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The Plasticine Cacodemon

   (44 reviews)
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About This File

A replacement set of sprites for the Cacodemon. The novelty is that the sprites were produced starting from photos of a self-made static plasticine model of a cacodemon, just like id did. The model was based on the id original, but is different in its own way. Try to see ;-)


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Guest

  
Not very good, to say the least.

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Guest

  
legendary!

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Guest

Unknown date

  
Ugly as hell, and the offsets aren't even remotely good. Coupled with the widely varying angles you took the pictures at, the flat blob looks like it's constantly jumping around in a 5-foot radius. Also, id never made a model of the Cacodemon, easily recognizable by the repeating bulbous pattern on its body which never changes depending on the angle you're viewing it at.

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Unknown date

  
this is NOT mediocre,this is A good Sprite replacement,when you check it against the original Caco sprites this stands out.the poster below didn't compare this sprites against some others,like the one from FreeDoom.-A.Nonymous 4/5

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Unknown date

  
^ Bert Glanstron, is that you?

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Guest

Unknown date

  
death frames arent too hot but this is pretty nice, an interesting spin on our old friend the Cacodemon

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Unknown date

  
I'm sorry. This is just not a good set of sprites. The effort of actually trying o make new sprites from scratch is one I support. But This example doesn't demonstrate any tangible modeling skill what so ever. 2/5 (2 for effort)

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Unknown date

  
THIS IS AWFUL! AVOID IT AT ALL COSTS! 0/5!

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Guest

Unknown date

  
The sprites actually look pretty good. Some of the frames need a little work on the edges so there aren't as many messed up pixels. 4/5

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Unknown date

  
Pretty good, not the greatest quality sprites in the world but I was expecting something a lot worse.

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Guest

Unknown date

  
hahaha it's moving. Looks like do by a kid. 0/5s

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vtm

Unknown date

  
creepy

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Guest

Unknown date

  
Looks nice. 4 stars

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Unknown date

  
Maes, you da dawg! ... what an awesome wad! 5/5 ... :-)

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Unknown date

  
This appears as the product of a diseased 4-year-old mind. I've gotten nightmares where I have been pursued by this thing.

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Unknown date

  
I'll give them credit since they went to do what id did for creating sprites. Though eh, looks really goofy.

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Unknown date

  
For those who gave bad reviews, get this through your heads, NOTHING IS PERFECT, ACCEPT IT! Anyway, I think the idea is nice. It shows effort and noone has to be a great artist to show it. Of course with more practice, you can probably make the model look more like the original. I used to do stuff like this also (mainly the Space marine). Keep doing what you do, Maes, I know that your next set of models will make a lot of these bad reviewers shut up. -Alando1

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Unknown date

  
^^ lol stfu & die. What's easier than seeing the cacos right in front of your face at the start of map01?

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Unknown date

  
its ok.pretty pointless though

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Unknown date

  
Everybody is tired of your constant bullshit, Maes.

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Guest

Unknown date

  
Not that bad but not great either. The shape of the body seems not right somehow. 3*

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Unknown date

  
this should be Made into a custom Realm 667 monster!

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Unknown date

  
ugh was there no priority for graphical cleanup at all? the sprites look like they're surrounded by a cloud of jpeg artifacts

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Unknown date

  
Judging from this wad and your constant bullshit on the forums, I can tell that you are a talentless 13-year-old boy.

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Unknown date

  
Fun.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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