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Disturbia

   (23 reviews)
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3 Screenshots

About This File

This is a very wierd map I made to sate my creative urges... The internal dehacked work changes the chaingun into the Super Chaingun. The amount of bullets the player can hold is also doubled. This map has no shotgun, shotgunners, or SSG, so I made this new weapon, a chaingun with a 50% faster rate of fire.


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UV is more tedious than actually hard. HMP is managable but still a little grindy. The chaingun sounds like a wet noodle slapping your eardrums and is boring to use(gameplay generally consists of grinding down stunned high-hp monsters while cirlcestrafing). Architecture and concept are excellent, but having to backtrack for ammo will put a lot of people off. Basicall this map is like BPRD's mucus flow from CC2 except more focused on arena style combat than adventure. -Marcaek

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^ Endless monster teleporter trap wouldn't work if they were deaf. Or it would have been such a pain to do. 5* from me, great map with interesting concepts.

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I'd have to say the wad was okay. The chaingun was very cool. But I have to mention that the best word, for the ending portion, is "impossible." The only way you can beat the last area is using iddqd. What you may want to consider is adding a couple of invulnerability spheres or even put in a mega sphere. Med kits are not enough to keep the player going. But I believe you've made a wad that is way harder than Hell Revealed; Not bad overall. -Alando1

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I don't really know whats so great about this map. not enough health, no armor whatsoever. bullshit fights. dumb imp teleport position which is fucking bullshit. I really really didn't enjoy this map. not even a bit. 1/5

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I can't see shit behind this fatass chaingun. And the idea of 'base' with ammo and health is not for doom. 2 stars for effort.

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Very hard, very nice. 4/5

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Started out very nice, hard but still okay, ammo balance ok, but the end was UTTER shit. Imagine 40 Archviles in cramped rooms, no way back and for additional "fun" a few Cybies in places where you don't need them. The last part wasted the complete experience. Everything else was quite ok, with a few unfair traps.

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Didn't like the end much either but I'll forgive as the rest is outstanding. 4 and a half stars rounded to 5.

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Epic shit, the end area of level too narrow for battle and no way to back, the ammo storage room is small too. Others are OK, I love the monster spawn nexon room secret...this is my 2nd play with this map, I like this map.(I found this map some lag due shitload of monsters actived. It drop my fps to 30-5x from 75.) -playerlin 4/5

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Another great map.

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Great job Death-Destiny !

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play on HMP for your own sanity :P 5*

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Which skill level did you play this on, Alando1 ? Textfile says HMP is the defaut skill level here, not UV. As for me I'd say it's a very good map, 4.5/5

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Good concept map,tough as hell.Give it a go.-4.5/5

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This is awesome! I loved the superchaigun and the map! Great ROTT music too! I'll keep on playing it on UV 'cause I am insane! 5/5!

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I found this very acceptable overall. What was not so good however is that a shitload of monsters wake up when you fire for the first time. Open an editor, set them all to Deaf, then it's perfect.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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