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Cheogsh 2

   (109 reviews)
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Guest

5 Screenshots

About This File

After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the thought of making Cheogsh 2 have appeared by itself. But initial concept of the wad, around which this wad was meant to be built, hasn’t justified itself – this has predetermined long and uneasy destiny of all project. As a result, Cheogsh 2 came out not so epic, as it was meant to be initially. But we hope despite that, this wad did not become less interesting. Thanks all who helped us while we were working on it.

To play Cheogsh 2, type the following command in Start-Run: gzdoom.exe -file cheogsh2.pk3

You also can regulate speed of messages in dialogues - T button by default. Volcanoes effects can be turned on/off by pressing U button. Also, an alternative HUD is recommended to be used. Have a good game!


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Guest

  
This is a very ambitious project that I don't want to bash too hard because it looked beautiful (mostly). The problem is that there really wasn't a chance to get used to the difficulty and by the time I found I was playing on too hard of a setting, it was way too late to start over. I also encountered a glitch following the end of level one that completely froze the game several times. It was definitely a great effort, but the game is a little rough around the edges.

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Guest

  
this is LEGEND!!

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Guest

  
Excellent visuals, extremely moody. Highly flawed tho: little to no guidance, so expect some aimless backtracking; "stealth" section in the mines is an frustrating exercise in trial & error; some annoying new enemies.

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Guest

  
beautiful all around!

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gamevoin

Unknown date · Edited by gamevoin

  

This is an excellent WAD, well deserving of it's Cacoward. Although you can get lost pretty easily, the visuals and difficult encounters manage to keep you hooked.

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Guest

Unknown date

  
Too laggy for me =(

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Guest

Unknown date

  
wow. This Wad is Amazing. But very hard) So,Map03 is very big. I think it is not good. I hate SwitchHunting. But all in this wad impressed me! Shadowman, your work is Beutifull and I think this wad can climb the Golden Olympus genius wads! -Dragon

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Guest

Unknown date

  
Shadowman, Guest, this is the greatest work by you. Most impressive, balanced, atmospheric, playable. Just pure genius. I decided to play it with full volume on dolby surround in a dark room with a candle lit. And I was absolutely shocked by the atmosphere and deepness of this wad. It was probably even the first time I felt I'm playing just a unique, different game based on gzdoom. It's not Doom, it's something unique. 5/5

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Guest

Unknown date

  
All I can say is wow. I love the Unreal-esque idea of using coloured point lights everywhere, and it really works in what is one of the best wads ever for atmosphere. Nice use of the GZDoom stuff, if a bit choppy at times. Gameplay wasn't bad...decent spread of new mobs, nice weapon balance, and the friendly cacos were a neat touch. The long switch (and door-in-dark-room) hunts do fail a bit though. But don't worry about the classic fanboys, this is a top-notch wad that were never going to like anyway.

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Guest

Unknown date

  
Temple of Set, eh? Are you talking about http://xeper.org/ ? :-D 5/5

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Guest

Unknown date

  
Would be nice if I could figure out what to do with those blue jewels.

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Guest

Unknown date

  
Awesome. I've almost finished exploring the entire map after two years of starts and restarts. I've yet to finish legally since I have lots of trouble with the double trigger lines that you have to go forward or back really fast over while going forward or backwards. Thank you shadowman for this map. I will succeed! Barbara

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Guest

Unknown date

  
Shadowman didn't try very hard with this one. 2/5

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Guest

Unknown date

  
This is the best wad I've ever played. It's very atmospheric and immersive, with excellent level design and music.

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Guest

Unknown date

  
^Actually, quite the contrary. He just didn't put enough effort into gameplay. It still gets 3/5 as everything else obviously represents hard work to me.

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Guest

Unknown date

  
Wow, this is really cool. Where did u get the duke nukem octabrain sprite? i really would want that for my wads. 5/5

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Guest

Unknown date

  
Definitely legendary! 5/5!

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Guest

Unknown date

  
4 stars from me, originally I was going to go 3 but I'll recognize the serious effort that went into it. What I cannot bloody stand though is how hard it is to know where you should go, switch hunting and key hunting is terrible and nobody likes it. That aside, when you are not fucking around this WAD can actually get really fun in it's combat.

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Guest

Unknown date

  
Truly legendary

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Guest

Unknown date

  
See Cheogsh 2 video on youtube.com, part 9.7 - 9.8 shows a pass thought labirynth of Bones (and the reversal teleport).

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
Although this style of gameplay is really not for me... there's some good stuff here if one dedicates a good few days to play through. 4.21/5.

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Guest

Unknown date

  
Cheogsh 2 and Hell Ground are the best in this year.

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Guest

Unknown date

  
Aside from needing better gameplay, this wad would be better if there were quake monsters to take away the realm-667 taste. The architecture and amount of detail is very high... but also a few of the switch hunts in terms of difficulty.

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Guest

Unknown date

  
Way too cramped and boring.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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