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Oniria 2

   (30 reviews)
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10 Screenshots

About This File

You are having a nightmare (again) and nobody can wakes you up...


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Guest

Unknown date

  
Beautiful nigthmare atmosphere, and pretty final sector. 5/5

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Guest

Unknown date

  
The original Oniria had great atmosphere, an amazing grayscale effect, and it did interesting things with the skull keys. This one removes the grayscale, adds a texture to the void, and overall kills the atmosphere. The weapon sprites are unnecessary (I came here for a level, not a weapon set), and giving the player a shotgun to start with is ridiculous, further killing the foreboding mood from the first game. This feels half-assed overall, compared to the first.

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Guest

Unknown date

  
Great job! Original! (in today's dooming age, to me, that is a HUGE deal). I had slight trouble with the (Krang looking) boss because I kept trying to off all of the imps. Best to just off the boss... Anyway, I know that there are only a finite amount of imps that can teleport in, but so, too, is my ammo, and I bet my ammo would have run out first :). Anyway I thought it was great and most importantly, original. A definite 5/5 easy.

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Unknown date

  
Awesome! I loved the first Oniria and this one is a great sequel. The recolors fit great to the surreal theme and the new weapons were really cool. The boss was a bit of a letdown, but the ending was great, it really gave the feeling of "what the fuck is this place". Well earned 5 stars. - Moti

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Guest

Unknown date

  
Very good level with an okay boss fight. 4.5(5)/5

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Guest

Unknown date

  
new graphic good..but too hard and not enough armo

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Guest

Unknown date

  
heh cool

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Guest

Unknown date

  
Absolutely like a nightmare, but great :D

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Guest

Unknown date

  
Strange style but very well done map! Awesome gameplay! 4.9/5 so, 5 stars! - Logan MTM

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Guest

Unknown date

  
Nice job 4/5 -r_rr

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Guest

Unknown date

  
I may never sleep again!5*-d.d.koop

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Guest

Unknown date

  
Beautiful wad. Great oniric appearance

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Guest

Unknown date

  
Excellent work - Sniper 109

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Guest

Unknown date

  
levels/doom2/Ports/m -o/oniria2.zip

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Guest

Unknown date

  
Beautiful nightmare 5/5

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Guest

Unknown date

  
Gorgeous design, entertaining sprites, and with decent difficulty (for some reason, revenants were *really* difficult, but w/e). Well done!

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Guest

Unknown date

  
A visually surreal map, full of garish colors mixed with Doom textures, recolored DECORATE enemies, sector-based evil clowns and some new weapons. I constantly flip between being impressed at how unique it is, and thinking "What the fuck were you smoking when you came up with this?". Love it or hate it, it's definitely one memorable Diom experience.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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