only work as far as I know.

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Flammable

  
Mostly awesome, there were a couple of stupid moments, but mostly fine. Flammable4444 02.09.15

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Guest

  
Simply among the best of Doom 2 megawad.

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Guest

  
Holy crap I had fun with this one it's an amazing megawad recommended with brutal doom have fun with it :)

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Guest

  
wow i´like Doom 2 + the mod wow cangruleillons

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purist

  
Don't think of this as a re-imagining of Doom 2 like I did - not unless you'd happily wish away Doom 2's frantic gameplay and abstract design for sedate battles and utilitarian architecture. Considering it on it's merits this is a pretty solid WAD, which gets progressively better as it goes on, has few serious flaws and the occasional cool trick up it's sleeve. Plus, it's a one-man vanilla compatible megawad, which is always cool.

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JudgeDeadd

  
A mixed bag. It's got some mediocre levels, some good ones as well as some outright duds. The third, Hellish episode is especially good, and a handful of earlier maps are very enjoyable as well. Most maps seem to be relatively easy but there's a sudden difficulty spike for MAP29 and MAP30.

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yakfak

  
DWMegawad club is currently acting very sniffy about this level set but I think it's aces! always thought MAP 29 was a masterpiece in particular

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Guest

  
Not really getting what people see in this. Its not bad, but theres barely any maps that standout to me.

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litwr

  
One of the best wad! Its level 32 is absolutely unique and very brilliant

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Mason.

  
Pretty good. But could've really used some custom music.

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Unknown date

  
There are some maps which are questionable (map18 with stealth, poor architecture in map24, insane secret hunt in map32), but especially the middle episode with its amazing city maps make D2R highly enjoyable. When using PSX music/sfx, you can gain another considerable atmosphere bonus. The levels fit the original Doom II storyline, map sequence actually makes sense and you feel like accomplishing something. Outstanding one-man project anyone should play. 5/5 - NightFright

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Unknown date

  
Very difficult to judge as a whole. MAP21-29 are great, MAP30 is as bad as any other Icon of Sin fight and a lot of the earlier maps ranged from awful to alright. I guess on the whole that makes it average. Took so long to beat I honestly can't remember half of what I've done. 3* - Phobus

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Unknown date

  
This badboy used to be hugely popular on zdaemon (still is, just not as much), I must have played through this pack about 10 times if I add all the time spent playing together. :) 5/5 - very fun, nice new textures, interesting secrets and fights. Difficult to see anything bad about it. Loved the last episode!

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Unknown date

  
Running through it with AEoD and damn, this is tons of fun.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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