Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Annihilator weapon

   (15 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Tired of overpowered monsters? Tired of having no proper weapon to wither down that two-hundred thousand odd health monster? Well look no further, Introducing, the Annihilator! It's super-duper overpoweredness is so overpowered, it will bring down a Two-hundred thousand odd health monster in seconds!

Because of this overpoweredness; however, the Annihilator is not for everyone! It's side effects may include: Head Ache, Nausea, Seizures, and not actually annihilating your target!

So what are you waiting for!? Get yourself one of these big nasty guns today, and start getting rid of your hideously overpowered monsters with a hideously overpowered weapon! (No, I will not parody generic advertisements every time I release a weapon, the parody is for this weapon only.)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This weapon is great! Yes the graphics are cheap and yes you have to 'summon' it but it's a lot of fun to use!

Share this review


Link to review
Guest

Unknown date

  
i tested it on nuts.wad. muahahaha~ and it creates a interesting hell of a show. interesting how the monsters fly to the sky all at once!

Share this review


Link to review
Guest

Unknown date

  
Wow. Holy shit. This is awesome. I have never seen ANY weapon One-Shot a CYBERDEMON before. SOOOOOOOO AMAZING.

Share this review


Link to review
Guest

Unknown date

  
I have been waiting for a weapon like this, and it's finally come! Though not all that usefull, i am giving it 1 for comedy and 4 for how the monsters (and me) go flying when it explodes. Nice! 5/5

Share this review


Link to review
Guest

Unknown date

  
I think it's interesting how you constructed the flagset so it can kill absolutely everything and go around any trick like invulnerability or ghost mode. Because it's actually well coded and it gives any overpowered boss (especially 1337man) a prison raping by Bubba, it must rate this a 5.

Share this review


Link to review
Guest

Unknown date

  
Apart from having to use the summon cheat this is a hilarious weapon, but it uses up far too many cells too quickly and seems overly cheap.

Share this review


Link to review
Guest

Unknown date

  
^ "uses up far too many cells too quickly and seems overly cheap"...Sorta the point, isn't it dude?

Share this review


Link to review
Guest

Unknown date

  
Quick protip: Try going into a level with underwater areas (like MassMouth Manison in Skulltag) and setting this off underwater. Neat effect - I won't spoil it for you, but it's pretty cool. Pull the trigger a buncha times underwater and watch the effect (IDDQD first, srsly).

Share this review


Link to review
Guest

Unknown date

  
the way the monsters were blow away that's what I like. But that's all, not usefull - 2/5

Share this review


Link to review
Guest

Unknown date

  
"but it uses up far too many cells too quickly" ah, shoot I forgot to change the cells it uses to 10 >_

Share this review


Link to review
Guest

Unknown date

  
No big deal you can just use infinite ammo. It has no spawn for BFG9000 so a cheat is required. Maybe if you coded it to spawn 5% of the time whereas a BFG9000 spawns it would make an interesting (rare) weapon in the game.

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×