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Disturbia

   (23 reviews)
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About This File

This is a very wierd map I made to sate my creative urges... The internal dehacked work changes the chaingun into the Super Chaingun. The amount of bullets the player can hold is also doubled. This map has no shotgun, shotgunners, or SSG, so I made this new weapon, a chaingun with a 50% faster rate of fire.


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UV is more tedious than actually hard. HMP is managable but still a little grindy. The chaingun sounds like a wet noodle slapping your eardrums and is boring to use(gameplay generally consists of grinding down stunned high-hp monsters while cirlcestrafing). Architecture and concept are excellent, but having to backtrack for ammo will put a lot of people off. Basicall this map is like BPRD's mucus flow from CC2 except more focused on arena style combat than adventure. -Marcaek

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Unknown date

  
^ Endless monster teleporter trap wouldn't work if they were deaf. Or it would have been such a pain to do. 5* from me, great map with interesting concepts.

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I'd have to say the wad was okay. The chaingun was very cool. But I have to mention that the best word, for the ending portion, is "impossible." The only way you can beat the last area is using iddqd. What you may want to consider is adding a couple of invulnerability spheres or even put in a mega sphere. Med kits are not enough to keep the player going. But I believe you've made a wad that is way harder than Hell Revealed; Not bad overall. -Alando1

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I don't really know whats so great about this map. not enough health, no armor whatsoever. bullshit fights. dumb imp teleport position which is fucking bullshit. I really really didn't enjoy this map. not even a bit. 1/5

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I can't see shit behind this fatass chaingun. And the idea of 'base' with ammo and health is not for doom. 2 stars for effort.

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Very hard, very nice. 4/5

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Started out very nice, hard but still okay, ammo balance ok, but the end was UTTER shit. Imagine 40 Archviles in cramped rooms, no way back and for additional "fun" a few Cybies in places where you don't need them. The last part wasted the complete experience. Everything else was quite ok, with a few unfair traps.

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Didn't like the end much either but I'll forgive as the rest is outstanding. 4 and a half stars rounded to 5.

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Epic shit, the end area of level too narrow for battle and no way to back, the ammo storage room is small too. Others are OK, I love the monster spawn nexon room secret...this is my 2nd play with this map, I like this map.(I found this map some lag due shitload of monsters actived. It drop my fps to 30-5x from 75.) -playerlin 4/5

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Another great map.

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Great job Death-Destiny !

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play on HMP for your own sanity :P 5*

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Which skill level did you play this on, Alando1 ? Textfile says HMP is the defaut skill level here, not UV. As for me I'd say it's a very good map, 4.5/5

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Good concept map,tough as hell.Give it a go.-4.5/5

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This is awesome! I loved the superchaigun and the map! Great ROTT music too! I'll keep on playing it on UV 'cause I am insane! 5/5!

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I found this very acceptable overall. What was not so good however is that a shitload of monsters wake up when you fire for the first time. Open an editor, set them all to Deaf, then it's perfect.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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