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Base Ganymede E1

   (47 reviews)
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An 8 map vanilla episode for Doom 1.


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Guest

  
Not the worst episode replacement. That said, not even in the same city as the same ballpark as the best. Y'know, maybe when maps become as interesting as mowing the lawn, maybe you're not doing it right eh?

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NuMetalManiak

  
excepting the stupid ass final level I enjoyed this.

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Guest

  
The second one is better, but this is nice anyways :)

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Guest

Unknown date

  
No, this is not good: contains missing textures causing HOMs, unclosed sectors, no secret map, bad final battle, texture misalignments. A bugfixed/updated version is needed and required. 1.5/5.

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Guest

Unknown date

  
^ put your fucking vavoom into your trash bin and stop whinning. this is an excellent wad. *****

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Guest

Unknown date

  
This gets a 5/5 from me. What the pitiful "Lost Episodes of Doom" back from 1994 didn't achieve, Khorus did - creating a convincing Jupiter setting. The final map and lack of secrets might be disappointing for some, but the episode is entertaining, atmospheric and well-designed. When E2 (and later hopefully E3) is/are done, it will be a great Doom 1 megawad. Download and play. - NightFright

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Unknown date

  
Brought me back to the feeling of joy I got from playing through Doom for the first time. In a world of source ports and advanced features, it's heartwarming and wonderful to see WADs like this still being released for vanilla Doom. Do NOT pass up a chance to play this -- it's something truly great.

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Guest

Unknown date

  
Author has talent but he's lazy as hell because never playtested this wad. 1* because 0.25 secrets per map are stupid. There's also a huge HOM in e1m3 that needs to be fixed asap.

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Guest

Unknown date

  
Reviewers above are idiots for using a port that doesn't support vanilla rendering tricks.

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Guest

Unknown date

  
Checked in Chocolate Doom, the HOM in the outside area of E1M3 is very visible as well as in (G)ZDoom. Also, you moronic troll, ports that can't render Vanilla tricks, don't remove secrets. 2/5

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Guest

Unknown date

  
Not bad. The last map is underwhelming.

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Guest

Unknown date

  
So cool oldschool with lotsa lotsa action and alternative way to beat boss level. 5/5 - Optimus

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Guest

Unknown date

  
Good doom 1 episode. 4/5. PD: secret map or it's not a complete episode

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Guest

Unknown date

  
Great job, could have had more secrets, 5 from me

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Guest

Unknown date

  
One of the best episode sets for Doom that I've played. Beautiful, challenging, and well-designed. ***** -sargebaldy (1-11-10)

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Guest

Unknown date

  
This is great! Perfect monster placement, awesome level design, tough challenge and incredible ending! 5/5!

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Unknown date

  
^I agree. Maybe not THAT exciting but enjoyed it a lot. Hope the rest of this MW turns out good. 5/5

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Guest

Unknown date

  
My goodness a vanilla mapset on 2009, for Doom 1! That's an auto 5 right there.

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Guest

Unknown date

  
Good episode, nice difficulty and I like the hellish later maps. Too bad for the last map though, I didnt really like that one. 4/5

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Guest

Unknown date

  
quite good! a bit easy, but fun! 4/5

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Guest

Unknown date

  
Excellent episode, great gameplay and level design. But there are only 2 secrets in the ENTIRE episode and 6 of the maps do not contain a secret at all. And plus there is no lava on Ganymede. Ganymede is mostly Water Ice, so levels 7 and 8 are probably more likely to be set on Io instead. Still a recommended download.

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Unknown date

  
RAGEMAR! Let's calm down. :) Yeah, I found the HOM on M3 after I uploaded. Some people had already recorded some demos, so I didn't want to break them for a visual bug on a minor part of the map. I'll be combining all the episodes with the release of E3, though, so fixes can be introduced there while keeping the old version up at the same time. Secrets are to each his own, not a big part of the gameplay for me so I under use them. E2 should be better there. -Khorus

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Unknown date

  
Not bad.

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Guest

Unknown date

  
very good mapset in slightly unusual mapping style (both visual and gameplay). new sky is respectable. f/a demo recording on m5 was fucking epic... mainly because it too dark from start and sparse on ammo :P however, two things makes me sad: only 0.25 secrets per map and gameplay of m8. ****

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Unknown date

  
Really enjoyed playing this - great challenge throughout, excellent oldschool action. Nice to a Doom episode that isn't just an E1 remake too. 5* -Phobus

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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