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Disturbia

   (25 reviews)
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About This File

This is a very wierd map I made to sate my creative urges... The internal dehacked work changes the chaingun into the Super Chaingun. The amount of bullets the player can hold is also doubled. This map has no shotgun, shotgunners, or SSG, so I made this new weapon, a chaingun with a 50% faster rate of fire.


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NuMetalManiak

  

apart from the maps in Dark Resolution 2008, I really am not familiar with Death-Destiny at all. when I played this, well, I gotta say this is one peculiar map. a lot of maps got inspiration from one of the most memorable maps ever, which was BPRD's The Mucus Flow, but this one is perhaps the most inspired by it. the way things are laid out here makes it feel like an unofficial sequel to that level, ammo depots and weapons that require keys, continuously respawning enemies (that if you can find a certain secret, you'll crush all reinforcements completely), and the overall design.

 

this is a very rough level though, one that certainly shows in how difficult it is. the respawning enemies are in red zones, and this includes a turret embankment with a cyberdemon, another with a spider mastermind, and several other ones, many of them being imps. the idea of Disturbia apparently has you going through the level finding each individual key, then removing the next barrier and moving on, getting progressively harder until you finally "disturb the land", then you backtrack, fighting off big hordes of enemies until you go through this huge mouth, this is where the exit will soon loom, but there's several arch-viles along with a couple or so cybers to contend with before making the land calm again, with that final switch being the swan song for this map. it's quite a creative premise, too bad the level is insanely tough and tedious to pull through so I have to dock off for that.

 

also, I hate to say it, but this chaingun is ugly as sin and is too large for its sprite. yeah, liking the doubling of ammo and fire rate, but Valiant's super chaingun was much slicker than this. it also has a weird sound. having no SSG or shotgun (or even shotgun guys) was an interesting touch, but it doesn't really make the level better.

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Roofi

  

"The land is disturbed"

 

A death-destiny's masterpiece. Disturbia is often considered as his magnum opus. Disturbia is a huge and quite surreal techbase to explore with a new super chaingun. Everything is memorable in this level , especially its creepy atmosphere thanks to the music "Mist ache" from ROTT.

 

Here is my detailed review here (in french) : http://doomfrance.forumactif.com/t4688p25-review-maps-de-death-destiny

 

My UV saveless demo 2 hours length demo : HERE

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Guest

  
UV is more tedious than actually hard. HMP is managable but still a little grindy. The chaingun sounds like a wet noodle slapping your eardrums and is boring to use(gameplay generally consists of grinding down stunned high-hp monsters while cirlcestrafing). Architecture and concept are excellent, but having to backtrack for ammo will put a lot of people off. Basicall this map is like BPRD's mucus flow from CC2 except more focused on arena style combat than adventure. -Marcaek

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Guest

Unknown date

  
^ Endless monster teleporter trap wouldn't work if they were deaf. Or it would have been such a pain to do. 5* from me, great map with interesting concepts.

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Unknown date

  
I'd have to say the wad was okay. The chaingun was very cool. But I have to mention that the best word, for the ending portion, is "impossible." The only way you can beat the last area is using iddqd. What you may want to consider is adding a couple of invulnerability spheres or even put in a mega sphere. Med kits are not enough to keep the player going. But I believe you've made a wad that is way harder than Hell Revealed; Not bad overall. -Alando1

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Unknown date

  
I don't really know whats so great about this map. not enough health, no armor whatsoever. bullshit fights. dumb imp teleport position which is fucking bullshit. I really really didn't enjoy this map. not even a bit. 1/5

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Unknown date

  
I can't see shit behind this fatass chaingun. And the idea of 'base' with ammo and health is not for doom. 2 stars for effort.

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Guest

Unknown date

  
Very hard, very nice. 4/5

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Guest

Unknown date

  
Started out very nice, hard but still okay, ammo balance ok, but the end was UTTER shit. Imagine 40 Archviles in cramped rooms, no way back and for additional "fun" a few Cybies in places where you don't need them. The last part wasted the complete experience. Everything else was quite ok, with a few unfair traps.

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Unknown date

  
Didn't like the end much either but I'll forgive as the rest is outstanding. 4 and a half stars rounded to 5.

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Guest

Unknown date

  
Epic shit, the end area of level too narrow for battle and no way to back, the ammo storage room is small too. Others are OK, I love the monster spawn nexon room secret...this is my 2nd play with this map, I like this map.(I found this map some lag due shitload of monsters actived. It drop my fps to 30-5x from 75.) -playerlin 4/5

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Guest

Unknown date

  
Another great map.

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Guest

Unknown date

  
Great job Death-Destiny !

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Guest

Unknown date

  
play on HMP for your own sanity :P 5*

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Guest

Unknown date

  
Which skill level did you play this on, Alando1 ? Textfile says HMP is the defaut skill level here, not UV. As for me I'd say it's a very good map, 4.5/5

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Guest

Unknown date

  
Good concept map,tough as hell.Give it a go.-4.5/5

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Guest

Unknown date

  
This is awesome! I loved the superchaigun and the map! Great ROTT music too! I'll keep on playing it on UV 'cause I am insane! 5/5!

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Guest

Unknown date

  
I found this very acceptable overall. What was not so good however is that a shitload of monsters wake up when you fire for the first time. Open an editor, set them all to Deaf, then it's perfect.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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