Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

No Chance

   (47 reviews)
Sign in to follow this  

3 Screenshots

About This File

This is a ridiculously difficult Boom-compatible map I made in the spirit of Erik Alm's eaxt.WAD. The only incentive for playing this map on UV is purely for the sake of the challenge and to see if you can complete a seemingly impossible task, as this map is otherwise completely unplayable or fun for any other reason. If you want a fairly upbeat, but managable challenge, play HMP. If you want a more casual run, play ITYTD or NTR.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

well I must be a filthy casual.

 

no matter what difficulty you play on, No Chance's title pretty much checks out. the encounters make it so that you have no chance at something, if you screw up slightly, you won't have a chance of survival, but in all difficulty cases, there's not a hair to be unscathed here. get ready to run at the start, although by run I mean "get a better weapon than the shotguns" because you'll want to get both a rocket launcher and plasma gun. it's hard to tell which is the better option, the dangerous route over the actually damaging lava (oddly enough, the only damaging lava in-game is in that area) or the one next to the arch-vile to get the plasma gun? then make sure that one key is grabbed to get that BFG. oh, and practically every dead-end will trigger a nasty teleport trap. the longer hallways are rife with arch-viles and mancubi in each and every nook imaginable. also it may be just me but I expect this map to actually be a lot larger. I dunno why.

 

now if you look at the thing placement, there's definitely room for the Doom gods on UV, just look at the DMMPST and the sudden rise of arch-viles and revenants between skills 3 and 4. oddly enough, there are no hitscanners unless you play UV (45 chaingunners), while the imp and cacodemon count lowers a bit (possibly to make room for more revenants), and only one spiderdemon shows up on UV. needless to say, prepare to get killed pretty much any second if you ever decide to touch this on UV. this is one of those maps you MUST play on a lower setting to ease into for the higher settings.

Share this review


Link to review
Ziad EL Zein

· Edited by Ziad EL Zein

  

A Hell themed Cave that is insanely difficult ! ! ! 

Really enjoyed it ...finished on UV.... but still can't get it out of my head ... it is a sweet torture ! 

Note : one must save and load a lot ... I used monster infighting to my advantage 

Played it using GZdoom ...Too many monsters , Good map design 

 

It is simply Relentless ... 

 

While fighting the revenants near the end  an arch vile attack send me flying towards the exist 

I almost lost all my health yet barely made it to the (eye) Exist ... 

One of the most insane maps i've played ! 

Share this review


Link to review
Roofi

  

One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.

 

No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.

 

Here is my UV saveless Demo (maybe boring to watch but whatever !)

 

DEMO

Share this review


Link to review
Guest

  
Pretty fun, if a bit excessively cruel with the monster placements.

Share this review


Link to review
Guest

Unknown date

  
Uh oh.

Share this review


Link to review
Guest

Unknown date

  
Not as good as 32 inch nails 05, but same style. A very good map in HMP. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Eventually got through it on UV with saves..., too hard to be enjoyable at that level, but worth a look.

Share this review


Link to review
Guest

Unknown date

  
I have no idea why but, if your intention was just to make a impossible Map, you did very well! 5/5 - Logan MTM

Share this review


Link to review
Guest

Unknown date

  
Ridiclousness to the max that could make HR series a cakewalk, still enjoyable how to get through those nigh-impossible battles. 5 stars.

Share this review


Link to review
Guest

Unknown date

  
legendary 10/5 -JOKER

Share this review


Link to review
Guest

Unknown date

  
UV is impossible well if you only have one life. Check out this map with Brutal Doom with UV: http://www.youtube.c om/watch?v=VTuyhdbSG 80

Share this review


Link to review
Guest

Unknown date

  
5/5 really fun, brings back memories of Go2It from Plutonia. 2nd reviewer above me, epic fail, stop trying to make yourself seem like some Doom god who worships UV, I'd like to see you do a run of Sunder on UV.

Share this review


Link to review
Guest

Unknown date

  
Excessive use of teleporter ambushes throughout, in most cases resulting in instant death if one does not react instinctively. I can't help but admire DD's unique ambush teleporter style creating a chaotically fresh style of gameplay. You'll be doing yourself a great injustice if played on HMP, which butchers the challenge significantly. As a hardcore masochist UV was exceptional but not as grueling as the majority make it out to be, completed

Share this review


Link to review
Guest

Unknown date

  
Great fun, reminds me of 32inchnails map 5. As stated in the description, it is actually impossible in UV. I should read it before trying it. It is possible in HMP, attest. 5/5

Share this review


Link to review
Guest

Unknown date

  
INSANE!!! Lol. Oh and dude nice Symphony X! Absence of Light rocks with doom!! Yeah!!!

Share this review


Link to review
Guest

Unknown date

  
Another one of those unfairly difficult maps that pop around these days. Calling this map hard is certainly an understatement. Unusually for its kind, this actually has pretty decent level-design, and offers a lot of Fun for the doomgods wanting a challenge. Highly Recommended for DoomGods, but beware of it if you're new or casual, as you will not survive more than 30 seconds in this hectic monstrosity.

Share this review


Link to review
Guest

Unknown date

  
Fucking awesome. Beat it on UV in 4 hours with save and load.

Share this review


Link to review
Guest

Unknown date

  
Great. JUST great in the truest sence of the word, though it's super duper mega hard on ITYTD XD. I survived 7min. And i just play dooM for fun! 4/5

Share this review


Link to review
Guest

Unknown date

  
^^ and so you`ve voted 0 (vomit). Very logical. Good wad, i like it, but i cannot beat it on UV. still it worth at least 4 stars in my opinion.

Share this review


Link to review
Guest

Unknown date

  
Description says it all. Hard, fun. 5/5

Share this review


Link to review
Guest

Unknown date

  
Hardest map ever ! Cool ideas too

Share this review


Link to review
Guest

Unknown date

  
Fuck yes.

Share this review


Link to review
Guest

Unknown date

  
5/5

Share this review


Link to review
Guest

Unknown date

  
awful shit. -vomit

Share this review


Link to review
Guest

Unknown date

  
Even NTR isn't that casual,but doable for me.4*

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
×