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The Plasticine Cacodemon

   (44 reviews)
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About This File

A replacement set of sprites for the Cacodemon. The novelty is that the sprites were produced starting from photos of a self-made static plasticine model of a cacodemon, just like id did. The model was based on the id original, but is different in its own way. Try to see ;-)


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Guest

  
Not very good, to say the least.

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Guest

  
legendary!

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Guest

Unknown date

  
Ugly as hell, and the offsets aren't even remotely good. Coupled with the widely varying angles you took the pictures at, the flat blob looks like it's constantly jumping around in a 5-foot radius. Also, id never made a model of the Cacodemon, easily recognizable by the repeating bulbous pattern on its body which never changes depending on the angle you're viewing it at.

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Unknown date

  
this is NOT mediocre,this is A good Sprite replacement,when you check it against the original Caco sprites this stands out.the poster below didn't compare this sprites against some others,like the one from FreeDoom.-A.Nonymous 4/5

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Unknown date

  
^ Bert Glanstron, is that you?

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Guest

Unknown date

  
death frames arent too hot but this is pretty nice, an interesting spin on our old friend the Cacodemon

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Unknown date

  
I'm sorry. This is just not a good set of sprites. The effort of actually trying o make new sprites from scratch is one I support. But This example doesn't demonstrate any tangible modeling skill what so ever. 2/5 (2 for effort)

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Unknown date

  
THIS IS AWFUL! AVOID IT AT ALL COSTS! 0/5!

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Unknown date

  
The sprites actually look pretty good. Some of the frames need a little work on the edges so there aren't as many messed up pixels. 4/5

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Unknown date

  
Pretty good, not the greatest quality sprites in the world but I was expecting something a lot worse.

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Unknown date

  
hahaha it's moving. Looks like do by a kid. 0/5s

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vtm

Unknown date

  
creepy

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Unknown date

  
Looks nice. 4 stars

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Unknown date

  
Maes, you da dawg! ... what an awesome wad! 5/5 ... :-)

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Unknown date

  
This appears as the product of a diseased 4-year-old mind. I've gotten nightmares where I have been pursued by this thing.

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Unknown date

  
I'll give them credit since they went to do what id did for creating sprites. Though eh, looks really goofy.

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Unknown date

  
For those who gave bad reviews, get this through your heads, NOTHING IS PERFECT, ACCEPT IT! Anyway, I think the idea is nice. It shows effort and noone has to be a great artist to show it. Of course with more practice, you can probably make the model look more like the original. I used to do stuff like this also (mainly the Space marine). Keep doing what you do, Maes, I know that your next set of models will make a lot of these bad reviewers shut up. -Alando1

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Unknown date

  
^^ lol stfu & die. What's easier than seeing the cacos right in front of your face at the start of map01?

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Unknown date

  
its ok.pretty pointless though

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Unknown date

  
Everybody is tired of your constant bullshit, Maes.

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Unknown date

  
Not that bad but not great either. The shape of the body seems not right somehow. 3*

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Unknown date

  
this should be Made into a custom Realm 667 monster!

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Unknown date

  
ugh was there no priority for graphical cleanup at all? the sprites look like they're surrounded by a cloud of jpeg artifacts

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Unknown date

  
Judging from this wad and your constant bullshit on the forums, I can tell that you are a talentless 13-year-old boy.

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Unknown date

  
Fun.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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