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No Chance

   (44 reviews)
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3 Screenshots

About This File

This is a ridiculously difficult Boom-compatible map I made in the spirit of Erik Alm's eaxt.WAD. The only incentive for playing this map on UV is purely for the sake of the challenge and to see if you can complete a seemingly impossible task, as this map is otherwise completely unplayable or fun for any other reason. If you want a fairly upbeat, but managable challenge, play HMP. If you want a more casual run, play ITYTD or NTR.


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Guest

  
Pretty fun, if a bit excessively cruel with the monster placements.

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Guest

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Uh oh.

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Guest

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Not as good as 32 inch nails 05, but same style. A very good map in HMP. 4.5/5

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Eventually got through it on UV with saves..., too hard to be enjoyable at that level, but worth a look.

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I have no idea why but, if your intention was just to make a impossible Map, you did very well! 5/5 - Logan MTM

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Ridiclousness to the max that could make HR series a cakewalk, still enjoyable how to get through those nigh-impossible battles. 5 stars.

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Unknown date

  
legendary 10/5 -JOKER

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Guest

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UV is impossible well if you only have one life. Check out this map with Brutal Doom with UV: http://www.youtube.c om/watch?v=VTuyhdbSG 80

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Unknown date

  
5/5 really fun, brings back memories of Go2It from Plutonia. 2nd reviewer above me, epic fail, stop trying to make yourself seem like some Doom god who worships UV, I'd like to see you do a run of Sunder on UV.

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Unknown date

  
Excessive use of teleporter ambushes throughout, in most cases resulting in instant death if one does not react instinctively. I can't help but admire DD's unique ambush teleporter style creating a chaotically fresh style of gameplay. You'll be doing yourself a great injustice if played on HMP, which butchers the challenge significantly. As a hardcore masochist UV was exceptional but not as grueling as the majority make it out to be, completed

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Unknown date

  
Great fun, reminds me of 32inchnails map 5. As stated in the description, it is actually impossible in UV. I should read it before trying it. It is possible in HMP, attest. 5/5

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Unknown date

  
INSANE!!! Lol. Oh and dude nice Symphony X! Absence of Light rocks with doom!! Yeah!!!

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Unknown date

  
Another one of those unfairly difficult maps that pop around these days. Calling this map hard is certainly an understatement. Unusually for its kind, this actually has pretty decent level-design, and offers a lot of Fun for the doomgods wanting a challenge. Highly Recommended for DoomGods, but beware of it if you're new or casual, as you will not survive more than 30 seconds in this hectic monstrosity.

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Fucking awesome. Beat it on UV in 4 hours with save and load.

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Great. JUST great in the truest sence of the word, though it's super duper mega hard on ITYTD XD. I survived 7min. And i just play dooM for fun! 4/5

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^^ and so you`ve voted 0 (vomit). Very logical. Good wad, i like it, but i cannot beat it on UV. still it worth at least 4 stars in my opinion.

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Description says it all. Hard, fun. 5/5

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Hardest map ever ! Cool ideas too

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Fuck yes.

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5/5

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awful shit. -vomit

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Even NTR isn't that casual,but doable for me.4*

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Bind save/load to your mouse before you try this map.

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Great map! 1058 monsters on UV. :)

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This map is an excellent challenge on HMP; play UV at your own risk. I went through it on UV with iddqd just to see what it was like and it was absolutely among the most insane things I've ever seen. Make no mistake, if you decide to play this map on UV and don't think it's insanely hard, then something's wrong with you and you should call a doctor right away. 5/5

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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