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Highlands

   (15 reviews)
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Guest

5 Screenshots

About This File

I'm re-releasing this because the original will never, ever get any attention. I'm not even sure if it's on the idgames archive. I'm actually pretty happy with this one -- I played it about thirty times this spring before getting bored with it. And it's a 20-25 minute affair. It was originally meant for co-op, but I never got a chance to try it out because my best friend at the time soon became a bit of a stranger. Sob sob I know. PS this is Map 07. I never make maps 01 because the music sucks. Surely you agree?


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Guest

  
gets attention. 0/5

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Zahid

  
design is random but nice...gameplay starts well.but soon it gets unexciting and pointless due to extreme supply of ammo/health and immortality orbs...

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Guest

Unknown date

  
I love how there's no coherent theme to the texturing or architecture. No, wait... I got confused... I hate that. 2/5.

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Guest

Unknown date

  
Sweet map, but it appears to have a few glitches that show up on modern emulators. Great nonlinear design, good spacing and flow. Excellent boss fights. 5/5

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Guest

Unknown date

  
Map01 music sucks, I'm glad it was something different even if it means I have to clev it.

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Guest

Unknown date

  
pretty kool, too much plasma ammo tho. overall: 4/5 -TSC

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Guest

Unknown date

  
cool environments as usual. Needs better ammo/health balance. So much plasma is not necessary. 4 stars.

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Guest

Unknown date

  
On HMP,WAY TOO MUCH ammo/health ruins decent gameplay[no challenge at all].-2.5/5

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Guest

Unknown date

  
Hey this map is good! I got fun while playing it! 4/5!

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Guest

Unknown date

  
This map isn't bad, but lack some ammo balance... When I get BFG, just fire it everywhere and enemies killed, even on UV. And yes, the music on Map01 sucks. :p 3.5/5 -playerlin

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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