Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hell Ground

   (145 reviews)
Sign in to follow this  

Guest

About This File

One level for 'advanced' Boom compatible ports.

You need to have a BOOM compatible OpenGL port with support of hi-res textures in wads, tall patches and music in the OGG format.

Currently there are only two ports which can handle this wad correctly: 1. GLBoom-Plus 2.5.0.5 or higher 2. GZDoom 1.3.13 Beta or higher

Command line: glboom-plus -iwad doom2.wad -file hg.wad -complevel 9 gzdoom -iwad doom2.wad -file hg.wad

Textures: American McGee's Alice, Deus Vult, Half-Life INTERPIC graphics: O.Fronk Sounds: Half-Life, Power Slave, Eternal III Music: American McGee's Alice Dehacked: Andrey "entryway" Budko


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

dylux

· Edited by dylux

  

* Hell Ground Review *

 

Pros

 

- Maps are very visually gorgeous. Architecture is smooth and Gothic themed. Bravo on this!

- LOTS of combat. Challenging, yet this WAD is not a slaughterfest. More on this in the “Cons” section.

- Music is great, except Map 6. Oriental music just does not go well with this Map.

- The best map is the final map, Map 7 – Mystery of Hell. It is HUUUUGE. Set aside your entire afternoon for this map. It has 15 secrets and you will not find them unless you have all day.

 

 

Cons

 

- Absolutely hated the sound effects.

- You’ll get the BFG 9000 before you will get the Plasma Rifle if you fail to find the Plasma Rifle’s secret beforehand – in the previous Map.

- Although not a slaughterfest, many enemies appear out of the ground just about every time you utilize the “Use” button. Many combats were close quarters – off course, AFTER the monsters appear from nowhere and/or the ground.

- Map 3 (Paranoia) starts you off in a small room with 4 firing Chaingunners that suddenly pop up from the ground, each in a corner. Good luck with that.

- Level 4 (Warp of Time) is a nightmare. I have played literally hundreds of WADS and I've never once “IDCLEV’ed” a map. But I did so after completing approx 75% of this map as I had enough of it.

- Level 6 is just plain useless. You “free fall” for 30 seconds. Then walk (a virtual) 10 miles.

 

 

All in all, I just didn’t have fun with Hell Ground for all the reasons in the “Cons” section. I have no idea why so many praised this WAD, let alone what it’s doing in the 2009 Cacowards. I've seen much better work from the author, Alexander "Eternal" S. (aka Deadall).

 

It was the "suddenly appearing" monsters and the horrible sound effects that annoyed me the most, not to mention Maps 4 and 6. Considering the WAD is comprised of only 7 maps, two of these seven maps being useless is a fair chunk of the game. 

 

2 out of 5 stars.   ~ Dylux

Share this review


Link to review
rodster

  

I think other reviewers said it already. It's just amazing. From my point of view a must have experience.

 

This wad is not just about killing demons but it's also about a story which you can make yourself up while you're fighting through the monsters and solve very nicely done puzzles in these huge atmospheric maps.

Share this review


Link to review
galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Ultra-Violence.

- Continuous combined with a fist start mindset.

- Saves every 10 minutes or so.

 

One of the most atmospheric wads I've ever played. The level of artistic design is impressive, the connection between the many new textures, details and layouts is worth of looking. I can't simply describe what's the ambient theme about, it's a sort of dark, rocky planet, where apparently monsters came from different dimensions to construct hotels and read books... yeah well, that's my interpretation, and I don't have complaints about the overall designing, except for the blue dimension in map 04, that was bad for my eyes. I also didn't enjoy its track, somehow it gave me the wrong vibes, but the rest of the music tracks went well with the mood of the maps. 

 

On a gameplay side, I could say it has its old-school/90's vibes. There's a strong feeling of adventure, given all the visual/audible effects that can be seen/heard throughout the mapset, modernized because of the time the set was made, but most clearly that mystery factor when the low count of enemies can still catch you by surprise at any time, while not being unfair, if I exclude a couple of instances with archviles. However, besides a few particular and memorable circumstances, the combat is generally low-key incidental, not as trap-based as Plutonia (despite the "Congo" rendition), but many sneaky bastards camouflaged in corners and fastpops. Said memorable cases include a battalion of barons in a switch-hunt trap, a deadly slaughter on a circular lift, a puzzle-ish big box where you release as much enemies as you want, and other situations not entirely focused on killing something. With that said, the pace of the maps vary a lot between each other, there are shorter maps where combat is the notorious side (hopefully you have fun punching the first shotgunners), and longer maps for prolonged linear exploration with intricate progression (basically, switch hunts), although I wasn't a fan of the only story-based map, simply because it felt inconclusive. About the extras that Hell Ground comes with, like meteorites, something I've never seen before in a non-ZDoom wad, very cool. Even though I didn't get a chance to test their effect on doomguy, I'm guessing they could smash him instantly. The living missiles could have been deployed in more hilarious situations, it was really funny to see an arachnotron mad at one, even more when the missile crashed and the spider kept shooting the wall lol. Similar with the dark imps, a tanky much faster version that shoots green fireballs, their usage is very limited, but I won't complain about that. A thing that didn't impress me was the ending in the last map, a bit anti-climatic and not very intuitive to solve, apart from a few monsters that had it hard to teleport in the area. 

 

Secret-wise, there was a huge secret quest in the last map I have a lot of fun with, where one of my favourites includes a soulsphere, which when you grab it the lights cut out and suddenly you're being observed from above D: ... The larger maps come with tons of secrets along the way, not super tricky to find nor mandatory ones, thankfully. I'm curious about the purpose of the secret in map 06, perhaps useful if you start from that map and play continuously, but who does that for only two maps?. Anyway, favourite maps, 01, 03 and 05. I'd add map 07 if it wasn't because it ended poorly imo. 

 

Overall, just great, anyone with a casual-adventurous mindset should definitely try this. I'm not saying I enjoyed everything here, but I'm grateful for the experience, so my rate is 8/10.  

Share this review


Link to review
sandmanbrasil

  
I can't understand people who gives five star in this wad....

Share this review


Link to review
Kingpin3

  
Eternal...

Share this review


Link to review
Spectre01

  
Good wad with some excellent art direction and level design. Some of the switch sections and backtracking can get tedious and the final fight is a bit anti-climatic. 4/5

Share this review


Link to review
Guest

  
I was going to take a star off for a couple awful switch hunts, but the maps are beautiful and amazing enough to more than make up for it. And it introduced me to the fantastic AMG Alice soundtrack.

Share this review


Link to review
Guest

  
When a part of it is good and the other part bad the sum is 0?

Share this review


Link to review
Bryan T

  
At first I liked it but the later levels became switch hunts.

Share this review


Link to review
CyberDemonEmpress

  
My favorite. The maps are stunning, and fun to play.

Share this review


Link to review
Budoka

  
Fluid combat with a lot of variety, as the challenges are very different from one map to the next (and include some Plutonia tricks, so be ready for that). Also full of smart puzzles. But more importantly,this is by far the most atmospheric wad there is, with a dark gothic mood which, while not terrifying, never errs on the cheesy side. Don't forget turn Gamma correction off in order to fully experience the lighting contrasts. This is ART.

Share this review


Link to review
Zahid

  
What a Fantastic Experience to play it. Most atmospheric wad ever..

Share this review


Link to review
NuMetalManiak

  
it's so brilliantly constructed I cannot hate this. the bigger atmospheric levels were eye candy and the Plutonia-like levels provided good action. MAP06 was a breathtaking experience. absolutely stunning set.

Share this review


Link to review
Guest

  
Atmospheric doesn't even begin to describe this...it has to be seen. A brilliant mapset with some incredible design ideas. The project appears to push the limits of the Doom engine(or ZDoom engine to be specific) with its creativity. I was blown away. 5/5 stars, legendary!

Share this review


Link to review
Guest

  
I loved it, specially map04! :) So special!

Share this review


Link to review
Guest

Unknown date

  
I was stunned by map04. Not just by the gameplay or the graphics, but by the amazing rendition of the Vale of Tears music from American McGee's Alice. Wow.

Share this review


Link to review
Guest

Unknown date

  
Of all the amazing wads I have played, this has to by my favorite. I have played this wad over and over again. The final map is utterly brilliant, as are the levels leading up to it. Deadall is my favorite author anyway (Epic and Epic 2, I mean COME ON!), but this one is just amazing the earlier maps are the worst but still very good (this means it's not anti-climactic, after all)! 5/5 (of course). Keep 'em coming Eternal :) (Please!)

Share this review


Link to review
Guest

Unknown date

  
pretty damn rad, 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Really nice wad.

Share this review


Link to review
cortlong50

Unknown date

  
this pack blew me away.

Share this review


Link to review
Guest

Unknown date

  
Awesomest WAD played in years. Surreal music, bone-chilling scenes, dark alleys, light skypaths, everything you could possibly ask for. Ambient noises that will keep you on the edge of your seat guaranteed. Amazing. This is ART. Congratulations Eternal on your Cacoward. 5/5

Share this review


Link to review
Guest

Unknown date

  
Amazing mapset! This really shows Eternal's skill with vastly different styles of maps, from really classic, old school maps to completely experimental ones, from relatively simplistic to really breathtaking visuals. Gameplay too is somewhat different in each map, yet always perfectly balanced with just right amount of challenge. Really amazing, I just can't find a single notable flaw here. 5/5

Share this review


Link to review
Guest

Unknown date

  
This wad is just exceptional in every way. It has some of the best design I have ever seen in any doom wad ever. The gameplay is excellent and addictive. This secures Eternal's position as an elite doom mapping god. 5 stars. -TRRobin.

Share this review


Link to review
Rez

Unknown date

  
Just watched a demo on youtube, man that's freakin' awesome mapmaking. Epic meets Silures on really great drugs. :) Like someone upstream, I wish I could play it, but I can't do OpenGL. :( 5/5 just for making me drool.

Share this review


Link to review
Guest

Unknown date

  
Once again,Eternal delivers some of the best that can be achieved with the DooM engine and it's source ports:Beautiful maps with excellent new textures[loved the Alice ones!];good,solid gameplay and a creepy,foreboding atmosphere.I liked the new Icon of Sin twist,though it it took many deaths before I figured it out.Thank you! 5*-d.d.koop P.S:When are you going to finish Remain 2?

Share this review


Link to review
  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
×