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The Rebel

   (18 reviews)
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About This File

After Hell's invasion of Earth, mankind had no adequate way to react and started to succumb, slowly yet inexorably. More and more people were enslaved by the Netherworld forces each day, deprived of their will to become faithful and mindless servants of the Dark God Baphomet, in the form of 'Cultists'. But one day, one not-so-plagued man dares to oppose...


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Guest

Unknown date

  
i thought that it was ok. the flamethrower staff was really cool 3/5

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Unknown date

  
The first weapons mod I actually had some fun with. If only it had original art assets. :/ Still, 4/5.

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Guest

Unknown date

  
This is by far one of the best weapon wads I've ever played. I don't really give a shit about the ripped graphics. 0/5

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Unknown date

  
This is the guy who copied his friend's test answers in school and still somehow got an "F". Thieves never prosper.

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Unknown date

  
Wow! I didn't think somebody could pull out such great things from resources already used so much! At least they finally got the care they deserved... Keep up the good work! 5 stars from me. -Maceo89

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Unknown date

  
Fast, exquisitely violent, and lusciously animated. Really good stuff! 5/5 (BTW: does the last poster suffer from mental disease? His line and score do not match)

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Unknown date

  
I found this weapon set quite interesting. Love the Judgement staff; I bet everyone wants to get their hands on that sweet baby. The weapons were very well customized but the only issue I had with the weapons was that when you fire them, the recoil effect that moves your view up, is quite annoying. Trying to center my view while fighting enemies is definitely frustrating. You can use the radius quake to simulate a big recoil effect. Over all, this was pretty cool. -Alando1

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Unknown date

  
agree w/the above. plays fucking well, xpecially on gothic/medieval/dung eon maps (tried w/scythe2, herian2, ruinbros). love the judgement staff, hate hell patriarch -- you gave him power! a winner in my book. so 6 stars - 1 for silly nick = 5! PS dont care bout first reviewer, hes just an envious moron trOllhAtEr

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Unknown date

  
Altough some miserables unable to make even average mods, as the "F" judger (the ugly dork above who's not able to appreciate good works, and for this reason invidious of professional makers), I think finally there's someone who brought a fast, original, and most of all FUNNY mod in this archive. Good work; like the ice trail/barreer effect. You already know my judgment : 5/5! TheGuildNavigator (PS: notice the "F" dork didn't sign his fantastic post, that unhappy coward..)

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Unknown date

  
A great and fun weapons mod. Though, the fact that zombies are all the same and the notable lack of ammo for anything but the tommy gun brings it down, the graphics are well-used (for those of you complaining, you seem to be forgetting that not everyone is a Vader/Eriance/Marty/ etc) and it plays great. 4/5 -XutaWoo also alando you're silly just fire in bursts

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Unknown date

  
Occult weaponsets are few and far between, this is definitely one of the better ones. It uses alot of already existing resources, but it uses them in clever and inventive ways. Starting with nothing but a dagger is lame, but the increased starting health gains some ground for making up for that.

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Unknown date

  
A pretty good weaponset I'd say. It's definitely creative, and it's well balanced too. Starting out w/ only a knife sucks, but everything else is stellar.

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Unknown date

  
Wow! This really rocks! 5/5

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Unknown date

  
This mod deserves far more respect than it's getting. Despite using a lot of Blood and Powerslave resources, it really does some inventive stuff with them. My only real complaint is that it's a bit unfair only starting the player with a weak melee weapon. -weasel

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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