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Planet Hell

   (32 reviews)
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About This File

This pwad replaces episode #2 with 9 new levels. The level layouts and difficulty of these levels are compareable to DOOM's 'INFERNO'.

This pwad include following nine brandnew missions:

1.) Entrance 2.) Catacombs 3.) Lab of Horror 4.) Outcasted Building 5.) Bloodletting 6.) Weird Ruins 7.) Walk thru Hell 8.) Way out Sec.) Mysterious Halls

Every single mission was designed to be great for single player games. But I know, very many of you love deathmatch showdowns. So I desided to add deathmatch starts and additional weapons. None of this nine missions is huge, all missions can be finished within 15 minutes, provided you do not fool around.


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nicolas monti

  
One of the best old school episodes I've played. I've had this on my PC as "bas_evil.wad" long ago. Neat job, e2m3 and e2m4 my favorites.

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Guest

  
Fantastic stuff. No crap, just old school DooM.

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Guest

Unknown date

  
plays alright, not really exciting for today standards 3/5 - PerOxyd

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Guest

Unknown date

  
This felt like an un-released episode. Awesome job. Last level sort of sucked though.

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Guest

Unknown date

  
Good levels, Id-quality in appearance with challenging gameplay. Recommended.

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Guest

Unknown date

  
Since you changed episode and level names, I'll give it a 3 rather than a 2. The quality is mediocre, but if you were to give permission to use your levels as a base for other levels (like with kill1), it would be a 5

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Unknown date

  
Works in ZDoom for me. Use that instead. 3/5 because I want to be fair. Haven't played it yet.

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Unknown date

  
Played it-pretty good old school DooM experience[seemed fair on HMP,anyway]Worth a d/l and playthru.Ran just fine in Gzdoom[check your iwad]5* to get the rating up higher than 1* after 3 votes.-d.d.koop

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Unknown date

  
Another impressive wad by this author! 5/5!

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Guest

Unknown date

  
solid, very good episode replacement wad, 4,5/5

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Guest

Unknown date

  
I'm pretty sure that this episode has been released before and its pretty good. It works in Zdoom with no problem.

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Guest

Unknown date

  
It's a decent episode overall. BTW this appears to be duplicated as phell.zip (id=15915). The only thing changed that I can see is the name of the wad in the text file, but not in-game. I didn't notice any changes to the wad other than renaming it, but maybe I'm missing something. Just wanted to inform of a potential duplicate (however it's not stolen; the author in the .txt is still Ralf, thankfully).

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Unknown date

  
Best classic oldschool doom1 episode wad since a long time! There are some interesting trap and other ideas here and a lot of classic action and simplistic yet nice architecture (a lot of inspirations from original levels, nicely mixed too) 5/5 - Optimus

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Unknown date

  
I love it, one of the best classic episode sets I've seen. ***** -sargebaldy

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Unknown date

  
Excellent stuff.

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Unknown date

  
Very solid pack! The architecture isn't as great as it could have been for a pack made in 2009, but it makes up for this in the game play department. For once, I can tell the author did a lot of playtesting. The difficulty was very balanced, with ammo placement equalized throughout each level. There were some very fun battles, although the last level was kind of disappointing as someone else had mentioned. E1M6 and E1m7 were great. 4/5

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Unknown date

  
^Yeah it's quite a solid episode. But E1M6 and E1M7 aren't replaced! If you're referring to the original maps then yes those maps are great but so is all of KDitD (the best original Doom episode, IMO) and we've played them thousands of times before so why mention it here especially when there is still a shareware file in these archives? Anyways rating, 4/5 for the episode. It also wasn't made in 2009, though. id=12536 (from 2004) is absolutely identical to this, as far as I can tell.

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Unknown date

  
This wad file is dated 1998? Didn't expect that while examining things especially this is totally good quality stuff if it's really from that timeframe. It was name-changed to Planet Hell at some point in 2009 (should have been a note to remove this, since archives don't accept duplicates) but I can't find a single map change.

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Unknown date

  
Fairly good, but lacks originality. The levels are peppered with "tributes" or "rip-offs" of original id levels. The gameplay is good in the first few levels, but then gets worse, especially in the final level, which was a letdown. 3 stars.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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