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Cheogsh 2

   (109 reviews)
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5 Screenshots

About This File

After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the thought of making Cheogsh 2 have appeared by itself. But initial concept of the wad, around which this wad was meant to be built, hasn’t justified itself – this has predetermined long and uneasy destiny of all project. As a result, Cheogsh 2 came out not so epic, as it was meant to be initially. But we hope despite that, this wad did not become less interesting. Thanks all who helped us while we were working on it.

To play Cheogsh 2, type the following command in Start-Run: gzdoom.exe -file cheogsh2.pk3

You also can regulate speed of messages in dialogues - T button by default. Volcanoes effects can be turned on/off by pressing U button. Also, an alternative HUD is recommended to be used. Have a good game!


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Guest

  
This is a very ambitious project that I don't want to bash too hard because it looked beautiful (mostly). The problem is that there really wasn't a chance to get used to the difficulty and by the time I found I was playing on too hard of a setting, it was way too late to start over. I also encountered a glitch following the end of level one that completely froze the game several times. It was definitely a great effort, but the game is a little rough around the edges.

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Guest

  
this is LEGEND!!

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Guest

  
Excellent visuals, extremely moody. Highly flawed tho: little to no guidance, so expect some aimless backtracking; "stealth" section in the mines is an frustrating exercise in trial & error; some annoying new enemies.

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Guest

  
beautiful all around!

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gamevoin

Unknown date · Edited by gamevoin

  

This is an excellent WAD, well deserving of it's Cacoward. Although you can get lost pretty easily, the visuals and difficult encounters manage to keep you hooked.

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Guest

Unknown date

  
Too laggy for me =(

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Guest

Unknown date

  
wow. This Wad is Amazing. But very hard) So,Map03 is very big. I think it is not good. I hate SwitchHunting. But all in this wad impressed me! Shadowman, your work is Beutifull and I think this wad can climb the Golden Olympus genius wads! -Dragon

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Guest

Unknown date

  
Shadowman, Guest, this is the greatest work by you. Most impressive, balanced, atmospheric, playable. Just pure genius. I decided to play it with full volume on dolby surround in a dark room with a candle lit. And I was absolutely shocked by the atmosphere and deepness of this wad. It was probably even the first time I felt I'm playing just a unique, different game based on gzdoom. It's not Doom, it's something unique. 5/5

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Guest

Unknown date

  
All I can say is wow. I love the Unreal-esque idea of using coloured point lights everywhere, and it really works in what is one of the best wads ever for atmosphere. Nice use of the GZDoom stuff, if a bit choppy at times. Gameplay wasn't bad...decent spread of new mobs, nice weapon balance, and the friendly cacos were a neat touch. The long switch (and door-in-dark-room) hunts do fail a bit though. But don't worry about the classic fanboys, this is a top-notch wad that were never going to like anyway.

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Guest

Unknown date

  
Temple of Set, eh? Are you talking about http://xeper.org/ ? :-D 5/5

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Guest

Unknown date

  
Would be nice if I could figure out what to do with those blue jewels.

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Guest

Unknown date

  
Awesome. I've almost finished exploring the entire map after two years of starts and restarts. I've yet to finish legally since I have lots of trouble with the double trigger lines that you have to go forward or back really fast over while going forward or backwards. Thank you shadowman for this map. I will succeed! Barbara

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Guest

Unknown date

  
Shadowman didn't try very hard with this one. 2/5

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Guest

Unknown date

  
This is the best wad I've ever played. It's very atmospheric and immersive, with excellent level design and music.

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Guest

Unknown date

  
^Actually, quite the contrary. He just didn't put enough effort into gameplay. It still gets 3/5 as everything else obviously represents hard work to me.

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Guest

Unknown date

  
Wow, this is really cool. Where did u get the duke nukem octabrain sprite? i really would want that for my wads. 5/5

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Guest

Unknown date

  
Definitely legendary! 5/5!

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Guest

Unknown date

  
4 stars from me, originally I was going to go 3 but I'll recognize the serious effort that went into it. What I cannot bloody stand though is how hard it is to know where you should go, switch hunting and key hunting is terrible and nobody likes it. That aside, when you are not fucking around this WAD can actually get really fun in it's combat.

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Guest

Unknown date

  
Truly legendary

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Guest

Unknown date

  
See Cheogsh 2 video on youtube.com, part 9.7 - 9.8 shows a pass thought labirynth of Bones (and the reversal teleport).

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
Although this style of gameplay is really not for me... there's some good stuff here if one dedicates a good few days to play through. 4.21/5.

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Guest

Unknown date

  
Cheogsh 2 and Hell Ground are the best in this year.

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Guest

Unknown date

  
Aside from needing better gameplay, this wad would be better if there were quake monsters to take away the realm-667 taste. The architecture and amount of detail is very high... but also a few of the switch hunts in terms of difficulty.

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Guest

Unknown date

  
Way too cramped and boring.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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