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The Bone Yard

   (9 reviews)
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Guest

5 Screenshots

About This File

Short 3 level tech base. Was planning on doing more levels, but got distracted. I wanted to relase these and may finsh out my plans later.


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Guest

Unknown date

  
Love it! Short and nicely designed with good action and traps. The kind of levels I like playing.

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Guest

Unknown date

  
Meh....challenging and short but very repetitious.

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Guest

Unknown date

  
Good 15-20 min. of run-n-gun action.On HMP,just about right;UV players might find it too easy.

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Guest

Unknown date

  
Enjoyable. Level 3 the best

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Guest

Unknown date

  
A potentially good levelset completely broken by lack of testing in different ports. When will you ZDoomers learn that "Advanced engine: none required" means PLAYING IN SOMETHING OTHER THAN ZDOOM? 0/5

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Guest

Unknown date

  
I liked it. A couple things: one monster didn't teleport out for me in map01 & map02 - can't press linedef 628 in map02 in a non-zdoom port because there's an action line in front of it, had to noclip - similar issue on map03 with linedef 1397, but you can walk along the wall to activate linedefs 1396 and 1398 then press linedef 1397 from the side and you won't have to noclip

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Guest

Unknown date

  
Good mapset, just short but have challeng and fun! :D -playerlin 4/5

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Guest

Unknown date

  
Pretty awesome, fun as fuck. 5/5 - Deathevokation

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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