Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Stomping Grounds

   (21 reviews)
Sign in to follow this  

Guest

13 Screenshots

About This File

Short-medium sized map for any limit removing port


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
grande mappa, paesà! 2+5=7 spambot i jerk you!

Share this review


Link to review
Guest

Unknown date

  
great details!

Share this review


Link to review
Guest

Unknown date

  
This is an astoundingly detailed map. So much effort has been put into it. It's impressive enough to have sex with. However, two complaints: 1. The overall map structure is labyrinthian and difficult to navigate. Several times I wondered where the hell I was supposed to go. 2. I played this on Skill 2. Completely trivial. Until I found myself at the bottom of a lift staring at an Arch-vile. Wham, one flamelift. Dead. Not cool.

Share this review


Link to review
Guest

Unknown date

  
Another nice little map from Morph - I certainly enjoyed my play through, and found the difficulty to be on the fun side of easy for the most part. 4* -Phobus (would like to see more like this, but perhaps different themes)

Share this review


Link to review
Guest

Unknown date

  
Nice compact 10-minutes map. Well detailed. Might be made a lot harder on UV, plenty of coverage makes UV quite easy. Runs fine with ZDoom 2.4.1. Well done: 4/5

Share this review


Link to review
Guest

Unknown date

  
I was firstly disappointed to find the level is not "limit removing" (by preference I tend to go for this, or plain vanilla) like the text file advertises, but uses a lot of Boom features (and thus requires Boom compatibility or behavior.) Other than that, it's a tidy and "correct" map but nothing remarkable.

Share this review


Link to review
Guest

Unknown date

  
Not working in zdoom or gzdoom. 0/5

Share this review


Link to review
Guest

Unknown date

  
it works fine dumbass. plays ok, enjoyed it. 3 stars

Share this review


Link to review
Guest

Unknown date

  
Dunno what you're doing different, but it works for me. The map itself is alright. 4/5

Share this review


Link to review
Guest

Unknown date

  
I enjoyed it a lot and it deserves a better rating. No problems getting it to work either. 5/5

Share this review


Link to review
Guest

Unknown date

  
solid map 4/5

Share this review


Link to review
Guest

Unknown date

  
I loved this map. Nice music and it's "simple but enjoyable". 4/5!

Share this review


Link to review
Guest

Unknown date

  
Lotta fun!-4*

Share this review


Link to review
Guest

Unknown date

  
A great way to kill about 15 minutes. This map is short and fun and uses brown textures mostly. My only gripe was how the SSG was given too early and the outside area served no purpose whatsoever and could be skipped. But as for the map overall, it was nice and enjoyable and it's great if you got nothing else to do. Recommended. 5* - Moti

Share this review


Link to review
Guest

Unknown date

  
Visually very nice, but the gameplay was a bit slow at times and just too easy, there was too much switch hunting and the red key pillar wasn't obvious enough.

Share this review


Link to review
Guest

Unknown date

  
Short, good looking, challenging and fun.

Share this review


Link to review
Guest

Unknown date

  
Good map and looking feel. Not hard, except the archvile...got my ass burned by him and shitload of hellbarons... :( 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
It was alright. The layout was confusing at times and a good third of the enemies are in an optional area (without any bonus making it worth it to get there). For the first minute I also wondered if I was really playing a new map, because I felt I played this map before - the style is very similar to his precedent map. Not that it's bad, but it gets repetitive. 4/5

Share this review


Link to review
  • File Reviews

    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
    • By DRMman · Posted
      I actually like this, the custom pistol replacement is pretty good the new enemies add a nice campy feel to it which i very much enjoy, the map design gives a nice feeling to my eyes and in general was good.   RATING:4/10
×