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Cheogsh 2

   (110 reviews)
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5 Screenshots

About This File

After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the thought of making Cheogsh 2 have appeared by itself. But initial concept of the wad, around which this wad was meant to be built, hasn’t justified itself – this has predetermined long and uneasy destiny of all project. As a result, Cheogsh 2 came out not so epic, as it was meant to be initially. But we hope despite that, this wad did not become less interesting. Thanks all who helped us while we were working on it.

To play Cheogsh 2, type the following command in Start-Run: gzdoom.exe -file cheogsh2.pk3

You also can regulate speed of messages in dialogues - T button by default. Volcanoes effects can be turned on/off by pressing U button. Also, an alternative HUD is recommended to be used. Have a good game!


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Guest

Unknown date

  
Way too cramped and boring.

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Guest

Unknown date

  
5 stars

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Guest

Unknown date

  
Splendid. Truly splendid! I loved how the action in Map01 didn't start until later. The storyline is awesome, the defeat of delta squad was a sad thing to walk through but I was amazed by pretty much everything else. I must say that Map03 that suffers from A LOT of copy-pasting and a bunch of Archviles that I could live without. The SSG is unavailable until later, also in a secret. I'm giving this 4.5/5 (5). Awesome job! - Moti

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Guest

Unknown date

  
5/5 - Janitor

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Guest

Unknown date

  
Very good. Fantastic. For intellectual ones.

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Guest

Unknown date

  
definitely worthy of respect, all except ridiculous map01 scripting. actually 4 stars, but with -4 penalty, thanks to silent overraters.

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Guest

Unknown date

  
It looks like a Christmas tree without the presents ; it's full of bright lights and colors, but gameplay is poor and so is level design. As always, the mapper tries to cram as many GZDoom features as possible for the sake of adding features, and the layouts are designed to look cool rather than to be fun to play/navigate in. Even for people who enjoy detail over gameplay, it won't be that interesting, colors/textures/ligh ts clash terribly, making it rather awful to look at. 2/5

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killer2

Unknown date

  
This is indeed one of the very good ward I've played. Good story, very good architecture, atmospheric music and level design and a cool boss. Gameplay is clunky at places but well executed overall. 4.5/5 -Killer2

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Guest

Unknown date

  
Legendary as it is. Don't listen to the so called "reviewer" above - he probably haven't finished it, or even - played it. Trust me, this wad is the BEST! Beta-tester of this wad, Jake Crusher

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Guest

Unknown date

  
What's better than the best? Only "Cheogsh 2". Nice mapping, pretty hard gameplay. 5/5

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Guest

Unknown date

  
Looks good and gameplay is fine.Running in Skulltag 98a-little better performance on my comp[framerate/chopp iness,ITYTD instead of HMP,800x600 openGL].Really good room-over-room effects.Did anyone else find"Caco Buddy" on map#2?-He's your friend!Up to map#4 and having a[albeit,lengthy]goo d time.5*-d.d.koop

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Guest

Unknown date

  
The best, what else to be said... 5/5 - StasBFG[iddqd]

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Guest

Unknown date

  
Is fun and love the new monsters to kill but it keeps crashing on the latest Gzdoom version when I try to load my savegame also noticed a crash when I beat level 1 the first time so I had to redo it and save before I exited. This might just be something wrong with Gzdoom and not your addon cause on an earlier version of Gzdoom it worked fine. Also the last time I played this I was running an older pc and it was laggy as hell. Hope the next version of Gzdoom fixes the crashes

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Guest

Unknown date

  
I dunno, maybe it's fun, but it was so damn dark and I hate reading text in doom. I should be able to skip that shit. It's doom; I don't care about your stupid story, I just wanna kill shit. A pox on your creativity.

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deldelda

Unknown date

  
The world deserves more wads like this.

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VylePhinder

Unknown date

  
Indeed the world does! Thought I already voted on this, but... This wad is a masterpiece so I'll give it 5/5 now. Cheogsh 3 is also very good imo. Support a Cheogsh 4! 5/5

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Guest

Unknown date

  
A typical G/ZDoom wad. Style over substance. Unimaginative level design, annoying cutscenes (with some hilariously poor dialogue). rips ahoy and all your favourite bestiary friends. Some aesthetically pleasing designs and acceptable music but there is little else. 3/5

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Guest

Unknown date

  
Overvoted by anonymous :(, but not overrated.

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Guest

Unknown date

  
Great wad! 5/5.

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Guest

Unknown date

  
Excellent WAD, nearly masterpiece. Highly recommended.

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Guest

Unknown date

  
Perfectly balanced, well structured, great-looking, a really great piece of work. At least 5 of 5 (could be 6 if it were only possible) - dave_wwid

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Guest

Unknown date

  
How could you put "New from scratch!" after make use off ALL Realm667? Anyway, Boring as HELL!!! 2/5

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Guest

Unknown date

  
5/5 Hands down the best wad I've ever played in my entire life. Each level, no, ROOM opens up into a fantastic display of scenery and structure. I cannot even began to imagine the work that was put into this. If you are a doomer, this is a must play. If you are not a doomer, why are you on this website anyways?! -Yult

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Guest

Unknown date

  
nice details but boring

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Guest

Unknown date

  
With the amount of source ripping and hyperdetailed gameplayless maps, I find this to be the pinnacle (or at least the very best example) of the zdoom community.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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