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No-vixen Neodoom

   (35 reviews)
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About This File

This is a patch WAD for Neodoom which replaces the Vixens with the infrequently used Cycloid Emporer enemies. Why? Because the Vixens are outragously overpowered and completely obliterate the balance of this fun WAD. NOTE: The Megavixen in map27 is untouched.


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Guest

Unknown date

  
Dude, I liked all your wads, but this patch was a fail... 0/5

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Guest

Unknown date

  
meh. it still didn't make neodoom any fun.

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Guest

Unknown date

  
Why you took out the vixens? I can kill them easilly on UV, 2 in same time. Brazilians HardCore \n/ò.Ó\n/

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Guest

Unknown date

  
Not great. The game gives sufficiently ridiculous weapons to deal with them anyway.

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Guest

Unknown date

  
^jajajajaja u are too funny. but yes, this wad is garbage.

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Guest

Unknown date

  
command macro "kill vixen" > this wad. Yet another example of cutman's shitty wads.

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Guest

Unknown date

  
I am not sure whether I would use the patch or not. From one point of view yes, some of the vixens are sometimes extremely hard to kill even after using the BFG nuke (do they regenerate their health? I don't know..), from the other side I really love those huge sprites, so it is a dilemma :) 3/5 - Optimus

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Guest

Unknown date

  
bullshit

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Guest

Unknown date

  
FAIL!

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Guest

Unknown date

  
No permission was needed for this patch, since it doesn't contain anything from Neodoom. Having said that, there is no way to make the awful Daniel's ugly wads any fun, so this is pretty much pointless anyway.

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Guest

Unknown date

  
Why couldn't you make a new monster instead of no-assing it? (Yeah, no-assing is worse than half-assing or even quarter-assing!)

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Guest

Unknown date

  
NeoDoom is great and this is ok. Play NeoDoom!

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Guest

Unknown date

  
I think this mod is a bad idea - simply because the Vixens are perhaps one of the central parts to NeoDoom's more wild challenges, and definitely justify the presence of the nuke BFG weapon. 1* because the patch itself does work

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Guest

Unknown date

  
That's just show us how easily people don't care about permission. Daniel haven't said anything like "Go ahead, make this patch". You just suck.

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Guest

Unknown date

  
Cutman just tried to help who is having problems it the vixens, if you didn't liked the idea, simply avoid this patch,also, you guys are begin rude at cursing Cutman just because of a patch. 2* because i suspect that cutman didn't asked permission to Daniel to make the patch.

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Guest

Unknown date

  
Gonna have to 0/5 this one. Subjective gameplay qualms do not a good unofficial patch make.

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Guest

Unknown date

  
I don't see why everyone sees this as a huge crime, it's not like he's edited the real neodoom and forcing you to play with the patch. If you like the vixens go ahead and avoid the patch completely! I agree with the idea though, I remember playing coop with some buddies and being overwhelmed by the amount of vixens, and keep weapons was off so we were basically screwed near the end of the game. 3/5

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Guest

Unknown date

  
Epic fail

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Guest

Unknown date

  
Seems like a good idea to me, 4/5

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Guest

Unknown date

  
http://www.doomworld .com/idgames/index.p hp?id=14359. According to most reviews, it appears to be a "love it or hate it" megawad.

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Unknown date

  
Well, you could at least tone down their health from an insane 10000 down to maybe 3000 - 4000.

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Guest

Unknown date

  
Guys, you do realise the Vixens had a ridiculous amount of health due to a typo in the first place? It's hardly a crime to fix something that's broken.

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Unknown date

  
I approve of this patch, they were out of place anyway

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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