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Oniria 2

   (30 reviews)
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10 Screenshots

About This File

You are having a nightmare (again) and nobody can wakes you up...


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Guest

Unknown date

  
Beautiful nigthmare atmosphere, and pretty final sector. 5/5

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Guest

Unknown date

  
The original Oniria had great atmosphere, an amazing grayscale effect, and it did interesting things with the skull keys. This one removes the grayscale, adds a texture to the void, and overall kills the atmosphere. The weapon sprites are unnecessary (I came here for a level, not a weapon set), and giving the player a shotgun to start with is ridiculous, further killing the foreboding mood from the first game. This feels half-assed overall, compared to the first.

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Guest

Unknown date

  
Great job! Original! (in today's dooming age, to me, that is a HUGE deal). I had slight trouble with the (Krang looking) boss because I kept trying to off all of the imps. Best to just off the boss... Anyway, I know that there are only a finite amount of imps that can teleport in, but so, too, is my ammo, and I bet my ammo would have run out first :). Anyway I thought it was great and most importantly, original. A definite 5/5 easy.

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Guest

Unknown date

  
Awesome! I loved the first Oniria and this one is a great sequel. The recolors fit great to the surreal theme and the new weapons were really cool. The boss was a bit of a letdown, but the ending was great, it really gave the feeling of "what the fuck is this place". Well earned 5 stars. - Moti

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Guest

Unknown date

  
Very good level with an okay boss fight. 4.5(5)/5

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Guest

Unknown date

  
new graphic good..but too hard and not enough armo

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Guest

Unknown date

  
heh cool

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Guest

Unknown date

  
Absolutely like a nightmare, but great :D

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Guest

Unknown date

  
Strange style but very well done map! Awesome gameplay! 4.9/5 so, 5 stars! - Logan MTM

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Guest

Unknown date

  
Nice job 4/5 -r_rr

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Guest

Unknown date

  
I may never sleep again!5*-d.d.koop

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Guest

Unknown date

  
Beautiful wad. Great oniric appearance

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Guest

Unknown date

  
Excellent work - Sniper 109

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Guest

Unknown date

  
levels/doom2/Ports/m -o/oniria2.zip

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Guest

Unknown date

  
Beautiful nightmare 5/5

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Guest

Unknown date

  
Gorgeous design, entertaining sprites, and with decent difficulty (for some reason, revenants were *really* difficult, but w/e). Well done!

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Guest

Unknown date

  
A visually surreal map, full of garish colors mixed with Doom textures, recolored DECORATE enemies, sector-based evil clowns and some new weapons. I constantly flip between being impressed at how unique it is, and thinking "What the fuck were you smoking when you came up with this?". Love it or hate it, it's definitely one memorable Diom experience.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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