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Cheogsh 2

   (110 reviews)
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5 Screenshots

About This File

After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the thought of making Cheogsh 2 have appeared by itself. But initial concept of the wad, around which this wad was meant to be built, hasn’t justified itself – this has predetermined long and uneasy destiny of all project. As a result, Cheogsh 2 came out not so epic, as it was meant to be initially. But we hope despite that, this wad did not become less interesting. Thanks all who helped us while we were working on it.

To play Cheogsh 2, type the following command in Start-Run: gzdoom.exe -file cheogsh2.pk3

You also can regulate speed of messages in dialogues - T button by default. Volcanoes effects can be turned on/off by pressing U button. Also, an alternative HUD is recommended to be used. Have a good game!


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Xerenogan

  

I enjoyed this for the most part, although some things did try their best to sour it for me. The atmosphere and level design is great, but some of the required backtracking was handled a little clumsily. I see the hub thing that you were going for. It's a neat idea.

The rebuilt city was nifty, even if the sewers felt far to repetitive.

 

The ending part with the elevator shaft really stuck in  my craw. I very nearly lost my temper to that spiral.

Overall though, this is one I'm glad I played.

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Guest

  
This is a very ambitious project that I don't want to bash too hard because it looked beautiful (mostly). The problem is that there really wasn't a chance to get used to the difficulty and by the time I found I was playing on too hard of a setting, it was way too late to start over. I also encountered a glitch following the end of level one that completely froze the game several times. It was definitely a great effort, but the game is a little rough around the edges.

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Guest

  
this is LEGEND!!

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Guest

  
Excellent visuals, extremely moody. Highly flawed tho: little to no guidance, so expect some aimless backtracking; "stealth" section in the mines is an frustrating exercise in trial & error; some annoying new enemies.

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Guest

  
beautiful all around!

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gamevoin

Unknown date · Edited by gamevoin

  

This is an excellent WAD, well deserving of it's Cacoward. Although you can get lost pretty easily, the visuals and difficult encounters manage to keep you hooked.

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Guest

Unknown date

  
Too laggy for me =(

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Guest

Unknown date

  
wow. This Wad is Amazing. But very hard) So,Map03 is very big. I think it is not good. I hate SwitchHunting. But all in this wad impressed me! Shadowman, your work is Beutifull and I think this wad can climb the Golden Olympus genius wads! -Dragon

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Guest

Unknown date

  
Shadowman, Guest, this is the greatest work by you. Most impressive, balanced, atmospheric, playable. Just pure genius. I decided to play it with full volume on dolby surround in a dark room with a candle lit. And I was absolutely shocked by the atmosphere and deepness of this wad. It was probably even the first time I felt I'm playing just a unique, different game based on gzdoom. It's not Doom, it's something unique. 5/5

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Guest

Unknown date

  
All I can say is wow. I love the Unreal-esque idea of using coloured point lights everywhere, and it really works in what is one of the best wads ever for atmosphere. Nice use of the GZDoom stuff, if a bit choppy at times. Gameplay wasn't bad...decent spread of new mobs, nice weapon balance, and the friendly cacos were a neat touch. The long switch (and door-in-dark-room) hunts do fail a bit though. But don't worry about the classic fanboys, this is a top-notch wad that were never going to like anyway.

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Guest

Unknown date

  
Temple of Set, eh? Are you talking about http://xeper.org/ ? :-D 5/5

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Guest

Unknown date

  
Would be nice if I could figure out what to do with those blue jewels.

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Guest

Unknown date

  
Awesome. I've almost finished exploring the entire map after two years of starts and restarts. I've yet to finish legally since I have lots of trouble with the double trigger lines that you have to go forward or back really fast over while going forward or backwards. Thank you shadowman for this map. I will succeed! Barbara

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Guest

Unknown date

  
Shadowman didn't try very hard with this one. 2/5

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Guest

Unknown date

  
This is the best wad I've ever played. It's very atmospheric and immersive, with excellent level design and music.

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Guest

Unknown date

  
^Actually, quite the contrary. He just didn't put enough effort into gameplay. It still gets 3/5 as everything else obviously represents hard work to me.

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Guest

Unknown date

  
Wow, this is really cool. Where did u get the duke nukem octabrain sprite? i really would want that for my wads. 5/5

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Guest

Unknown date

  
Definitely legendary! 5/5!

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Guest

Unknown date

  
4 stars from me, originally I was going to go 3 but I'll recognize the serious effort that went into it. What I cannot bloody stand though is how hard it is to know where you should go, switch hunting and key hunting is terrible and nobody likes it. That aside, when you are not fucking around this WAD can actually get really fun in it's combat.

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Guest

Unknown date

  
Truly legendary

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Guest

Unknown date

  
See Cheogsh 2 video on youtube.com, part 9.7 - 9.8 shows a pass thought labirynth of Bones (and the reversal teleport).

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
Although this style of gameplay is really not for me... there's some good stuff here if one dedicates a good few days to play through. 4.21/5.

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Guest

Unknown date

  
Cheogsh 2 and Hell Ground are the best in this year.

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Guest

Unknown date

  
Aside from needing better gameplay, this wad would be better if there were quake monsters to take away the realm-667 taste. The architecture and amount of detail is very high... but also a few of the switch hunts in terms of difficulty.

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  • File Reviews

    • By Argenteo · Posted
      A relaxing episode 1 replacement. Solid in it's simplicity.
    • By Dr.Ferret · Posted
      I love it but For multiplayer do the gloves on the sprites appear black? If not can you make them appear black so the sprites can match the first person perspective?
    • By Walter confetti · Posted
      A really boring "slaughtermap" sort of map with a not very good layout and broken teleports. Played it on vanilla doom and doom+ exes on dosbox, it plays fine. Also, is E2M2 have an exit? I didn't want to know because i've get bored while playing at it, sorry.
    • By Phobus · Posted
      Despite working alongside Billy for a few years now, and being a big fan of what he does, I hadn't gotten around to checking this out. Turns out I was doing myself a disservice! This is a lot of fun to explore, with many twists and turns, and some pretty intricate secrets. A very strong start for him, but I can see where he's grown since. In particular, the progression and distribution of weapons can lead first-time players to be quite underpowered for a long time, depending on where they go first, and my initial playing experience suffered as a result. Likewise, the way secrets are woven through the map and partially limited based on progression makes for a great story telling device, but does rather impede your chance to experience everything if you don't know when things are available and what will stop them being so.   Saying all of that, the game play is generally solid, the additional textures, artwork and music choices are all on point and the level looks very nice, so I'm more knocking a star off because of the open-ended progression not working out perfectly for me on my play through, than anything else. Well, that and I know he's gone on to bigger and better things, of course! Great stuff, highly recommended.
    • By Argenteo · Posted
      Some large trapping maps and some tricky small ones. I didn't find Eye 1 the episode replacement with that creepy green imp. My favourite its the first one. Awesome classic original midis.
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