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Assaryth

   (11 reviews)
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3 Screenshots

About This File

After putting in hundreds of hours of painstaking work during the summer, I got a little burned out of making wads. Coming back this fall, I've taken a new approach -- making wads should be as easy and fun as playing them. So to that end I have been selective about where I put in loads of detail and why. This is a free-form map with lots of flow and connectivity. Hope you guys have fun with it. :)


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Guest

Unknown date

  
2/5 minus one point for leaving in 3D start.

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Guest

Unknown date

  
it is much more fun to watch the clouds moving for ten minutes than playing this wad 0/5

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Unknown date

  
Weird wad indeed. Not a very good one anyway. 2/5.

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Unknown date

  
A nice little wad, not so hot when it comes to detailing, but the general playing field works out quite well. 4/5

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Unknown date

  
The design was alright; the main problem with this map is that it essentially is a 200-300 monster size map with only 100 monsters. As a result, there are a great deal of open spaces that could be filled with further architectural design or enemies. Ammo is extremely sparse, so most of the map will be spent searching for it. 2/5 -HPL

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Unknown date

  
I liked it

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Guest

Unknown date

  
Ok after a couple weeks apart from my latest baby I have to admit it stinks. Sorry guys. Now that I've finally read some criticism on my shit I will redouble my efforts to provide quality wadding. Expect Maniacal.wad in a few weeks.

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Unknown date

  
A sprawling, simple and somewhat primitive map that definitely needed more monsters. There was a grate that could be walked straight through too, which I'd consider an error. Aside from that though, I found it odd that the ammo only seemed to be in decent supply once I'd killed over half of the map. 3* -Phobus

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Unknown date

  
Weapons/ammo placement at beginning area sucks.I play UV. I encounter a cacodemon, a revenant, a mancubus and some hitscan gunners, imps and demons, but you only find a supershotgun, a rocket launcher and a little of ammo, what a pain... but atleast, the area is big so I can just run away to find more ammo......and encounter more monsters. -.- The design is plain and with some mixing style. Not bad but not good too. 2/5 -playerlin

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  • File Reviews

    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
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