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Stomping Grounds

   (21 reviews)
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13 Screenshots

About This File

Short-medium sized map for any limit removing port


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Guest

Unknown date

  
grande mappa, paesà! 2+5=7 spambot i jerk you!

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Guest

Unknown date

  
great details!

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Guest

Unknown date

  
This is an astoundingly detailed map. So much effort has been put into it. It's impressive enough to have sex with. However, two complaints: 1. The overall map structure is labyrinthian and difficult to navigate. Several times I wondered where the hell I was supposed to go. 2. I played this on Skill 2. Completely trivial. Until I found myself at the bottom of a lift staring at an Arch-vile. Wham, one flamelift. Dead. Not cool.

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Guest

Unknown date

  
Another nice little map from Morph - I certainly enjoyed my play through, and found the difficulty to be on the fun side of easy for the most part. 4* -Phobus (would like to see more like this, but perhaps different themes)

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Guest

Unknown date

  
Nice compact 10-minutes map. Well detailed. Might be made a lot harder on UV, plenty of coverage makes UV quite easy. Runs fine with ZDoom 2.4.1. Well done: 4/5

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Unknown date

  
I was firstly disappointed to find the level is not "limit removing" (by preference I tend to go for this, or plain vanilla) like the text file advertises, but uses a lot of Boom features (and thus requires Boom compatibility or behavior.) Other than that, it's a tidy and "correct" map but nothing remarkable.

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Guest

Unknown date

  
Not working in zdoom or gzdoom. 0/5

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Guest

Unknown date

  
it works fine dumbass. plays ok, enjoyed it. 3 stars

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Guest

Unknown date

  
Dunno what you're doing different, but it works for me. The map itself is alright. 4/5

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Guest

Unknown date

  
I enjoyed it a lot and it deserves a better rating. No problems getting it to work either. 5/5

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Guest

Unknown date

  
solid map 4/5

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Guest

Unknown date

  
I loved this map. Nice music and it's "simple but enjoyable". 4/5!

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Guest

Unknown date

  
Lotta fun!-4*

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Guest

Unknown date

  
A great way to kill about 15 minutes. This map is short and fun and uses brown textures mostly. My only gripe was how the SSG was given too early and the outside area served no purpose whatsoever and could be skipped. But as for the map overall, it was nice and enjoyable and it's great if you got nothing else to do. Recommended. 5* - Moti

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Guest

Unknown date

  
Visually very nice, but the gameplay was a bit slow at times and just too easy, there was too much switch hunting and the red key pillar wasn't obvious enough.

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Guest

Unknown date

  
Short, good looking, challenging and fun.

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Guest

Unknown date

  
Good map and looking feel. Not hard, except the archvile...got my ass burned by him and shitload of hellbarons... :( 4/5 -playerlin

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Unknown date

  
It was alright. The layout was confusing at times and a good third of the enemies are in an optional area (without any bonus making it worth it to get there). For the first minute I also wondered if I was really playing a new map, because I felt I played this map before - the style is very similar to his precedent map. Not that it's bad, but it gets repetitive. 4/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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