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Base Ganymede E1

   (47 reviews)
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6 Screenshots

About This File

An 8 map vanilla episode for Doom 1.


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Guest

  
Not the worst episode replacement. That said, not even in the same city as the same ballpark as the best. Y'know, maybe when maps become as interesting as mowing the lawn, maybe you're not doing it right eh?

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NuMetalManiak

  
excepting the stupid ass final level I enjoyed this.

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Guest

  
The second one is better, but this is nice anyways :)

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Guest

Unknown date

  
No, this is not good: contains missing textures causing HOMs, unclosed sectors, no secret map, bad final battle, texture misalignments. A bugfixed/updated version is needed and required. 1.5/5.

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Guest

Unknown date

  
^ put your fucking vavoom into your trash bin and stop whinning. this is an excellent wad. *****

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Guest

Unknown date

  
This gets a 5/5 from me. What the pitiful "Lost Episodes of Doom" back from 1994 didn't achieve, Khorus did - creating a convincing Jupiter setting. The final map and lack of secrets might be disappointing for some, but the episode is entertaining, atmospheric and well-designed. When E2 (and later hopefully E3) is/are done, it will be a great Doom 1 megawad. Download and play. - NightFright

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Unknown date

  
Brought me back to the feeling of joy I got from playing through Doom for the first time. In a world of source ports and advanced features, it's heartwarming and wonderful to see WADs like this still being released for vanilla Doom. Do NOT pass up a chance to play this -- it's something truly great.

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Guest

Unknown date

  
Author has talent but he's lazy as hell because never playtested this wad. 1* because 0.25 secrets per map are stupid. There's also a huge HOM in e1m3 that needs to be fixed asap.

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Guest

Unknown date

  
Reviewers above are idiots for using a port that doesn't support vanilla rendering tricks.

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Guest

Unknown date

  
Checked in Chocolate Doom, the HOM in the outside area of E1M3 is very visible as well as in (G)ZDoom. Also, you moronic troll, ports that can't render Vanilla tricks, don't remove secrets. 2/5

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Guest

Unknown date

  
Not bad. The last map is underwhelming.

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Guest

Unknown date

  
So cool oldschool with lotsa lotsa action and alternative way to beat boss level. 5/5 - Optimus

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Guest

Unknown date

  
Good doom 1 episode. 4/5. PD: secret map or it's not a complete episode

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Guest

Unknown date

  
Great job, could have had more secrets, 5 from me

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Unknown date

  
One of the best episode sets for Doom that I've played. Beautiful, challenging, and well-designed. ***** -sargebaldy (1-11-10)

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Guest

Unknown date

  
This is great! Perfect monster placement, awesome level design, tough challenge and incredible ending! 5/5!

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Unknown date

  
^I agree. Maybe not THAT exciting but enjoyed it a lot. Hope the rest of this MW turns out good. 5/5

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Guest

Unknown date

  
My goodness a vanilla mapset on 2009, for Doom 1! That's an auto 5 right there.

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Guest

Unknown date

  
Good episode, nice difficulty and I like the hellish later maps. Too bad for the last map though, I didnt really like that one. 4/5

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Guest

Unknown date

  
quite good! a bit easy, but fun! 4/5

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Guest

Unknown date

  
Excellent episode, great gameplay and level design. But there are only 2 secrets in the ENTIRE episode and 6 of the maps do not contain a secret at all. And plus there is no lava on Ganymede. Ganymede is mostly Water Ice, so levels 7 and 8 are probably more likely to be set on Io instead. Still a recommended download.

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Unknown date

  
RAGEMAR! Let's calm down. :) Yeah, I found the HOM on M3 after I uploaded. Some people had already recorded some demos, so I didn't want to break them for a visual bug on a minor part of the map. I'll be combining all the episodes with the release of E3, though, so fixes can be introduced there while keeping the old version up at the same time. Secrets are to each his own, not a big part of the gameplay for me so I under use them. E2 should be better there. -Khorus

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Unknown date

  
Not bad.

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Guest

Unknown date

  
very good mapset in slightly unusual mapping style (both visual and gameplay). new sky is respectable. f/a demo recording on m5 was fucking epic... mainly because it too dark from start and sparse on ammo :P however, two things makes me sad: only 0.25 secrets per map and gameplay of m8. ****

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Unknown date

  
Really enjoyed playing this - great challenge throughout, excellent oldschool action. Nice to a Doom episode that isn't just an E1 remake too. 5* -Phobus

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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