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No-vixen Neodoom

   (35 reviews)
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About This File

This is a patch WAD for Neodoom which replaces the Vixens with the infrequently used Cycloid Emporer enemies. Why? Because the Vixens are outragously overpowered and completely obliterate the balance of this fun WAD. NOTE: The Megavixen in map27 is untouched.


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Guest

Unknown date

  
Dude, I liked all your wads, but this patch was a fail... 0/5

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Guest

Unknown date

  
meh. it still didn't make neodoom any fun.

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Guest

Unknown date

  
Why you took out the vixens? I can kill them easilly on UV, 2 in same time. Brazilians HardCore \n/ò.Ó\n/

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Guest

Unknown date

  
Not great. The game gives sufficiently ridiculous weapons to deal with them anyway.

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Guest

Unknown date

  
^jajajajaja u are too funny. but yes, this wad is garbage.

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Guest

Unknown date

  
command macro "kill vixen" > this wad. Yet another example of cutman's shitty wads.

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Guest

Unknown date

  
I am not sure whether I would use the patch or not. From one point of view yes, some of the vixens are sometimes extremely hard to kill even after using the BFG nuke (do they regenerate their health? I don't know..), from the other side I really love those huge sprites, so it is a dilemma :) 3/5 - Optimus

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Guest

Unknown date

  
bullshit

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Guest

Unknown date

  
FAIL!

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Guest

Unknown date

  
No permission was needed for this patch, since it doesn't contain anything from Neodoom. Having said that, there is no way to make the awful Daniel's ugly wads any fun, so this is pretty much pointless anyway.

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Guest

Unknown date

  
Why couldn't you make a new monster instead of no-assing it? (Yeah, no-assing is worse than half-assing or even quarter-assing!)

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Guest

Unknown date

  
NeoDoom is great and this is ok. Play NeoDoom!

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Guest

Unknown date

  
I think this mod is a bad idea - simply because the Vixens are perhaps one of the central parts to NeoDoom's more wild challenges, and definitely justify the presence of the nuke BFG weapon. 1* because the patch itself does work

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Guest

Unknown date

  
That's just show us how easily people don't care about permission. Daniel haven't said anything like "Go ahead, make this patch". You just suck.

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Guest

Unknown date

  
Cutman just tried to help who is having problems it the vixens, if you didn't liked the idea, simply avoid this patch,also, you guys are begin rude at cursing Cutman just because of a patch. 2* because i suspect that cutman didn't asked permission to Daniel to make the patch.

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Guest

Unknown date

  
Gonna have to 0/5 this one. Subjective gameplay qualms do not a good unofficial patch make.

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Guest

Unknown date

  
I don't see why everyone sees this as a huge crime, it's not like he's edited the real neodoom and forcing you to play with the patch. If you like the vixens go ahead and avoid the patch completely! I agree with the idea though, I remember playing coop with some buddies and being overwhelmed by the amount of vixens, and keep weapons was off so we were basically screwed near the end of the game. 3/5

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Guest

Unknown date

  
Epic fail

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Guest

Unknown date

  
Seems like a good idea to me, 4/5

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Guest

Unknown date

  
http://www.doomworld .com/idgames/index.p hp?id=14359. According to most reviews, it appears to be a "love it or hate it" megawad.

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Guest

Unknown date

  
Well, you could at least tone down their health from an insane 10000 down to maybe 3000 - 4000.

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Guest

Unknown date

  
Guys, you do realise the Vixens had a ridiculous amount of health due to a typo in the first place? It's hardly a crime to fix something that's broken.

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Guest

Unknown date

  
I approve of this patch, they were out of place anyway

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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